

Zitat:
Pavel:
Transition between scenarios has been on the waiting list for a long time. It was logical due to our chronological approach to the DLCs and something I personally really enjoy in other games, e.g. in Panzer General where I could take my well trained units into the next battle. However, this functionality is quite difficult to implement (more than you might think!) and many questions had to be answered first, such as:
No true conqueror could look into the fog hanging low on the sea and not dream of the next great conquest, especially when the knowledge of what is on the other side is veiled in mystery. Seize the opportunity, earn your glory, or die trying!
The release of the Rise of Caesar expansion is getting closer every day, so please don't forget to wishlist it and claim the release discount. We would also appreciate it if you subscribe to our company channel. We hope to have news about our next game soon!
https://store.steampowered.com/app/2250440/Imperiums_Rise_of_Caesar/
Please, stay tuned for more.
Yours,
Kube Games team.- What should be transitioned - units, cities, roads, terrain modifications, diplomacy relations, tech tree, or even resources?
- How will the transition affect the game difficulty and still align with the preferred level of the player?
- Should the transition be automatic or player-specific?
- What will trigger the transition?
- Should all factions be allowed to use this mechanic?
- and so on.
- The more things you allow to transition, the more "skewed" the scenario will be when compared to the stand alone scenario (with its fixed initial setup and balancing).For example, if one faction should struggle with a lack of food in the second scenario but terrain improvements are transitioned from the first scenario, it would instantly solve the food problem and completely change the balance of things. Similarly, bringing experienced units into the second scenario will affect the balancing. Things such as this could break the historical immersion.
- How will the cities be transitioned regarding their size, name and improvements? Will Lutetia still be Lutetia in the second scenario if the player renamed it to Paris?