News Liste Lightyear Frontier

HOTFIX JUNE 23RD | V 0.5.1619
Lightyear Frontier
1 Tag 09:54 Community Announcements

Howdy Exofarmers!

[p]In this week's Hotfix, we've added some new content, like an upgraded Seed Extractor in direct response to your feedback wishing for more efficient seed production, but also made various changes and bug fixes! ????⚙️

A change we want to highlight for this hotfix is that we have updated the environment around resource-rich areas, so this may cause floating resources and extra plants in existing saves! We tried our best to avoid your homesteads, but keep your tools ready since there is a possibility that some extra resources might appear in your home! ???????? Check out our chunky fix list below! ⬇️✨[/p][p]
[/p]

???? New Content

  • [p]Added the Seed Extractor II blueprint to Milestone 5. The Seed Extractor II creates seeds with 5x the input and output in the same amount of time as the regular Seed Extractor[/p][/*]
  • [p]Lola now sells Power Cores, which increase Mech Power by 1. (Their cost increases after every purchase)[/p][/*]
  • [p]Added a ruin close to the starter area (To quicker get introduced to ruins and the artifacts)[/p][/*]
  • [p]When starting the game for the first time, you will be presented with a short list of important settings[/p][/*]
[p]
[/p]

???? Changes

  • [p]Updated environment around resource-rich areas in Outset Grasslands (some floating resource nodes and extra plants may occur in existing save files)[/p][/*]
  • [p]Overhauled environment in the lower part of Outset Grasslands (some floating resource nodes and extra plants may occur in existing save files)[/p][/*]
  • [p]Updated environment around resource-rich areas in the mountain (some floating resource nodes and extra plants may occur in existing save files)[/p][/*]
  • [p]Updated environment outside the Hall of Fame ruin[/p][/*]
  • [p]Increased drone watering speed by ~30% (in response to player feedback to make the drone feel more rewarding)[/p][/*]
  • [p]Mech and Exofarmer damage scaling settings are now personal instead of controlled only by the host of a session[/p][/*]
  • [p]Increased maximum queue in crafting constructs from 10 to 20[/p][/*]
  • [p]Crafting queues now calculate the amount of time left and progress all queues by that amount of time at day transition[/p][/*]
  • [p]Slightly increased Floater environment damage so they now break small trees in one hit (Have fun lining those shots up!)[/p][/*]
  • [p]Moved Barrel construct recipe unlock from Milestone 6 to Milestone 3[/p][/*]
  • [p]Moved Spike Saw Sweeping Strike Mod Chip recipe award from Milestone 2 to Milestone 1[/p][/*]
  • [p]Spike Saw Mk. 1 is no longer listed as a reward for Milestone 1 (since you already have it)[/p][/*]
  • [p]Changed the categorization of several decorations to be more intuitive[/p][/*]
  • [p]Reduced the cost of several constructs[/p][/*]
  • [p]Reordered available deliveries in the Resource Delivery Cannon menu to be closer to the expected order of discovery[/p][/*]
  • [p]Made other players' Mechs look less floaty as they move around[/p][/*]
  • [p]Honeybottle growth time increased from 3 to 4 days (existing saves with fully grown honeybottles may find them reverted to the growing stage, but they will be fully grown the next day instead)[/p][/*]
  • [p]Mech tools are no longer unequipped from the Mech model when docked (to allow tool repair while docked)[/p][/*]
  • [p]Added more resources all over the map and replaced resources that were floating in the air or were positioned weirdly[/p][/*]
  • [p]Moved some existing nodes further away from mountain sides for easier extraction[/p][/*]
  • [p]The wall preventing players from entering the ??? area is now visible from further away[/p][/*]
  • [p]Increased the weight of several items that weighed less than 0.1 units and were incorrectly displayed as weightless[/p][/*]
  • [p]Increased the Stone drop rate from Gravelgourds, upping the average yield by ~50%[/p][/*]
  • [p]Added Spirepot Tree Sprouts to Lola's store[/p][/*]
  • [p]Added some more Unstuck Safespot locations in Hexagon Valley[/p][/*]
  • [p]Added a way to more easily get out of the Landing Pad and Loading Dock ruins in case you went in there without your Mech[/p][/*]
  • [p]Removed a small beach where it was easy to get softlocked without upgrades[/p][/*]
  • [p]Adjusted sun rotation[/p][/*]
  • [p]Adjusted the color of the sky and grass[/p][/*]
  • [p]Adjusted fog density and color during dusk/dawn[/p][/*]
  • [p]Improved the collision of Ulf's house to make building his decorations easier[/p][/*]
  • [p]Reduced Fuel Efficiency Mod Chip Lv 1 & Lv 2 power costs to 0, max fuel efficiency is capped at 90%[/p][/*]
  • [p]Added a tooltip to explain how to select Mech Transform Modes[/p][/*]
[p]
[/p]

???? Bug Fixes

  • [p]Fixed various crashes[/p][/*]
  • [p]Drone fuel consumption reduced by 75% (Drones were using much more fuel than intended)[/p][/*]
  • [p]Fixed issue where you were unable to find all artifacts for the Landing Pad and Loading Dock ruins[/p][/*]
  • [p]Fixed a state that could leave the exofarmer without tools after a save file crash[/p][/*]
  • [p]Lost Inventory can no longer spawn in water after exofarmer getting knocked out[/p][/*]
  • [p]The Exofarmer now teleports to their mech when falling into the void inside the Vault[/p][/*]
  • [p]Fixed issue where ranch animals would sometimes become "Sleeping Beauty" and sleep forever[/p][/*]
  • [p]Fixed client seeing other Mechs sliding around after they had transformed back into Biped mode from another mode[/p][/*]
  • [p]Fixed issue where player-made paths would sometimes fail to load for Clients[/p][/*]
  • [p]Fixed a couple of issues that caused performance stutters for Clients when walking away from large groups of constructs[/p][/*]
  • [p]Fixed an issue that caused eggs to not spawn correctly in multiplayer[/p][/*]
  • [p]Fixed issue where "Drink Coffee" emote would not work properly in Photo Mode[/p][/*]
  • [p]Fixed issue where Wheat Trophies would turn into Polyberry Trophies after saving and loading the game[/p][/*]
  • [p]Crystal Shards' final delivery now correctly requires 100 items instead of only 10[/p][/*]
  • [p]Resources shouldn't respawn incorrectly after a save and load[/p][/*]
  • [p]Most likely fixed the issue where Behemoth would sometimes stop spawning[/p][/*]
  • [p]Fixed issue where the textures of the flying Behemoth would often be very blurry[/p][/*]
  • [p]Fixed issue where Phosphoric and Nitrogenic Fertilizer had the Potassic Fertilizer icon[/p][/*]
  • [p]Villagers can no longer get stuck inside their lander if you're far away when they arrive[/p][/*]
  • [p]Fixed the locations of the inspection points in the Loading Dock that were floating in the air or had obscured vision[/p][/*]
  • [p]Fixed issue where coziness buffs would stop saving properly after 30 days of playtime[/p][/*]
  • [p]Fixed issue where Floaters would deal a lot more damage to the player than intended[/p][/*]
  • [p]Plants far away should now respawn as intended[/p][/*]
  • [p]Adjusted collision on Hexagon cliff and Alien Fence to easier to step up as the Exofarmer[/p][/*]
  • [p]Fixed issue where some models were slightly floating in the Loading Dock ruins[/p][/*]
[p]
[/p][p]Next month, we are slowing down with hotfixes as many of us are starting to take some well-deserved time off for summer! But we always aim to have some of our cool team members available, so please share feedback or bugs you encounter. ????[/p][p]
Thank ya'll for hanging around! ????

// The FRAME BREAK team[/p]
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Release:19.03.2024 Genre: Gelegenheits-Spiel Entwickler: Frame Break Vertrieb: Amplifier Studios Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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