News Liste Pacific Drive

Pacific Drive - Version 1.13.0 Patch Notes 11/17/2025
Pacific Drive
18.11.25 17:00 Community Announcements

[b]Well would you look at that - she's running smooth again. Pacific Drive Version 1.13.0 is available now on PC, PlayStation 5, and Xbox Series S | X.[/b]

Version 1.13.0 - Highlights

  • Nailing down some particularly pesky bugs:

    [list]
  • General improvements made to Whispers in the Woods sequences, fixed settings for radiation, audio weirdness, visual hitches and more!

[/*][*]

Some general performance fixes:

  • The game’s file structure and build process on launch have been adjusted to increase performance, and minimize load times

    [list]
  • This change affects the way that 4.27 UE packages content. Essentially, we’re changing the way we build the game and the way that the data is stored.

  • This allows the build to be more performant during gameplay by reducing the time spent on file read processes.

[/*][*]

Concentrated efforts to solve a few rough hitches on Consoles

[/*][/list][/*][/list]

[b]Bugs and UX Fixes[/b]

[b]Base Game[/b]

  • Adjusted build process to make file read quicker

  • Fixed an issue where some settings could reset to default during the base game

  • Fixed an issue with Protanopia/Deuteranopia colorblind settings making certain in-world menus more difficult to read

  • Fixed “Radiation Everywhere” setting not always applying

  • Fixed an issue where players could not continuously craft items while the “Pause in Menus” setting was enabled

  • Fixed an issue where backpack upgrades would not take effect on the player hotbar until starting a new run

  • Certain utility attachments can no longer be seen clipping through the side of Part Lockers when stored

  • Fixed an issue where the Deco-Vend machine would occasionally dispense blank Bobbleheads

    [list]
  • If you are in possession of blank Bobbleheads we kindly ask that you donate them to the Zone on your next trip (the Instability will collect them)

[/*][*]

Fixed more visual/gameplay hitches on Consoles

  • A hitch on PS5 when any item was moved in or out of the hand slot has been fixed

  • Hitching on highlighting any Attuned car part, which would become very noticeable with a full set of Attuned parts

[/*][*]

Fixed an issue where players who did [i]not[/i] own the Whispers in the Woods expansion could see the Attuned category tab in the Blueprints menu

[/*][/list][hr][/hr]

[b]Whispers in the Woods[/b]

  • Opening quest “The Mysterious Signal” fixes

    [list]
  • Fixed an issue where the Mysterious Signal quest could sometimes not progress properly

  • Fixed an issue where the Mysterious Signal quest junction could fail to spawn enough anchors to summon a Gateway

    [list]
  • This does not block quest progression, as the objective would still advance if players abandoned trip to return to the garage, but we’ve smoothed the experience out just in case

[/*][/list][/*][*]

Fixed an issue where other Altars of Passage could still be used after a Gateway had been summoned

[/*][*]

Lightning created by artifacts is now able to hit the Lightning Rod and generate LIM energy

[/*][*]

Artifact stacks have changed slightly when interacting with other artifacts

  • Headlight quirks no longer stack by triggering automatically, reducing the ten thousand million lumen headlight effect

  • Artifacts that affect car speed no longer achieve faster-than-light-speeds through automatic interactions

[/*][*]

Furnace on the roof now accept Bounties as resource

[/*][*]

The User Manual logbook entry for the Whispering Tide mechanic now properly unlocks upon encountering it

[/*][*]

Artifacts can now be placed on Altars of Passage by holding the quick-deposit button in addition to using a short button press

[/*][*]

Fixed an issue where junctions marked as Harvestmen nests would not spawn the Harvestmen properly, as well as Glowgrabber appearances.

[/*][*]

Fixed an issue where Radio transmissions or music would play over a sequence that was scored with specific music

[/*][*]

Fixed an issue where players would sometimes hear audio from the Altar in the garage before it had appeared

[/*][*]

Fixed certain road obstructions not playing audio when destroyed

[/*][*]

Artifacts smelted into a refined resource and now displayed horizontally rather than vertically via the tooltip

[/*][*]

Removed incorrect information from furnace UI in early Whispers in the Woods content

[/*][*]

Players will no longer see Hot Dust appear during the finale of Whispers in the Woods

[/*][*]

Spawned parts should no longer float in midair when returning to the Garage after the finale of Whisper in the Woods.

[/*][*]

Duplicate audio logs should no longer spawn in the Whispering Woods.

[/*][*]

Fixed minor LOD issue with some world elements, including bushes, mailboxes and some Tourist gifts

[/*][*]

Fixed material on certain shelters out in the Zone missing textures

[/*][/list]

[b]Gameplay Balance and Scripting[/b]

  • Improved tutorialization for Altars of Passage.

    [list]
  • Quest markers now appear in more situations.

[/*][*]

Adjusted spawn rate for Harvestmen and Glowgrabbers

[/*][/list]

[b]Upcoming Fixes[/b]

We’ve managed to sort out a lot of the lingering issues, and the following is a short list of fixes coming soon in a future update to Pacific Drive:

  • Players may see their custom settings apply when loading into Expeditions

    [list]
  • Currently this can be fixed by opening and closing the gameplay settings menu, but has an incoming fix

[/*][*]

Some players are encountering a crash at the first garage sequence in Whispers in the Woods before picking up the Whispering Chart

[/*][*]

The Refinery station is currently blocking a garage cosmetic slot, we're getting to it!

[/*][/list]
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Release:22.02.2024 Genre: Action-Adventure Entwickler: Ironwood Studios Vertrieb: Ironwood Studios Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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