Features
- New tutorial system and UI!
- New tabs at the basement book (now called School History) that shows all former students and staff, how they left, and what they looked like.
Gameplay and Balance
- The gruel pot is now a little faster to research.
- Fixed skill cap allocation for new students so that all magic skills have an equal chance at being a secondary skill.
Fixes and Improvements
- Fixed a problem where the Build menu could get stuck closed by holding control and right-clicking while placing furniture.
- Added a keybinding for showing the Codex (Y).
- No longer show Ember Dragon in Sources lists since they show up for about everything.
- Updated the Sources order so that quilted are at the end.
- Use 24h time in the two places we weren't (log display and hud clock mouseover)
- Fix not being able to place furniture when using search while the Shrinks tab is selected.
- On unreachable bed alert, show individuals who can't reach a bed for sleeping instead of the groups that are allowed. This prevents one blocked-off mage from triggering an alert that says 'all staff, all students' can't reach a bed.
- Performance improvements for Mages putting lots of things in storage in complex schools.
- Don't show Possible Break Risk unless Mage is in the Bad Mood Conviction zone (which is 7.5 hours before a break is possible).
- Fix for count of incorrect rules when displaying room type checklist
- Added the Loud Room keyword to help make the Silent keyword easier to understand.
- Fix small arch support research being unlocked at game start.
- Fix for debug trailer camera mode so that it can be properly closed.
- School start screen uses proper faction icons now if you allow all factions.
- Fix for popups at the start of game not processing properly if there are multiple.
- Don't show dragon need alert when need can't be satisfied because a quest is active.
- Fix for visuals on top of hallway block when stacked directly on top of other hallway block.
- Make sure as students become apprentices and eventually staff, any allowed groups they were set that are now illegal get cleaned up.
- Fix missing range calculation in ghost spellcasting so that ghosts no longer sometimes have infinite range.
- Fix possible exception in rare case of spell targeting failing.
- Fix for recreation need status being improperly shown on status page
- Fixes for typos and language support throughout.
- Fix a rare situation where a Mage thinks they can't reach a position to cast, but actually can.
- Disable the Begin Ritual for Student Summoning if no wand is selected.
- Don't show Captured creatures in the Resources/New lists until you have actually captured one.
- When using the pathing filter with something selected that allows Assignments like a bed, show the pathing relative to the assigned Mage, not the selected object.
- Fix new school UI to properly show shuffled keywords after editing in the Customize UI.
- Fix for DoUntilX crafting for paintings/sculptures not showing the proper amounts.
- When changing the difficulty level during gameplay, the Architecture Style (room keywords) no longer change automatically. You can still change the Architecture Style directly if you want to.
- Fix for situation where battles that ended with a Mage taking lethal damage while using the Move action would soft lock. Schools stuck in this state will now exit combat when loaded.
