News Liste Parking World Simulator
Our next patch is here! We focused mainly on your feedback and fixed a lot of smaller issues. We also had a massive performance improvement. Some older saves might experience some issues in handling NPC but you can delete them and continue.
Here are the details for this patch:
???? New Features & Improvements
[*]Visitors now stand in the correct position when using toilets or vending machines
[*]Workers sit down at the workstation
[*]Reduced Texture Memory by 1,39 GB
[*]Improved Render performance and CPU usage. Mostly for late game. Results vary depending on the setup
[*]Added Photo mode and Save hotkeys to the controls menu for Mouse and Keyboard
[*]Backwards parking cars in EV parking spaces now charge correct
[*]Improved Green Technology LOD Settings
[*]Added an inspector for Wind Turbines displaying, when the turbines are not working due to occlusion
[*]Completed UI scaling Options. You can now scale the UI for better readability on TV and/or Steamdeck
[*]Added input icons to the help menu to display the correct icons for the used input method
[*]Improved controller navigation
[*]Repaired vending machines will count in objectives and be used by visitors
[*]Curve & Corner Placeables: Improved snapping
[*]Rearranged HUD InfoArea to prevent linebreak/text overlap
[*]Added missing localization strings for a lot of items
[*]Scenarios now have different weather depending on the current season. Old savegames will continue at their saved date
[*]Added help entry about the "show control hints" setting
Improved spreading of electricity
????️ Fixes
[*]Fixed issue that would cause workers to stop performing work when unsolvable work tasks are scheduled
[*]Fixed Weed spawn blocking
[*]Fixed Pedestrian Animator
[*]Fixed navigation inside the staff management panels scroll view
[*]Fixed Roof and Foundation Snapping on top of walls
[*]Fixed Solar and WindTurbines roof snapping
[*]Fixed stair placing
[*]Fixed Debris Progress
[*]Fixed Scenario 4 invisible Toilet issue
[*]Fixed Scenario 5 Building Blocker
[*]Fixed Inclined wall snapping
[*]Fixed Corner and Curve building blocker
[*]Fixed cars icon and TextSpawner position
[*]Fixed rebinding in the Main Menu
[*]Fixed overlapping/ invisibility of UI elements, when setting the "UI scale" option to 2
[*]Fixed displayed cash amount after deadline being cut off
[*]Fixed controller navigation inside dropdowns
[*]Fixed and issue where you could not navigate the system menu and build menu after loading
[*]Fixed Stair Railings snapping on top of each other
[*]Fixed unselectable main menu button in scenario win/lose dialogue
[*]Fixed an issue, where toolTips were displayed at the right hand side of the screen instead of near to the selected UI element
[*]Fixed the issue, where you were able to select the greyed out Framerate option, when vsync is enabled
[*]Fixed the position of the sound for various elements
[*]Fixed audio slider values being inconsistent when using a controller
[*]Fixed an issue, where menus with scroll views could flash
[*]Fixed lost navigation after complete/reset all dialog in settings
[*]Fixed a lot of smaller community reported issues
✨ Gameplay Changes
[*]Reintroduced Fire gameplay from scenario 5 onward. Better build sprinklers and watch for oil leaks
[*]Fixed the objective "Build enough E-charging stations". Now, only reachable and power-supplied stations will count towards the objective
[*]New Placeables: Corner Roof Tiles in Size 6 & 12
[*]Interactions are activated only after the Loading Screen has disapeard. Preventing weird movement
[*]Fixed reported issues in scenario 6
[*]Fixed Scenario 2 Terrain blocking vehicle exit
[*]Removed wireless Fusebox from the game. Lamps must now connected with cables
[*]Reduced amount of parking spaces needed for "Sir Park a lot" and "Par King" achievements
Thanks for the Feedback on our discord and in the steam boards!
Release:
Genre:
Simulation
Entwickler:
Binary Impact
Vertrieb:
Aerosoft
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
