Fishing
- [p]Added the ability to see what nearby players are catching while fishing together.[/p][/*]
- [p]You can now see the fishing rod bending for players if they manage to get something on their hook.[/p][/*]
- [p]You now only lose a maximum of one unit of Line when failing to catch a fish.[/p][/*]
- [p]Fixed bug where you could not weapon swap or leave combat mode if you were swimming with a fishing rod in combat mode.[/p][/*]
Changes
- [p]Krampos has now left Tindrem.[/p][/*]
- [p]The damage resistance of the Oghmir clade gift 'Rock solid' now remains active when moving slowly (walking) as well as standing still.[/p][/*]
- [p]Removed an outlaw spawner too close to a Wayshrine.[/p][/*]
- [p]Improved subsystem ticking structure.[/p][/*]
Fixes
- [p]Fixed UI issue that showed negative mastery points for the first level of mastery.[/p][/*]
- [p]Fixed issue with recent trades being sorted the wrong way when being sorted by time.[/p][/*]
- [p]Fixed an issue where buildings set to demolish while not being in guild territory would demolish much slower than buildings that were inside guild territory.[/p][/*]
- [p]The debuff Slow no longer affects AI marked as bosses.[/p][/*]
- [p]Fixed an issue with stunned states causing many different things, such as mercy mode or shock debuff not correctly resetting AI attacks and making them attack out of sync.[/p][/*]
- [p]Fixed an issue where elementalism spells could cause very strange behavior when they were used to put an AI into mercy mode.[/p][/*]
- [p]Fixed a lot of AI buffs that increased AI attack speed not working as intended. This impacts both Beast Mastery skills and other AI, including some bosses.[/p][/*]
- [p]Fixed issue with AI Haste buffs incorrectly decreasing attack speed instead of increasing it. This affects Beast Mastery skills and AI/Boss fights.[/p][/*]
- [p]Secondary characters can now transfer houses to new owners instead of this having to be done from the first character.[/p][/*]
- [p]Fixed an issue with the Training Dummy xp cap not working as intended.[/p][/*]
- [p]Fixed bandage typo in the tutorial for resting.[/p][/*]
- [p]Using a combat ability now cancels “Use/Interact” actions.[/p][/*]
- [p]Fixed an issue where vendors would not accept trades even when you had enough space in your inventory[/p][/*]
- [p]Fixed an issue that sometimes caused combat abilities to play in slow motion.[/p][/*]
- [p]Fixed a bug where melee weapons dealt damage to structures with 100% defence if you had Aggressive Stance.[/p][/*]
- [p]Fixed a priest in the Hyllspeia region that was blue instead of red as intended.[/p][/*]
- [p]Added missing no-build zone to a POI.[/p][/*]
- [p]Added missing no-build zones to Necromancer Dungeon exits.[/p][/*]
- [p]Fixed an exploit that allowed fatalities to be used to clip through obstacles.[/p][/*]
