Welcome to Whispers in the Woods - Pacific Drive’s largest expansion yet, available now on Steam, Epic Games Store, Windows Store, PlayStation, and now Xbox.
[p] Click here to check out our update post featuring the launch trailer! [/p][p]Version 1.11.0 - Highlights[/p]- [p]Whispers in the Woods is now available![/p][list]
- [p]A brand new storyline for Pacific Drive that adds new gameplay mechanics, a new map to explore, and a fully voiced narrative that exposes you to an anomaly-obsessed group of Zone fanatics.[/p][/*]
- [p]Added new languages[/p][list]
- [p]Ukrainian[/p][/*]
- [p]Italian[/p][/*]
- [p]Updated Spawning Rules and Map improvements[/p][list]
- [p]Traffic Jam Obstruction[/p][/*]
- [p]Dynamic Street Light Spawning for Paved and Dirt Roads[/p][/*]
- [p]Five new colors for Arda, Flames, Numbers, Panel, Sketchy, Stripes and Two Tone decals - bringing the total number to 32 new car cosmetics![/p][/*]
- [p]Brand new linear Narrative storyline[/p][/*]
- [p]Fully voice acted with new cast of characters[/p][/*]
- [p]New Gameplay systems[/p][/*]
- [p]New musical score by Wilbert Roget, II[/p][/*]
- [p]New Anomalies and Anomaly Behaviors[/p][/*]
- [p]New Items, Car Parts, and Cosmetics[/p][/*]
- [p]Explore the Whispering Woods[/p][/*]
- [p]CPU[/p][list]
- [p]Disabled multiple unutilized aspects of Unreal Engine 4.27 that were not necessary for Pacific Drive[/p][/*]
- [p]Reduced complexity of the physics scene for faster performance[/p][/*]
- [p]Optimized expensive player specific physics overlaps[/p][/*]
- [p]General improvements for blueprints by increasing use of cached data[/p][/*]
- [p]Minor Time of Day optimizations[/p][/*]
- [p]Multiple CPU specific hitches fixed[/p][/*]
- [p]Massive reduction in base geometry and LODs for very expensive foliage and rock meshes[/p][/*]
- [p]Improved culling of meshes at extreme distances[/p][/*]
- [p]Improved LOD generation for the entire game. Notable areas of improvement[/p][list]
- [p]Car Parts and Upgrades[/p][/*]
- [p]Items, Tools, and Resources[/p][/*]
- [p]Garage Stations[/p][/*]
- [p]Resource Providers and Scrapable Vehicles[/p][/*]
- [p]Environment Detailing Meshes[/p][/*]
- [p]Removed redundant landscape grass data for improved memory footprint[/p][/*]
- [p]Reduced some expensive distance field mesh resolutions for improved memory footprint[/p][/*]
- [p]Reduced unused or underutilized texture sizes across the game with no visual impact[/p][/*]
- [p]Improved load times across the game with targeted procedural generation spawning optimizations[/p][/*]
Gameplay Balance and Scripting[/p]
- [p]Improved Resistance stacking for certain Car Parts[/p][/*]
- [p]Adjustments to Lim Shield Effectiveness[/p][list]
- [p]The Lim Shield now has active battery drain while activated[/p][list]
- [p] 0.35 LIM/sec. Battery Drain per Damage is reduced by 50% to help counteract this. [/p][/*]
- [p]Adjusted Expeditions Tutorials process[/p][list]
- [p]Tutorial timing flexibility for new players, you now have the ability to back out earlier if you don’t want to listen to Francis talk as much![/p][/*]
- [p]85% Chemicals lost on death[/p][/*]
- [p]Car parts that die shortly before players dies are more likely to appear in the Friendly Dumpster[/p][/*]
- [p]Car parts returned from Friendly Dumpster are more likely to return with better health ranges.[/p][/*]
- [p]Car parts that die shortly before players die are less likely to appear on Remnant[/p][/*]
- [p]These settings remain adjustable under Gameplay Settings if players prefer a different experience[/p][/*]
- [p]Battery now charges at 0.65 LIM / Sec as opposed to 2 LIM/Sec[/p][/*]
- [p]Fixed occasional softlock conditions in Expeditions tutorial[/p][/*]
- [p]Incorrect maps have been removed from the Expeditions map pool[/p][list]
- [p]Stabilizer maps have been removed from the Expeditions map pool, player can no longer spawn gateways by activating stabilizers on an Expeditions run[/p][/*]
- [p]Prevents Anchors from accidentally being put into Magnet Bumper inventory [/p][/*]
- [p]Switching from low detail to high detail bridge meshes happens further away[/p][/*]
- [p]Controller haptics still activate occasionally when disabled in settings[/p][/*]
- [p]Status Effect indicators are not properly rotating in inventory[/p][/*]
- [p]Z.E.T.I. System can get stuck in animation when saving/quitting during the animation [/p][list]
- [p]Small workaround - can be fixed by reinserting Z.E.T.I hard drive[/p][/*]
- [p]Taking a standard Junction Exit after summoning an Attuned Gateway can cause Altars of Passage to not spawn in future Exit Junctions[/p][/*]
- [p]The Refinery garage station will continue to run while the game is paused[/p][/*]
- [p]Rare instances where Audio Tape dialogue is missing partial subtitles[/p][/*]
- [p]Occasionally, certain new anomaly types will fail to spawn in their specially marked junctions [/p][list]
- [p]Applies to REDACTED Anomalies[/p][/*]
- [p]The Xbox Entitlement for the WITW DLC is tied to the connection status of Xbox Online Services[/p][list]
- [p]If a player has an existing Xbox save with the WITW DLC and goes offline, they get a warning that “this save is inaccessible due to missing content” message when trying to load the game. Save becomes accessible once connection is reestablished to the Xbox Online Services.[/p][/*]
- [p]We’ve prepared a fix for this issue, and will be implementing it soon[/p][/*]
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