Here are the details for this patch:
???? New Features & Improvements
[*]Improved render performance of guidance connectivity indicators. Approx. 1-2 ms in a parking garage with ~100 parking spaces.,
[*]The Water Pipes received a visual overhaul.,
Added customization to freeplay with the following options:
[*]Start finances,
[*]Start materials,
[*]Maintenance options
none | casual | default
[*]Start season,
[*]Start time of day,
[*]Weather override (disables seasonal weather)
[*]Changing this settings disables achievements

????️ Fixes
[*]Fixed passengers returning instantly if their return time was to high.,
[*]Fixed Maintenance Timing on Damage and Weed Spawning.,
[*]Fixed Scenario Settings Start Material Amount.,
[*]Fixed Debris Material Amount.,
[*]Fixed an issue with the character floating above ground/floors.,
[*]Fixed an issue that prevented workers in scenario 4 from removing debris piles.,
[*]Fixed an issue that caused workers to get stuck in various scenarios.,
[*]Fixed an issue that allowed agents to engage in unsolvable activities.,
[*]Fixed issue that prevented maintenance tasks from being scheduled for workers to complete.,
[*]Fixed Foundation and Plastered Wall Sizes to avoid Z Fighting.,
[*]Fixed initial tutorial about maintenance tasks not triggering in earlier scenarios.,
[*]Fixed water particles not being rotated randomly (fountain/leaks and sprinkler).,
✨ Gameplay Changes
[*]Increased max visitor stay time to reasonable values for each scenario.,
[*]Maintenance Balancing: Adjusted Cost and Timing for Maintenance.,
[*]Adjusted Material amounts at start of Scenarios.,
[*]Added WorkerTools to Initial placeables Scenario 2 & 3.,
[*]Added Pedestrian Barriers in Scenario 4 Initial Placeables so Pedestrians use the stairs instead of the Ramps.,
[*]Reorganized some help articles to be available in earlier scenarios.,
[*]Changed parking usage to be displayed as percent in statistics panel.,
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