
Change Log:
- Added option in settings to block mouse edge camera scrolling
- Fixed global taxation setting increasing automatically with each reopen of the accounting menu
- Fixed number of issues with the demand calculation formula leading to inaccurate, very high or incorrectly non existend demand for various professions and items (grain, alchemists, artists, furnace, inn, clergy wood and others)
- Removed restriction of the animal feeding activities being exclusively done by npcs with the animal caretaking role
- Fixed farmers not following the ratios of planted crops properly
- Fixed issue related to villagers blocking money in their pockets which can lead to a halt in purchasing
- Fixed a possible crash with loading a save file
- Fixed a bug that prevented royal forest families from refilling feeders for pigs
- Fixed issue with caravans purchasing resources in opposite order leading to them first purchasing resources that are the least overproduced
- Caravan trashpiles will no longer trigger too many trashpiles notifications
- Added coal as a prioritized production in the Furnace zone
- Fixed an issue with calculating the market value of a normal meal
- Added a safety check that can prevent the game from stopping the passage of time if a crash occurs with a specific NPC
- Increased the output of coal from a stone mountain
- In ruling lessons, the priority settings are now hidden until they are unlocked in a chapter 4 of the ruling lessons