

Something New, Something Familiar
One of the biggest internal objectives we have with these Elite campaigns is to bring back more focus on the classic Panzer Corps combat gameplay, while mostly regulating some of the more whacky and wild elements to optional aspects of the campaign. The best way to explain this will be to look at some of the scenario design within Ghost Division, so let’s take a look at a couple of maps and see what that’s all about. The first scenario will actually take place in Poland before the formation of the 7th Panzer Division with its predecessor unit that was known as the 2nd Light Division.





Historical Context
Something else we’d like to aim for in the Elite campaigns is to keep the all important focus on history omnipresent without steering too far into heavy narrative or character-centric elements. While some players absolutely adore deep diving into the kind of writing that frequently colored the Axis Operations series, especially the alternate history branch, we definitely recognize that not everyone was a fan of seeing some briefing dialogue-only scenarios. Instead, Elite campaigns are going to strive for maximum gameplay with minimum friction to get right into historical Panzer combat. The whole concept of this particular campaign design is to showcase the real history of some of the most elite and legendary divisions that fought during World War II, and we want their heroic exploits to really speak for themselves.
The Art of Ghost Division


