! Balancing changes and new additions:
- Moved the Knight's Armor set to be included in all of the Act 2 keystone dungeon chests as free rewards, and removed them for sale at the blacksmith.
- Lowered the charge drain for some enchantments below (lower drain the longer the charge lasts)
- Swiftness drain: 0.5 > 0.35
- Weighted drain: 0.5 > 0.35
- Lifesteal drain: 1 > 0.7
- Electrify drain: 0.75 > 0.5
- Altered the caves to make building foundations across gaps much easier, and at matching consistent heights
- Lowered fibers needed to repair a rope bridge: 40 > 30
! Bugs and issues resolved in this patch:
- Fixed various map issues causing the map to appear white and not render.
- Fixed rare map rendering issues causing some chunks to not render correctly.
- Fixed rare bug causing titanium weapon abilities to not work on some machines.
- Fixed various issues causing dungeon and keystone map markers to not correctly update and display.
- Fixed the Void Troll totem not unlocking for some players.
- Fixed muted music still being still faintly audible.
- Fixed a rare bug that caused the Smelter, Refinery, and Workbench to disappear after reload.
- Fixed not being able to deconstruct/select some buildings in the caves.
- Fixed campfires not fading when built on upper house levels.
- Fixed the bamboo lantern being difficult to place.