[b]A new week with more bug squashing, and we're back with some improvements! ✨[/b] Check out below what we caught and cleaned up thanks to our community's diligent bug reports ????????
[b]???? NEW FEATURE[/b]
The game will now automatically save every 5 minutes (real time) in addition to once at the start of each day
[b]????BUG FIXES[/b]
Fixed issues with offline play, including getting stuck on the loading screen when starting a new game
Fixed issue where Silver would not appear
Deliveries can no longer be sent if all available milestones have been completed
Fixed issue where ores sometimes respawned right when harvested
Mitigated (hopefully eliminated) the issue where distant items fall through the ground
Interacting with the fallen satellite interaction point now properly unlocks a figurine construct
Fixed issue where one could get stuck inside the vault by using the "Help, I'm Stuck!" command or running out of fuel
Adjusted iron nodes so they no longer get stuck on top of the pillar
Fixed issue where personal Quests would not function properly in offline play
Fixed various crashes
Fixed text header issue on Ruin region artifact counter UI element on HUD
Fixed issue where death caches would sometimes spawn in the air
Updated collision on mech tools, fixing Sprout Cannons not being repairable
Fixed the Repair Tool showing "No Ammo" prompt when it shouldn't
Fixed issue where you'd sometimes get hundreds of Refillite spawning in a small area
Fixed issue where some wild crops would sometimes disappear when walking far away and coming back
Fixed issue where some wild crops would sometimes be invisible
Fixed issue where wild Polyberries would change to a low detail version very close to the camera
Made item ejection more consistent on the Seed Extractor and Oil Presser
Fixed issue where Znorks would have a solo party instead of going to sleep at night
Fixed a collision issue with the Single Hardwood Fence Gate that prevented passage
Fixed issue where snapping for normal constructs stopped working inside buildings
Fixed the collision missing from part of the broken alien crane
Fixed faulty Spike Saw hit detection on crops (wild and planted) and Refillite that made the range of the tool feel shorter than intended
Fixed issue where neighbours wouldn't stand still when talking to them
Fixed issue where contributing items to holograms by physically carrying them there with the P.I.C.K Axe could be finicky, as the items would block the hologram
Fixed multiple Behemoths spawning on top of each other
Fixed an issue where tools and transform modes that weren’t currently active got damaged when players got knocked out or entered water
[b]????CHANGES[/b]
Populated island between the Canyons
Made tornadoes appear less, last a shorter duration, and not chase players as aggressively
The Mech will now always have at least a bit of fuel in the tank if fuel consumption is turned off
Adjusted early game fuel scaling with mech power, reduced initial fuel consumption by ~50%
Refillite will now be used as fuel before any oils, when available
Added landscape backdrops to the world
Decreased strength of pushback when the Mech bumps into something
Slightly increased minimum Mech speed required to take damage from collisions
Increased minimum Mech speed needed to play animation where Mech reacts to an impact
Added Standard Farmech mech parts to appearances from the start
Added more Wheat to the crashed ship
Mech baseline weight capacity increased from 80 to 100
Increased durability of all tools & transform modes across all levels
Reduced crafting cost of the Plant Fiber to Wheat Seeds recipe from 100 to 20
Reduced crafting cost of all Spliced seeds from 5 to 2
Adjusted the build cost of all troughs to match available resources better when players usually unlock Diane
Added new visual state to Fuel Bar UI for over-encumbrance to indicate increased consumption
Iterated on the floater amount and location near the starter area
A huge shoutout to everyone who are sending us bug reports and feedback! We are working hard to resolve the issues you've been facing and hope to patch another hotfix soon!???????? Until then, keep those farms going!????
[i]//The FRAME BREAK TEAM[/i]
