- - Active hitbox window reduced 2 frames
- - Jump branch window delayed 6 frames
- - Jump branch window delayed 8 frames
- * Fixed an issue where Bugs could cancel hitstun by jumping in certain conditions
- ~ Knockback angle made more vertical
- - Dodge branch window delayed 10 frames
- - Prevents terrain bounce on knockback
- - On-whiff branch window delayed 8 frames
- - Cooldown is no longer refunded on successful fire arrow hit
- - Car HP reduced to 8 from 10
- - Car explosion hitbox size reduced 25%
- - Car maximum overheat duration reduced to 1.25s from 2s
- - Cooldown increased to 18s from 15s
- ~ Now always transitions to umbrella float if attack whiffs
- + Base knockback increased to 1800 from 1663
- - On-hit branch window delayed 10 frames
- - Start-up window before charge increased 4 frames. Start-up window after charge increased 2 frames.
- ~ Slide combos into follow-ups faster. Hitstun reduced significantly to compensate.
- - Maximum movement from charge reduced 15%
- ~ Now ignores player collisions during movement
- - Leg hurtbox size increased slightly
- - Rage meter gain from ally damage taken reduced to 60% of damage taken from 80%
- - Rage meter gain from ally ringout reduced to 30% of total meter from 35%
- - Defensive burst cooldown increased to 29s from 25s
- ~ Defensive burst knockback made more horizontal
- - Defensive burst knockback reduced
- ~ Knockback angle made more horizontal (incorrectly listed on previous patch)
- * Fighters are now immediately released when Iron Giant performs an emote
- * Fighters are now immediately released when Iron Giant leaves the ground
- - Grab release knockback angle made more horizontal
- - Grab release hitstun reduced
- - Start-up window increased
- + Armor applied earlier
- - Now incurs a repeat-move lockout to prevent infinitely trapping enemies
- Cooldown increased to 1.5s from 0.75s
- * Fixed an issue where Iron Giant was performing his non-rage neutral special while in rage mode
- + Now blocks projectiles
- * Fixed an issue where firing a grenade lock-on projectile would trigger Morty's snakes cooldown
- * Fixed an issue where Morty could not jump or dodge during his side attack combo
- - Jump branch window delayed 6 frames
- - Jump branch window delayed 11 frames
- * Fixed an issue where Shaggy would float away while charging rage under certain conditions
- - Removed ability to jump or dodge during rapid-jab attack
- + Hitbox size increased
- - Now incurs a repeat-move lockout to prevent infinitely trapping enemies
- - On-whiff branch window delayed 5 frames
- - Hitstun reduced slightly
- - Hitstun reduced slightly
- + More reliably combos from attack 2 to attack 3
- + Hitbox now better covers Velma's arm and head
- ~ Removed automatic targeting on ally
- + Increased movement control
- + Increased movement control
- + Cooldown reduced to 80s from 120s
- + Increased movement control
- - Bracer Meter now resets when Wonder Woman is rung out