Heya Exofarmers!
????Steaming Hotfix Incoming! ????A huge thank you to the community for sending bug reports and feedback our way after the update! ????We put in fixes for some of them already in this hotfix and added some changes. This is what we fixed so far:
Patch Notes
V 0.5.1593
????BUG FIXES
- Removed various holes in the landscape
- Fixed camera snapping when Mech falls over
- Fixed issue where saving & loading during intro could cause a quest to be missed
- Fixed issue where clients would sometimes fall through the world when joining a session
- Fixed Notification Marker UI issue in the Customization page on the Mech Dock
- Made damage caused and received by Mech collisions more consistent for clients
- Fixed issue where the Mech could get moved to the starting location when loading a save file in a specific circumstance
- Fixed issue where faraway neighbours could fall through the world and disappear for the rest of the day
- Fixed issue where Fence Gates would only provide coziness when closed
- Fixed issue where players were sometimes able to interact with Mech parts from within the Mech
- Fixed issue where interacting with inspection points would make you partially invisible to other players
- Fixed parts of certain transform modes briefly appear when installing them on the mech
- Fixed Compost Box processing effects not playing
- Fixed doors not opening or closing if an Exofarmer was standing too close
- Getting knocked out now exits photo mode - would previously make inputs unresponsive
- Fixed the Field Plow, Pathmaker, and H.O.E. not working on snow
- Potentially fixed issue where foliage could look unhealthy even when far away from restorable trash
- Fixed grass and other elements that in certain circumstances moved in a choppy manner or froze completely, particularly at very high frame rates
- Fixed issue where you could build on the water in the underground lab
- Fixed issue where you were incorrectly allowed to build on some constructs, like the Merchant Dock and Farm Center
- Fixed Delivery Cannon not playing any animations when performing a delivery when loading a save with an in-progress delivery (Will now complete delivery right after loading in save instead)
- Fixed some goo disappearing without clearing it
- Center-aligned UI of coziness buffs on HUD
????CHANGES
- Added descriptive text to save files that are not compatible with the current game version
- Mech collisions can now damage large trees
- Overhauled the environment around the vault
- Floaters don't target Refillite anymore
- Auto-move is no longer cancelled by opening selection menus, inventory menu, etc.
- Overhauled the environment around the landing pad ruin
- Populated area around the harbour ruins
- Caroot and Chromaize now glow at night
- Reduced scale of Caroots to improve visibility of the mounds and adjacent plants.
- Added foundations to some constructs that didn't have them previously
- All planted large plants now have the same size water indicator
We're aiming to have another beaming hotfix ready for you all next week! Until then, get em' farms growing! ????✨
//The FRAME BREAK TEAM