News Liste Lightyear Frontier

HOTFIX JUNE 11TH | V 0.5.1603
Lightyear Frontier
11.06.25 09:35 Community Announcements
[p]A new week with more bug squashing, and we're back with some improvements! ✨ Check out below what we caught and cleaned up thanks to our community's diligent bug reports ???????? [/p][p][/p]

???? NEW FEATURE

    p]The game will now automatically save every 5 minutes (real time) in addition to once at the start of each day[/p][/*]
[p][/p]

????BUG FIXES

  • [p]Fixed issues with offline play, including getting stuck on the loading screen when starting a new game[/p][/*]
  • [p]Fixed issue where Silver would not appear[/p][/*]
  • [p]Deliveries can no longer be sent if all available milestones have been completed[/p][/*]
  • [p]Fixed issue where ores sometimes respawned right when harvested[/p][/*]
  • [p]Mitigated (hopefully eliminated) the issue where distant items fall through the ground[/p][/*]
  • [p]Interacting with the fallen satellite interaction point now properly unlocks a figurine construct[/p][/*]
  • [p]Fixed issue where one could get stuck inside the vault by using the "Help, I'm Stuck!" command or running out of fuel[/p][/*]
  • [p]Adjusted iron nodes so they no longer get stuck on top of the pillar[/p][/*]
  • [p]Fixed issue where personal Quests would not function properly in offline play[/p][/*]
  • [p]Fixed various crashes[/p][/*]
  • [p]Fixed text header issue on Ruin region artifact counter UI element on HUD[/p][/*]
  • [p]Fixed issue where death caches would sometimes spawn in the air[/p][/*]
  • [p]Updated collision on mech tools, fixing Sprout Cannons not being repairable[/p][/*]
  • [p]Fixed the Repair Tool showing "No Ammo" prompt when it shouldn't[/p][/*]
  • [p]Fixed issue where you'd sometimes get hundreds of Refillite spawning in a small area[/p][/*]
  • [p]Fixed issue where some wild crops would sometimes disappear when walking far away and coming back[/p][/*]
  • [p]Fixed issue where some wild crops would sometimes be invisible[/p][/*]
  • [p]Fixed issue where wild Polyberries would change to a low detail version very close to the camera[/p][/*]
  • [p]Made item ejection more consistent on the Seed Extractor and Oil Presser[/p][/*]
  • [p]Fixed issue where Znorks would have a solo party instead of going to sleep at night[/p][/*]
  • [p]Fixed a collision issue with the Single Hardwood Fence Gate that prevented passage[/p][/*]
  • [p]Fixed issue where snapping for normal constructs stopped working inside buildings[/p][/*]
  • [p]Fixed the collision missing from part of the broken alien crane[/p][/*]
  • [p]Fixed faulty Spike Saw hit detection on crops (wild and planted) and Refillite that made the range of the tool feel shorter than intended[/p][/*]
  • [p]Fixed issue where neighbours wouldn't stand still when talking to them[/p][/*]
  • [p]Fixed issue where contributing items to holograms by physically carrying them there with the P.I.C.K Axe could be finicky, as the items would block the hologram[/p][/*]
  • [p]Fixed multiple Behemoths spawning on top of each other[/p][/*]
  • [p]Fixed an issue where tools and transform modes that weren’t currently active got damaged when players got knocked out or entered water[/p][/*]
[p][/p]

????CHANGES

  • [p]Populated island between the Canyons[/p][/*]
  • [p]Made tornadoes appear less, last a shorter duration, and not chase players as aggressively[/p][/*]
  • [p]The Mech will now always have at least a bit of fuel in the tank if fuel consumption is turned off[/p][/*]
  • [p]Adjusted early game fuel scaling with mech power, reduced initial fuel consumption by ~50%[/p][/*]
  • [p]Refillite will now be used as fuel before any oils, when available[/p][/*]
  • [p]Added landscape backdrops to the world[/p][/*]
  • [p]Decreased strength of pushback when the Mech bumps into something[/p][/*]
  • [p]Slightly increased minimum Mech speed required to take damage from collisions[/p][/*]
  • [p]Increased minimum Mech speed needed to play animation where Mech reacts to an impact[/p][/*]
  • [p]Added Standard Farmech mech parts to appearances from the start[/p][/*]
  • [p]Added more Wheat to the crashed ship[/p][/*]
  • [p]Mech baseline weight capacity increased from 80 to 100[/p][/*]
  • [p]Increased durability of all tools & transform modes across all levels[/p][/*]
  • [p]Reduced crafting cost of the Plant Fiber to Wheat Seeds recipe from 100 to 20[/p][/*]
  • [p]Reduced crafting cost of all Spliced seeds from 5 to 2[/p][/*]
  • [p]Adjusted the build cost of all troughs to match available resources better when players usually unlock Diane[/p][/*]
  • [p]Added new visual state to Fuel Bar UI for over-encumbrance to indicate increased consumption[/p][/*]
  • [p]Iterated on the floater amount and location near the starter area[/p][/*]
[p] [/p][p]A huge shoutout to everyone who are sending us bug reports and feedback! We are working hard to resolve the issues you've been facing and hope to patch another hotfix soon!????????

Until then, keep those farms going!????[/p][p]//The FRAME BREAK TEAM[/p]
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Release:19.03.2024 Genre: Gelegenheits-Spiel Entwickler: Frame Break Vertrieb: Amplifier Studios Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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