What Is Next?
While this marks the end of the previously announced three major post-release patches, that we have announced at the end of last year, this is not the end! We continue working on the balancing and performance and we have more amazing things to announce soon, but right now, we are still not ready to bring you more details. So, we will just leave you with a mysterious teaser that we have recently published on our social media and let you speculate!
Change Log:
Brand new campaign mode!- Play through 15 new maps, each themed around a core game mechanic of Lords and Villeins
- Experience a narrative element of a noble house growing their reputation with the royals
- The campaign is aimed to introduce new players to the game in a more detailed and approachable way
- Each map introduces a buff that modifies the game behavior. Unlock these buffs for your sandbox games as you complete the campaign.
- Added a new Settlement tab in the accounting tab that displays the wealth information
- When placing trees or soil you can now use the scroll wheel to change the grid pattern
- Family creation is now a separate step so you do not have to confirm it every time you create a new map
- Expanded campaign with video tutorials
- Default socage tax is now 25%
- Brewing station, Filtering tub and Windmill no longer require a carpenter to be built
- Added the ability to caravans to pick up trashpiles and keep them in their pocket in the unlikely event of dropping a trashpile
- Restricted collecting resources the caravans own to only one person per family to reduce the likelihood of dropping a trashpile due to single-frame reservation concurrency issues
- Added a note to caravan storage and storefront showing which family is assigned to them
- Added a randomized maximum amount per item limit in the quest deliveries to prevent impossible scenarios (i.e. 600+ bottles requested since value of each bottle is low)
- Variety of bug fixes