~ Tweaks & Balancing Changes:
- All enemies no longer attack the player at all in peaceful mode, making it a lot more "peaceful"
- Lowered tick rate of passive healing from a full belly from every 4 seconds to every 3 seconds (Making healing quicker)
! Bugs and issues resolved in this patch:
- Fixed significant bug causing houses to not fade correctly
- Fixed issue causing skill-points to sometimes be altered or set back to 0
- Fixed rare issue with the Metal Refinery causing the enemy waves to not work correctly during harvest moons
- Updated the fading system to be more robust for more strange layouts of houses
- Fixed more issues with the weapon collector, armor collector, and cursed completionist achievements
- Fixed some rare loading/saving issues sometime causing town levels to get reset and some other parts of the game to be reset progress
- Fixed some various issues causing map markers to sometimes not show correct states
- Fixed bugged out combat dummies
- Fixed not being able to place walls beside foundations
- Fixed ceilings not snapping correctly to foundations
- Fixed repairable bridges not selecting for controller input
- Fixed being able to build in the towns (Building should be blocked in all towns)
- Fiexd varios spellig miztakes
- Fixes crit bonus resources triggering when not able to mine the resource
- Fixed sounds not correctly working for Fireplace, Refinery, and Smelter
- Fixed egg spawners not correctly playing their death particles when destroyed
- Fixed some waterfalls in the caves not having their audio