News Liste Mortal Online 2

Patch Notes 2.2.2.79
Mortal Online 2
Heute 08:48 Community Announcements

[img src="https://clan.akamai.steamstatic.com/images/36342874/facc4faa00cd2cc7802ab009f5ce2a251fcd0e55.png"][/img]
Events

  • [p]Krampos Buccus has returned to Tindrem for the Raffle of Caerus! Seek out the burning house in Tindrem's main district and plunder the belongings of one most unfortunate Tindremic noble.[/p][/*]
  • [p]Added a new rare Krampos house decoration item to this year's raffle bags.[/p][/*]
  • [p]Added support for a new type of random events. [/p][/*]

Veterancy / Account Items

  • [p]Added 10 new Legacy versions of the bloodline capes, which have been recreated as they were from their original Mortal Online 1 designs.[/p][/*]
  • [p]Added a new seasonal "Cloak of the Hearth", currently temporarily available for 10 Veterancy instead of 50.[/p][/*]
  • [p]Added 10 new fatalities, one for each weapon group that can be bought with Veterancy.[/p][/*]


Territory Control

  • [p]Supply Goods now award Glory equal to 50% of the Supply gained from the hand-in, instead of 3%.[/p][/*]
  • [p]Taking control of a Siege Machine will now make a player criminal.[/p][/*]
  • [p]Taking ammo from a Siege Tent will now make a player criminal.[/p][/*]


Duels

  • [p]The Ranked Duelling season and score leaderboard has been reset.[/p][/*]
  • [p]Changed the ELO calculation for season 2 so that score increases and decreases much faster, allowing players to enter the higher tier ranks.[/p][/*]


Balance

  • [p]Adamant no longer has a passive component. Instead, while active, it reduces all incoming magic damage by 10%, while increasing physical damage taken by 10%.[/p][list]
  • [p]Developer note:This change was made due to the previous passive component of Adamant being active and thus providing +10% physical damage mitigation for the vast majority of time, which made Thursar characters far more passively "tanky" than intended. Now the Clade Gift will be behaving closer to its intended effects, and be a situational trade-off that allows for increased Magic damage mitigation at the cost of increased physical damage when activated.”[/p][/*]
[/*][*][p]Increased the impact radius of the Starshower spell's meteors by 50%.[/p][/*][*][p]Last patch Mental Leech was changed to ignore magic reflect, and this was missed in the patch notes.[/p][/*][/list]


UI

  • [p]Expanded map visibility filtering to include: Points of interest, Wayshrines, Relics and Tasks.[/p][/*]
  • [p]Removed “\\n\\n” from Elementalism spell descriptions.[/p][/*]


Server

  • [p]Improved client session logs extensively to troubleshoot player login issues.[/p][/*]


Bug fixes

  • [p]You can now trade with other players while mounted.[/p][/*]
  • [p]Fixed an issue where dealing enough damage to the doors of damaged houses with melee weapons would not open them.[/p][/*]
  • [p]Fixed an issue where paying upkeep while inventory was full would cause you to lose money but not add to the paid upkeep.[/p][/*]
  • [p]Fix issue where you could deposit a bag with 16 items for example, if you had a single bank space left.[/p][/*]
  • [p]Fixed a bug where claiming stone could not be removed if guild was disbanded.[/p][/*]
  • [p]Fixed an issue where pets would try to follow the owner who was too far away.[/p][/*]
  • [p]Fixed Gaur broker category.[/p][/*]
  • [p]Fixed an issue where the Essence Orb effect 'Etherwold move speed' was not applying the intended speed.[/p][/*]
  • [p]Fixed an issue where the show password button wasn't working.[/p][/*]
  • [p]Fixed bug that caused relics to disappear from player’s hands.[/p][/*]
  • [p]Fixed bug that caused relics to disappear when removed from reliquaries.[/p][/*]
  • [p]Fixed bug where spiritboxes would not drop when teleporting to the nearest wayshrine.[/p][/*]
  • [p]Fixed issue with ambient sounds leaking into the Etherworld after upgrading Unreal. Engine versions.[/p][/*]
  • [p]You can no longer lift decorations from a house while having a full inventory.[/p][/*]
  • [p]Fixed bow crafting presets not correctly saving or loading.[/p][/*]
  • [p]Fixed pet equipment crafting presets not correctly saving or loading.[/p][/*]
  • [p]Fixed not being able to set the preset in the pet equipment crafting window.[/p][/*]
  • [p]Fixed hole in jungle dungeon where only small players could fit.[/p][/*]
  • [p]Fixed issue that left broker items on the server even after a character was deleted.[/p][/*]
  • [p]Fixed issue with scrolls that were added to the broker not correctly ending up in the correct magic school. All scrolls sold after the patch should do so.[/p][/*]
  • [p]Fixed issue with the debuff mana drain that could cause mana to go below 0.[/p][/*]
  • [p]Updated the calculation for how close you have to be to open pet bags. This fixes issues with very large pets not moving close enough when following for you to open the bags.[/p][/*]
  • [p]Fixed issue with broker filter for Spiritism spell damage.[/p][/*]
  • [p]Pet Broker Recent Trades now correctly show the amount you sold a pet for.[/p][/*]
  • [p]All ritual pets now drop Ash when killed. This fixes the issue with ritual pets that died with armor having their loot go away very early due to the loot only containing a single item.[/p][/*]
  • [p]Fixed AI pathing issue around L-shaped player houses that got reintroduced in the previous patch.[/p][/*]
  • [p]Fixed issue where AI could take a shortcut through a house corner if they just left the entrance.[/p][/*]
  • [p]Fixed an issue that could cause the radial menu to stop functioning.[/p][/*]
  • [p]Removed older no longer existing books from brokers buy order list.[/p][/*]
  • [p]Fixed a bug where you couldn't stable pets if your inventory was full[/p][/*]
  • [p]Fixed a bug that sometimes sent pet follow commands to the wrong pet.[/p][/*]
  • [p]Fixed issue that made it so that you could get murder counts on a new character after deleting a character with a pending murder count.[/p][/*]
  • [p]Fixed issue that sometimes caused combat abilities to play in slow motion.[/p][/*]
  • [p]Fixed a lot of EOS statistics and achievements.[/p][/*]
  • [p]EOS journal entries should now save correctly.[/p][/*]
  • [p]Fixed steam achievements for Fatalities.[/p][/*]
[p]

[/p]
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Release:25.01.2022 Genre: Massively Multiplayer Online Entwickler: Star Vault Vertrieb:keine Infos Engine: Unreal Engine 4 Kopierschutz:keine Infos Franchise:keine Infos
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