-Building Area was reduced to only the space of the derelict parking garage.
-Debris was moved inside the parking garage.
-Overhaul of Scenario 5 "Go With the Flow".
-Building Area reduced to a 6x6 area for 12-1-12 Foundations.
-Second Entrance for Shopping Mall was added.
-Greenery was added to Front and Back Entrance of the Shopping Mall.
-Players can now connect to the roof of the mall.
-Overhaul of Scenario 6 "Green Thumbs".
-Building Area was reduced and Entrances change so that one Building Area has an entrance and the other one an Exit.
-Players will now have to build a bridge to make a valid garage.
-Changed EV parking space objective description.
-Improved notification messages that result from errors and failed commands issues to the object placement system.
-Added "change perspective" as a rebind option to control settings.
-Added max worker count info and hint to staff panel.
-Improved timing for traffic rules calculations which should increase performance slightly (more to come).
-Adjusted reflection probes calculation which should increase performance.
[b]????️ Fixes[/b]
-Fixed an issue where workers would get stuck after a failed attempt to complete an activity.
-Fixed an issue where the interactions of pedestrians with services and other placeable objects would not correspond with the visual appearance of that object.
-Fixed animation blend to reduce sliding in pedestrians.
-Fixed animation speed to use the simulation time directly.
-Fixed issue on restoring a savegame that was saved while some agents were still waiting to be restored fully.
-Fixed UI navigation of input fields in game menu market tab.
-Fixed controller / M&KB sensitivity mismatch when swapping devices.
-Fixed Placeables snapping in the ground.
-Fixed NotificationSystem layout issues.
-Fixed Cars don't spawn on top of Tunnel anymore in Freeplay.
-Fixed Wall building options for Scenario 4.
-Fixed Invisible Graffiti Maintenance in Scenario 4.
-Fixed Invisible Vermin Maintenance in Scenario 4.
-Fixed Dumpster Broken State.
-Fixed several localization issues for maintenance effects & vending machines.
-Fixed rebind action & categories localization in the settings.
-Fixed Cable Material.
-Fixed Eco Technology: Solar Panels and Drains efficiency reacts to weather changes.
[b]✨ Gameplay Changes[/b]
Scenario 2 "Sharing is Caring":
-Pedestrian Bridge now aligns better to the grid to avoid the ability to build with an offset
-Toilet Objective now only registers toilets once they are connected
-Changed toilet objective from 20 toilets to 10.
-Removed height blocker.
-Moved Corner Curves and their Railings from Scenario 3 to later scenarios.
Scenario 4 "Changing Times":
-It is no longer required to remove the debris in a set order.
Freeplay:
-Removed Car IN and OUT from building menu.
-Added Building Blocker so stairs and ramps no longer snap into the ground.
-Add 1k Buttons to Trade Market.
-Adjusted the spawn rates of cars in all scenarios.
-Adjusted parking duration of cars in all scenarios.
-Doubled the length of an ingame day.
Thanks for the Feedback on our discord and in the steam boards! Keep it coming and Happy holidays!