- Fixed an issue preventing characters from being able to branch into their neutral dodge from other actions
- Fixed an issue where some players were seeing a "Matchmaking failed" message erroneously
- Fixed an issue where players who were partied up would sometimes be sent to non-optimal server locations
[i] Node 10b [/i]
- Player lives increased from 2 to 3
[i] Node 7 [/i]
- Reflect damage mutator removed
- Batman ally added
[i] Node 4a [/i]
- Banana Guard ally added
- One additional player life added
[i] Node 9a [/i]
- Banana Guard ally added
- One additional player life added
- Difficulty scaling reduced 30%
[i] Node 6b-9b [/i]
- One additional player life added in each node
- Difficulty scaling reduced 30%
- ~ Jump frame data and input requirements standardized to match the cast
- - On-hit jump branch window delayed 12 frames
- * Fixed an issue where the repeat-move lockout was not applying correctly
- - Knockback reduced to 1800 from 2150
- ~ Now only hits enemy fighters one time instead of vacuuming fighters into the final hit
- ~ All three hits now deal the same knockback and damage as the final hit
- * Fixed an issue where Taz could not pick up his own Anvil
