Improving Clarity
There is a lot going on during a MultiVersus match, with flashy moves and explosions all over the place. During Open Beta it became clear that a number of players found it challenging to track the details of combat during matches, so we made a number of changes to improve the overall clarity of battle. While the fundamentals remain the same, we think you’ll appreciate the tweaks we’ve incorporated to improve the flow of a match, making the moment-to-moment easier and clearer for players to observe.

Dash Attack
A new dash attack has been added to all characters! Dash attack is an intuitive combat entry that can quickly close the distance between you and your opponent. After beginning your run animation, dash attack allows you to strike your opponent with a bit of extra forward velocity on your side. This addition gives players more flexibility and creative possibility as it can be used to start a combo or be weaved into the middle of combo strings. You also can input forward direction twice in quick succession to use your dash attack, enabling you to use it as both a quick attack, or a powerful combo ender. The dash attack speeds up combat in an organic way while adding greater complexity, mobility and player expression to your toolkit. [previewyoutube=JzPnou0rh1M;full][/previewyoutube]Parry Time
Parry has also been added to the game and it’s kind of a big deal! Parry is a high skill mechanic that gives you a new defensive option in MultiVersus. When properly utilized, a player who parries will recover more quickly than the attacker and will have the opportunity to launch their own attack. This gives a tactical advantage, but it requires precise timing to pull off and if you miss that timing, you could be left in a vulnerable spot. One goal of ours is to keep combat moving and fluid, and a parry gives you a ton of defensive expression, while not slowing the pace of battle. There is a great risk/reward mechanic to attempting a parry – do you risk parrying an opponent’s attack knowing the more precise timing could leave you exposed? We hope making these trade-offs during real time MultiVersus combat will add fun dimensions to how players can express themselves.Character Kits
At launch, every character from our Open Beta period will receive kit tuning to improve their overall feel. Some characters will also receive all new abilities to replace previous moves, such as Harley’s balloons. Digging a bit into the details, the hit volume, timing and placement of all hits has been adjusted for every single move. Now, no matter which character you pick, their moves feel much more precise and impactful. A lot of attention and care has gone into designing the MultiVersus character kits, and we’re looking forward to you getting your hands on these reworked characters. [previewyoutube=4Lsm_y5R4dE;full][/previewyoutube] Harley Balloon: New Engine [previewyoutube=8Iii9cIUM7M;full][/previewyoutube] Harley Balloon: Old EnginePlayers First: Join the Community
We can’t wait for you to put your hands on our combat experience when MultiVersus launches on May 28. However, we’re not done! We’ve built a variety of tools that allow us to continue to improve the game over time, meaning that once the game is live, we’ll take in your feedback and continue iterating, so that our community continually has something to look forward to after launch. Please be sure to follow us on our social channels and join the official MultiVersus Discord for the latest news about the game. We’ll be back with more updates soon. Stay tuned!- Twitter: https://go.wbgames.com/MVSTwitter
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- Instagram: https://go.wbgames.com/MVSInstagram
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- Reddit: https://go.wbgames.com/MVSReddit
- Discord: https://go.wbgames.com/MVSDiscord