Change Log:
- Fixed crash duplicating noble family members when they were proposed to marriage while they were visiting in villa
- Fixed issue preventing brick production in a scenario where family did not have household and firewood
- Fixed issue that corrupted save files when quest giver family no longer existed
- Fixed broken animation in the AM/PM animation in the clock
- Reduced cost of visiting theatre from 200 to 50
- Added default equipment preference for starting soldiers to prevent them taking off plate armor when the game begins
- Removed "Until taxed" toggle in the warehouse book trading page (it was not doing anything and should have been hidden)
- Fixed problem with using invalid characters in new templates not being loaded after restart
- Fixed issue with fishing profession not leveling up
- Fixed foragers not getting XP for cutting trees
- Lowered default priority class for roofs, so they get built after walls
- ixed issue with prioritization of blueprints to not lock resources if the blueprint is unbuildable (i.e. no wall support for roof)
- Fixed soil quality view not refreshing after reload, until the game is un-paused
- Fixed tooltips on public celebration dropdown elements when they are disabled
- Updated description of the "Aggressive Animals" module and modified its functionality. It can now be turned off to prevent animals to jump over fences when hunting.
- Fixed villagers not consuming love potions
- Increased probability of domesticated animals to become pregnant
- Added a new option in the settings to turn off the weather effect
- Fixed a bug in the pathfinding that may have been responsible for misfiring of inaccessible structure notifications
- Fixed inverted scrollbar in the animals tab of the market price UI