[b]Well would you look at that - she's running smooth again. Pacific Drive Version 1.13.0 is available now on PC, PlayStation 5, and Xbox Series S | X.[/b]
Version 1.13.0 - Highlights
Nailing down some particularly pesky bugs:
[list]General improvements made to Whispers in the Woods sequences, fixed settings for radiation, audio weirdness, visual hitches and more!
Some general performance fixes:
The game’s file structure and build process on launch have been adjusted to increase performance, and minimize load times
[list]This change affects the way that 4.27 UE packages content. Essentially, we’re changing the way we build the game and the way that the data is stored.
This allows the build to be more performant during gameplay by reducing the time spent on file read processes.
Concentrated efforts to solve a few rough hitches on Consoles
[/*][/list][/*][/list][b]Bugs and UX Fixes[/b]
[b]Base Game[/b]
Adjusted build process to make file read quicker
Fixed an issue where some settings could reset to default during the base game
Fixed an issue with Protanopia/Deuteranopia colorblind settings making certain in-world menus more difficult to read
Fixed “Radiation Everywhere” setting not always applying
Fixed an issue where players could not continuously craft items while the “Pause in Menus” setting was enabled
Fixed an issue where backpack upgrades would not take effect on the player hotbar until starting a new run
Certain utility attachments can no longer be seen clipping through the side of Part Lockers when stored
Fixed an issue where the Deco-Vend machine would occasionally dispense blank Bobbleheads
[list]If you are in possession of blank Bobbleheads we kindly ask that you donate them to the Zone on your next trip (the Instability will collect them)
Fixed more visual/gameplay hitches on Consoles
A hitch on PS5 when any item was moved in or out of the hand slot has been fixed
Hitching on highlighting any Attuned car part, which would become very noticeable with a full set of Attuned parts
Fixed an issue where players who did [i]not[/i] own the Whispers in the Woods expansion could see the Attuned category tab in the Blueprints menu
[/*][/list][hr][/hr][b]Whispers in the Woods[/b]
Opening quest “The Mysterious Signal” fixes
[list]Fixed an issue where the Mysterious Signal quest could sometimes not progress properly
Fixed an issue where the Mysterious Signal quest junction could fail to spawn enough anchors to summon a Gateway
[list]This does not block quest progression, as the objective would still advance if players abandoned trip to return to the garage, but we’ve smoothed the experience out just in case
Fixed an issue where other Altars of Passage could still be used after a Gateway had been summoned
[/*][*]Lightning created by artifacts is now able to hit the Lightning Rod and generate LIM energy
[/*][*]Artifact stacks have changed slightly when interacting with other artifacts
Headlight quirks no longer stack by triggering automatically, reducing the ten thousand million lumen headlight effect
Artifacts that affect car speed no longer achieve faster-than-light-speeds through automatic interactions
Furnace on the roof now accept Bounties as resource
[/*][*]The User Manual logbook entry for the Whispering Tide mechanic now properly unlocks upon encountering it
[/*][*]Artifacts can now be placed on Altars of Passage by holding the quick-deposit button in addition to using a short button press
[/*][*]Fixed an issue where junctions marked as Harvestmen nests would not spawn the Harvestmen properly, as well as Glowgrabber appearances.
[/*][*]Fixed an issue where Radio transmissions or music would play over a sequence that was scored with specific music
[/*][*]Fixed an issue where players would sometimes hear audio from the Altar in the garage before it had appeared
[/*][*]Fixed certain road obstructions not playing audio when destroyed
[/*][*]Artifacts smelted into a refined resource and now displayed horizontally rather than vertically via the tooltip
[/*][*]Removed incorrect information from furnace UI in early Whispers in the Woods content
[/*][*]Players will no longer see Hot Dust appear during the finale of Whispers in the Woods
[/*][*]Spawned parts should no longer float in midair when returning to the Garage after the finale of Whisper in the Woods.
[/*][*]Duplicate audio logs should no longer spawn in the Whispering Woods.
[/*][*]Fixed minor LOD issue with some world elements, including bushes, mailboxes and some Tourist gifts
[/*][*]Fixed material on certain shelters out in the Zone missing textures
[/*][/list][b]Gameplay Balance and Scripting[/b]
Improved tutorialization for Altars of Passage.
[list]Quest markers now appear in more situations.
Adjusted spawn rate for Harvestmen and Glowgrabbers
[/*][/list][b]Upcoming Fixes[/b]
We’ve managed to sort out a lot of the lingering issues, and the following is a short list of fixes coming soon in a future update to Pacific Drive:
Players may see their custom settings apply when loading into Expeditions
[list]Currently this can be fixed by opening and closing the gameplay settings menu, but has an incoming fix
Some players are encountering a crash at the first garage sequence in Whispers in the Woods before picking up the Whispering Chart
[/*][*]The Refinery station is currently blocking a garage cosmetic slot, we're getting to it!
[/*][/list]