
Change Log:
- Fixed issues with inventory content caching after reloading a save file. This was causing a number of problems including caravans not purchasing goods, villagers dropping trashpiles on the ground after a transaction or caravans not purchasing meals or beds at the inn
- Fixed issue with caravan purchasing planning procedure that prevented them from purchasing in many otherwise valid scenarios
- Added limit that will restrict caravans to purchase an item if it is available in low quantity unless the item is expensive (i.e. statues). This should optimize caravans to ignore low volume goods and focus on items that have bigger impact on the economy.
- Fixed issue with crops incorrectly evaluating time remaining to finish growing
- Added an indicator in the soil priority tab if a crop will be ignored due to not enough time to finish growing
- Added a safe code to tanning pit to prevent a possible source of a bug
- Fixed missaligned UI text in a modules section of a new game