What's New?
[p][/p][p]This development update post will focus on how the things we announced in the last Into the Vault have been progressing now that they are further along in development. [/p][p align="start"]To recap, the main features we’re working on for the next patch are some changes to the War mechanics, Ether Wayshrines, the Banking Overhaul and Caravan Campsites.[/p][p][/p][p]
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Banking Overhaul
[p]If you missed the original post and would like to read more about what the coming changes are to the bank, you can do so by visiting our previous development update which introduced the overhaul here on our website:[/p][p][/p]
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[p][/p][p]The banking overhaul is coming along rather nicely, and is currently usable on our internal test server.[/p][p]Here is a peek at the current appearance of the new banking interface and some of the automatically sorted item categories, taken on our test server:[/p][p][img src="https://clan.akamai.steamstatic.com/images/36342874/94eb4dc2d0261b7ed8a72cc567380adb91a38ca3.png"][/img] [/p][p][img src="https://clan.akamai.steamstatic.com/images/36342874/ece9533380234ab5206894501728a1f8c5541b19.png"][/img] [/p][p][img src="https://clan.akamai.steamstatic.com/images/36342874/c7f26b1f721517e41b515a07cee49bc7fbb7b3fb.png"][/img] [/p][p][img src="https://clan.akamai.steamstatic.com/images/36342874/3993656d087106a6cd512a96ccff017703b4bf24.png"][/img] [/p][p]Although the interface is still not finished visually and there are some key functionality items still in development, we are quite pleased with how it is performing already.[/p][p]It is now incredibly smooth to just drop an item into the bank and see it get automatically sorted into the correct category.[/p][p]In our original post, we outlined that something we wanted to fix was being able to split items out of house chests, however noted that doing so is no small feat due to requiring a rebuild of the entire item handling logic and backend systems. Regrettably but as expected, there was not enough room for this task to be done as part of this update. Additionally and for the same reasons, we must also mention that contrary to what we originally stated, in the end house chests will not be affected or changed as part of this banking overhaul. [/p][p]This means that the new banking system and user interface will only be used for town banks and territory control bankers, at least for now. Rebuilding the necessary components to support using the new UI for house chests as well as fixing the various issues surrounding them is still something we would like to do, however it can not be understated just how much of a commitment doing so would be at this stage.[/p][p][/p][p]Additionally, here is a look at the Favored List interface, where you can drag items of a certain quantity into the list and then, provided you have sufficient quantity in your bank, withdraw all of them at once with a single click.[/p][p align="start"]Note[/p][p align="start"]The button for doing this is not featured here due to it being not implemented in the test build that was active while the screenshot was taken, however it will appear next to the arrow on the right for collapsing and expanding the list.[/p][p align="start"] [/p][p align="start"]Here is an example of a Favored List someone might create for their commonly used reagents, of the quantity they usually withdraw before leaving town:[/p][p][img src="https://clan.akamai.steamstatic.com/images/36342874/835deda22cd52498d2918b391adb59567f65c8cc.png"][/img] [/p][p]Lastly, we have also added a new icon that will appear on items in your bank that are also inside a bag to help keep track of what things are connected to. The placement and look of this icon is being tweaked currently, so we won’t be showing it in this post, however you will of course see it on the PTR.[/p][p][/p]Bank Item Limit
[p]As a result of strong community feedback, we will not be reducing the bank item limit from 800 to 500 as part of the Banking Overhaul, instead we will be scheduling development resources into optimizing how the server handles stored item generation, and increasing the new bank item limit to 1,000.[/p][p]For more information about this, see our website announcement here:[/p][p]https://www.mortalonline2.com/announcement-bank-item-limit-change[/p][p][/p][p] [/p][p]
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Ether Wayshrines
[p]The Ether Wayshrines have been coming along nicely and are functional, at this stage we are mostly looking at how to polish up the experience of using them along with chasing down a few lingering issues.[/p][p][/p][p align="start"][img src="https://clan.akamai.steamstatic.com/images/36342874/82f29cca713d021b8e6ad59d8371aea01b281242.jpg"][/img][/p][p]We discussed these at length in our last Into the Vault development update, so to recap these Wayshrines are designed to essentially automate spirit travel between set locations, making the experience of moving around the map as a spirit substantially smoother.[/p][p]Currently, while travelling by wayshrine you will move at double the speed of normal spirit travel, however the time spent moving between wayshrines is often times quicker than that due to traveling in a straight line through the air, or “as the crow flies”.[/p][p]Due to how the wayshrine travel sequence works, we are very much looking forward to seeing how the myriad of different systems respond to the current speed of travel, in regard to any loading issues that might occur as the player moves through the world. When the time comes for the PTR, we will be sure to include a section in the questionnaire about this so you can let us know if you run into any issues related to this.[/p][p]Overall, the system is extremely promising and will allow more convenient traversal of the world in such a way as to maximize the amount of time spent actually playing the game in the way that you want to, rather than spending lengthy and tedious periods of time manually navigating the Etherworld.
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Caravan Campsites
[p][/p][p]The Caravan Campsites have now been placed outside their respective dungeons, and are fully operational with new accompanying tasks specific to each campsite.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/36342874/0d8850a7c4614fa39ee1918970287a1ef70cfe3c.jpg"][/img] [/p][p]These campsites each have the following:[/p]- [p]A red priest[/p][/*]
- [p]A Caravan Banker with a limited max item count of 30[/p][/*]
- [p]A Magic Vendor who sells basic ecumenical reagents[/p][/*]
- [p]A Utility Vendor who sells basic equipment such as bandages and arrows[/p][/*]
- [p]A taskmaster specific to the dungeon the campsite is next to[/p][/*]
- [p]Two Caravan Mercenaries who will only attack criminals and war combatants in an effort to keep fighting away from the campsite[/p][list]
- [p]Naturally, these Caravan Mercenaries will not be capable of suppressing a large or strong enough force, and so these campsites will always include a strong element of risk and are by no means considered safe locations.[/p][/*]
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War & Sieging Updates
[p][/p][p]For the War and Sieging updates, there is not much to comment on other than that all of them have been implemented for testing internally, if you would like to learn more about what is changing for wars and sieging, you can do so in our previous Into the Vault post here:[/p][p align="start"][/p]Zitat:
[p align="start"][/p][p align="start"]One additional change that was not mentioned in the previous post is that we have added no-build zones which cover the areas directly adjacent to keep walls, disabling the (very much unintended) ability to build houses or other territory structures close to a wall in order to get inside the keep.[/p][p][/p]
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PTR Date Coming Soon
[p][/p][p]Although we aren’t quite ready to announce the date of the PTR for this patch, rest assured that it will not be too far away and we will make an announcement once everything looks ready.[/p][p][/p][p][/p][p]NotePlease keep in mind that as development progresses, any details described above may change or be adjusted where necessary.[/p][p] [/p][p][/p][p]See you in Nave,[/p][p][/p][p]The Star Vault Team [/p]
