News Liste iRacing

2026 Season 1 Patch 1
iRacing
15.12.25 14:47 Community Announcements
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2026 Season 1 Patch 1 Release Notes \[2025.12.14.01]

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[/p][p]This Patch Release contains important fixes as well as some updates for the 2026 Season 1 Release.[/p][p]


[/p]

iRacing Simulator

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[/p]

AI Racing

  • [p]AI Drivers have improved their racing skills with the following vehicles:[/p][list]
  • [p] NASCAR Truck Series[/p][/*]
  • [p]Mercedes-AMG W13 E Performance.[/p][/*]
[/*][/list][p]
[/p]

User Interface

  • [p]Fixed a critical issue where the interface was blurry for some VR users.[/p][/*]
  • [p]Fixed an issue where certain dropdown selections would be blank in the Options menu.[/p][/*]
  • [p]Fixed an issue where the FOV calculation was not being saved correctly.[/p][/*]
  • [p]Fixed an issue where some widgets were not responding to opacity changes correctly.[/p][/*]
  • [p]Fixed an issue with license data overlapping the delta time in the large Relative Standalone Widget.[/p][/*]
  • [p]Fixed a few issues with the rows for the Standings and Relative Standalone Widgets.[/p][/*]
  • [p]Horizontal scrolling should no longer occur when the UI scale is greater than 100%.[/p][/*]
  • [p]There is a known issue where extra driver names may populate the Entries table or the Driver Focus selection while viewing replays.[/p][list]
  • [p]They are being carried over from Open Practices to Races in Official Sessions. We are still investigating the cause of this issue. This issue has no impact on scores and results - it is visual artifacts only.[/p][/*]
[/*][/list][p]
[/p]

Graphics

  • [p]Improved the draw distances for a variety of trees at a variety of tracks.[/p][/*]
  • [p]Fixed a Simulator crash or hang related to rendering that could occur when switching between Session types.[/p][/*]
[p]
[/p]

Audio

  • [p]Added a feature to mute certain audio categories when at minimal volume.[/p][list]
  • [p]Engines, tires, chassis/wind, and in-car audio are excluded.[/p][/*]
[/*][*][p]Volume level slider descriptions have been updated to improve results in Options Search.[/p][/*][*][p]Fixed a UI bug where some audio controls were hidden.[/p][/*][*][p]Fixed an issue in the UI for the Spotter and Voice Chat audio units.[/p][/*][*][p]Fixed an issue for the Master Level showing 0-100 in the UI.[/p][/*][/list][p]
[/p]

Controls

  • [p]Improved the handling of Xbox gamepads. Thumb triggers should now be separated even when using Bluetooth functionality.[/p][/*]
[p]


[/p]

Cars

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[/p]

Super Formula SF23

  • [p]iRacing setups have been updated.[/p][/*]
[p]
[/p]

Dallara IR18

  • [p]Keyboard control bindings have been added for hybrid regeneration and deployment levels.[/p][/*]
  • [p]iRacing setups have been updated.[/p][/*]
[p]
[/p]

Dirt Sprint Car

  • [p](ALL) - Per community request, wings are now repaired first when the car is damaged.[/p][/*]
[p]
[/p]

FIA Cross Car

  • [p]Fixed an issue where the car number slant was facing the wrong direction.[/p][/*]
[p]
[/p]

Indy Pro 2000 PM-18

  • [p]iRacing setups have been updated.[/p][/*]
[p]
[/p]

Porsche 911 Cup (992.2)

  • [p]The launch RPM limiter logic has been rewritten.[/p][list]
  • [p]The system will now 'arm' when the car is stationary. Once the car begins to pull-away, the system will be 'active' for up to 10 seconds or until 2nd gear is selected, after which the launch is considered complete and the system disarmed. This will allow the system to 'arm' again when a pitstop is made or the car is brought to a stop but should avoid accidental activation of the system in normal driving.[/p][/*]
[/*][*][p]Removed a harsh high-pitch frequency artifact from the left channel of the in-car sounds.[/p][/*][*][p]For the paint template, added C-pillar windows to the body texture, and updated the decal and mandatory textures.[/p][/*][/list][p]
[/p]

SRX

  • [p]iRacing setups have been updated.[/p][/*]
[p]


[/p]

Tracks

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[/p]

Adelaide Street Circuit

  • [p]A slowdown penalty has been added to the Turn 4 entry curb.[/p][/*]
  • [p]The Turn 2 slowdown penalty zone has been made slightly more lenient.[/p][/*]
  • [p]A "150" brake marker has been correctly attached to the fence.[/p][/*]
  • [p]Bridges now correctly block rainfall beneath them.[/p][/*]
  • [p]Additional hedges have been planted.[/p][/*]
[p]
[/p]

Lucas Oil Speedway

[p]- (Off Road) - Adjusted the track cameras.[/p][p]
[/p]

Mount Panorama Circuit

  • [p]Bridges now correctly block rainfall beneath them.[/p][/*]
  • [p]Some terrain seams have been patched up.[/p][/*]
  • [p]Terrain texture details have been updated.[/p][/*]
  • [p]A variety of hovering objects have been properly grounded, including: fences, flagger booths, signs, crowds, utility poles, planters, and structures.[/p][/*]
  • [p]Removed some crowds that were bisected by a fence. They will make full recoveries in hospital.[/p][/*]
[p]
[/p]

Rockingham Speedway

  • [p]Fixed a visual issue with some stretched wall textures.[/p][/*]
[p]


[/p]
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Release:12.01.2015 Genre: Rennspiel Entwickler:keine Infos Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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