You're finally awake! You were trying to breach the outer wall right? Same as us. Version 1.12.0 of Pacific Drive is available now on PC, PlayStation 5, and Xbox Series S | X.
[p][/p]Version 1.12.0 - Highlights
- [p]Our previous shader cache optimizations have been fully restored and improved for base game and Whispers in the Woods.[/p][/*]
- [p]Harvestmen have undergone a number of fixes including being more reliable when put near their nests, breaking their necks less, and accurately letting you know how full they are.[/p][/*]
- [p]Several crashes and softlocks have been fixed thanks to the community’s assistance - thanks, guys! [/p][/*]
Bugs and UX Fixes
Base Game
- [p]Pacific Drive and Whispers in the Woods shader caches have been updated to provide a smoother gameplay experience[/p][/*]
- [p]Controller haptics (vibration, etc) no longer trigger when disabled from in-game settings[/p][/*]
- [p]Fixed spawning issues across all maps that caused hazards to spawn in impossible places[/p][/*]
- [p]Fixed multiple instances of broken terrain, models, and collision in the environment[/p][/*]
- [p]Fixed the “Hide Junction Condition” setting.[/p][list]
- [p]It was not universally applying to all maps, now it does[/p][/*]
Whispers in the Woods
- [p]Fixed an occasional crash when starting the final chapter of Whispers in the Woods, the final ritual beginning from the Garage[/p][/*]
- [p]Fixed a softlock when player attempts to complete Whispers in the Woods storyline without a full resonator charge[/p][/*]
- [p]Fixed the opportunity for accidental death that occured during the last quest of Whispers in the Woods[/p][/*]
- [p]Fixed a rare issue where the last gateway in Whispers in the Woods would bring players back to a normal Garage.[/p][/*]
- [p]Fixed “Abandon Trip” negating embark requirements for certain Rites during Whispers in the Woods[/p][/*]
- [p]Fixed Taking a standard Junction Exit after summoning an Attuned Gateway causing Altars of Passage to not spawn in future Exit Junctions[/p][/*]
- [p]Additional improvements to alleviate fog flickering on all platforms[/p][/*]
- [p]Added mission markers to Altar Bounties after they’ve been spawned[/p][/*]
- [p]Fixed an issue where PlayStation 5 players could occasionally see longer-than-normal load times while traveling within the Drowned Wilds region[/p][/*]
- [p]Fixed VFX on burning sticks and headlights to be a little less harsh[/p][/*]
- [p]Improved smoke VFX for the cinderstick headlights[/p][/*]
- [p]Fixed rare instances where dialogue audio was missing subtitles[/p][/*]
- [p]Fixed a repeating sound effect when radio-affecting artifacts are activated[/p][/*]
- [p]Fixed Save/Load missing menu descriptions on certain Whispers in the Woods save slots[/p][/*]
- [p]Fixed the Summoned Gateway music occasionally failing to play during Gateway escape sequences.[/p][/*]
- [p]Fixed occasional issue where lights on gateway altars and fellowship structures would not appear[/p][list]
- [p]Glowing sigils have been added to certain cult sites[/p][/*]
- [p]Increased spawn rate for Harvestmen[/p][/*]
- [p]Harvestmen will now seek their nests when full of fuel[/p][/*]
- [p]Fixed several Harvestmen visual issues that were related to the following: walking forward while holding them, picking them up too quickly, and attempting to pick them up while they are feeding[/p][/*]
- [p]Harvestmen fuel visual effect is now more accurate to their hunger state.[/p][/*]
An additional incredibly important fix
- [p]We have patched up the side of the garage where an unstable exterior lamp had begun to slowly attempt to float away. It has now been tethered to the side of the garage using various advanced methods. Be warned, it has been known to turn invisible. [/p][/*]
Gameplay Balance and Scripting
- [p]The player is no longer be able to use a Junction re-stabilizer in an Expedition Chart[/p][/*]
- [p]Whispers in the Woods - Furnace will no longer run while game is paused.[/p][/*]
- [p]Whispers in the Woods - Updated Harvestmen to be more visible, they should now have a soft emissive glow on some body parts[/p][/*]
- [p]Whispers in the Woods - Artifact Nullifier now has VFX when consuming Energy[/p][/*]
- [p]Whispers in the Woods - Slight decrease in the battery drain rate on the Artifact Nullifier[/p][/*]
- [p]Whispers in the Woods - Several artifacts later in WITW have had their synergy costs reduced[/p][/*]
- [p]Whispers in the Woods - Adjustments have been made to the mix for the WITW finale music for volume and dialogue balance[/p][/*]
- [p]Whispers in the Woods - Certain Artifact effects have been rebalanced to relieve larger issues when using multiple in combination[/p][/*]
- [p]Whispers in the Woods - Transmuters now more accurately reflect the correct biomes in Whispers in the Woods[/p][/*]
- [p]Whispers in the Woods - Rebalanced Harmonic Wheels, Attuned Furnace and general harmonic energy generation[/p][/*]
- [p]Whispers in the Woods - WITW lighting presets are now available in photo mode[/p][/*]
Known Issues
- [p]Occasionally radiation can appear in the final ritual of Whispers in the Woods[/p][/*]
- [p]Status Effect indicators are not properly rotating in inventory[/p][/*]
- [p]A hitch can occur when destroying a Plasma Generator with the Impact Hammer[/p][/*]
- [p]The Refinery station is blocking a garage cosmetic slot[/p][/*]
- [p]Occasionally, some new anomaly types will fail to spawn in their specially marked junctions[/p][list]
- [p]Glowgrabber[/p][/*]
- [p]Successful investigations have led to a fix dropping in a future patch[/p][/*]
- [p]We’ve identified the root of the issue, and this will be fixed in a future patch[/p][/*]
That's not all though - we're currently working on another patch that follows this one, so stay tuned![/p]
