???? NEW FEATURE
- p]The game will now automatically save every 5 minutes (real time) in addition to once at the start of each day[/p][/*]
????BUG FIXES
- [p]Fixed issues with offline play, including getting stuck on the loading screen when starting a new game[/p][/*]
- [p]Fixed issue where Silver would not appear[/p][/*]
- [p]Deliveries can no longer be sent if all available milestones have been completed[/p][/*]
- [p]Fixed issue where ores sometimes respawned right when harvested[/p][/*]
- [p]Mitigated (hopefully eliminated) the issue where distant items fall through the ground[/p][/*]
- [p]Interacting with the fallen satellite interaction point now properly unlocks a figurine construct[/p][/*]
- [p]Fixed issue where one could get stuck inside the vault by using the "Help, I'm Stuck!" command or running out of fuel[/p][/*]
- [p]Adjusted iron nodes so they no longer get stuck on top of the pillar[/p][/*]
- [p]Fixed issue where personal Quests would not function properly in offline play[/p][/*]
- [p]Fixed various crashes[/p][/*]
- [p]Fixed text header issue on Ruin region artifact counter UI element on HUD[/p][/*]
- [p]Fixed issue where death caches would sometimes spawn in the air[/p][/*]
- [p]Updated collision on mech tools, fixing Sprout Cannons not being repairable[/p][/*]
- [p]Fixed the Repair Tool showing "No Ammo" prompt when it shouldn't[/p][/*]
- [p]Fixed issue where you'd sometimes get hundreds of Refillite spawning in a small area[/p][/*]
- [p]Fixed issue where some wild crops would sometimes disappear when walking far away and coming back[/p][/*]
- [p]Fixed issue where some wild crops would sometimes be invisible[/p][/*]
- [p]Fixed issue where wild Polyberries would change to a low detail version very close to the camera[/p][/*]
- [p]Made item ejection more consistent on the Seed Extractor and Oil Presser[/p][/*]
- [p]Fixed issue where Znorks would have a solo party instead of going to sleep at night[/p][/*]
- [p]Fixed a collision issue with the Single Hardwood Fence Gate that prevented passage[/p][/*]
- [p]Fixed issue where snapping for normal constructs stopped working inside buildings[/p][/*]
- [p]Fixed the collision missing from part of the broken alien crane[/p][/*]
- [p]Fixed faulty Spike Saw hit detection on crops (wild and planted) and Refillite that made the range of the tool feel shorter than intended[/p][/*]
- [p]Fixed issue where neighbours wouldn't stand still when talking to them[/p][/*]
- [p]Fixed issue where contributing items to holograms by physically carrying them there with the P.I.C.K Axe could be finicky, as the items would block the hologram[/p][/*]
- [p]Fixed multiple Behemoths spawning on top of each other[/p][/*]
- [p]Fixed an issue where tools and transform modes that weren’t currently active got damaged when players got knocked out or entered water[/p][/*]
????CHANGES
- [p]Populated island between the Canyons[/p][/*]
- [p]Made tornadoes appear less, last a shorter duration, and not chase players as aggressively[/p][/*]
- [p]The Mech will now always have at least a bit of fuel in the tank if fuel consumption is turned off[/p][/*]
- [p]Adjusted early game fuel scaling with mech power, reduced initial fuel consumption by ~50%[/p][/*]
- [p]Refillite will now be used as fuel before any oils, when available[/p][/*]
- [p]Added landscape backdrops to the world[/p][/*]
- [p]Decreased strength of pushback when the Mech bumps into something[/p][/*]
- [p]Slightly increased minimum Mech speed required to take damage from collisions[/p][/*]
- [p]Increased minimum Mech speed needed to play animation where Mech reacts to an impact[/p][/*]
- [p]Added Standard Farmech mech parts to appearances from the start[/p][/*]
- [p]Added more Wheat to the crashed ship[/p][/*]
- [p]Mech baseline weight capacity increased from 80 to 100[/p][/*]
- [p]Increased durability of all tools & transform modes across all levels[/p][/*]
- [p]Reduced crafting cost of the Plant Fiber to Wheat Seeds recipe from 100 to 20[/p][/*]
- [p]Reduced crafting cost of all Spliced seeds from 5 to 2[/p][/*]
- [p]Adjusted the build cost of all troughs to match available resources better when players usually unlock Diane[/p][/*]
- [p]Added new visual state to Fuel Bar UI for over-encumbrance to indicate increased consumption[/p][/*]
- [p]Iterated on the floater amount and location near the starter area[/p][/*]
Until then, keep those farms going!????[/p][p]//The FRAME BREAK TEAM[/p]