News Liste Parking World Simulator

✨ Update 0.2.61 is here – Management Update! ????️????
Parking World Simulator
30.01.25 12:56 Community Announcements


Our first patch for 2025 is finally here! We focused on extending our management gameplay. We also managed to get another slight performance boost and as usual a lot of fixes and quality of life features. We also added the option to select the screen the game is being displayed on with a multiscreen setup. Last but not least we added full controller support for PS, XBOX controller. We are now working on balancing with your support and we are aiming for a stable ingame economy.

But first here's the complete changelog:


Management


  • The player can change the price for every vending machine purchase.
  • The Impressions generated by a vending machine are now driven by its price.
  • Visitors now show their needs.
  • Full trashbins now spawn trashbags that workers has to bring to the dumpster.
  • Tradeable resouces now have dynamic pricing that can be used to optimize their buying and selling over time.
  • Worker now show information about what work they are doing.


Advertisement Signs


  • Advertisement Signs can now be placed in different sizes.
  • Signs generate Revenue when Visitors pass them, but there is a chance that they might also generate a negative rating.
  • Signs will change the shown advertisement on completed maintenance.
  • (Save Games including old Advertisement placeables are not broken, but the signs will not load and will have to be replaced by the new reworked placeables.)

[*]Workers now have backpacks when carrying objects like trash or debris.
[*]Added full controller support.
[*]Added a help entry for parking space reachability icons.
[*]Added better control for displays & hints.
[*]Added missing LOD for vendind machines, trash, planes, speedbumps and some foundations.
[*]Improved snapping accuracy of Water, Electrical, Green Technology, Service, Guidance and Flower
Tub placeables.
[*]Monitor selection was added as a option to the graphic settings.
[*]Renamed the drone modes to Default (previously Hold Altitude) and Advanced (previously Free flight). The settings are inverted, because we set Hold Altitude as default. So go to the settings and check if you are using your preferred setting.


[*]Fixed issue where pedestrians and vehicles would oscillate around the path they were following, leading to glitches and undefined states in game logic. (zick zack driving)
[*]Fixed object names being cut off in build menu
[*]Fixed confusing names of inclined wall objects
[*]Fixed occlusion for solar panels, they now generate less or zero power when covered
[*]Fixed issues with indicators of solar panels being visible in the PhotoMode
[*]Fixed Airplane Culling Distance
[*]Fixed SDF for Buildings, Facades. Pedestrian Access, Pedestrian Barrier, Speedbump
[*]Fixed some color issues with videos in .mp4 assets by adding missing h264 metadata
[*]Fixed an error with some ambient sound locations
[*]Fixed sunlight flickering at noon sometimes
[*]Fixed an issue, where the money objective in Scenario "Changing Times" was completed on scenario start
[*]Fixed an issue, where some cars were paying the parking fee a second time after saving and loading
[*]Fixed an issue, where the money and materials UI at the bottom were displaying -9999999
[*]Fixed an issue, where the money-waterfall was displayed 2 times instead of 1 time
[*]Fixed weird camera positions in some scenario starts
[*]Fixed an objective in Scenario 6 being able to be exploited
[*]Fixed several Maintenance Issues
[*]Fixed Cistern size and connection points to be in the grid


[*] Changed name and description of the Fuse Box to clear up any confusion regarding its use
[*] Cars now pay the parking fee when leaving your build garage
[*] Improve Barrier Tape Selection visibility
[*] Improvement to snapping of Ramp Wall & Ramp Railing Snapping
[*] Increase Cistern volume to 100
[*] Add Pipe Floor Junction
[*] Improved snapping accuracy of Water, Electrical, Green Technology, Service, Guidance and Flower Tub placeables
[*] Renamed the drone modes to Default (previously Hold Altitude) and Advanced (previously Free flight). The settings are inverted, because we set Hold Altitude as default.



Thanks for the Feedback on our discord and in the steam boards! Keep it coming!
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