News Liste PAYDAY 3

PAYDAY 3: Update 2.5 Changelog – Skills 2.0
PAYDAY 3
02.12.25 11:21 Community Announcements

[b]New Feature - [/b]Skills 2.0

[previewyoutube="ecnBOSJQp1M;full"][/previewyoutube]

[b]It's been a long time coming, but Skills 2.0 is finally here![/b]

This [b]FREE[/b] update to PAYDAY 3 completely revamps the skill system, providing heisters even more ways to create the perfect build.

Want to take a look at the new skills while your game updates? [u][url="https://www.paydaythegame.com/payday3/skills/"]Check out our Skills 2.0 Simulator![/url][/u]

[hr][/hr]

Features

  • New Skill System

    [list]
  • Completely replaces the old system

  • Removes EDGE/GRIT/RUSH buffs

  • New format, classic “tree” shape

  • 51 maximum points, fully unlocked at infamy level 150

  • There’s a Skill Simulator on [url="https://www.paydaythegame.com/payday3/skills/"]our website[/url]

[/*][*]

Players can now throw bags at enemies to make them stagger

[/*][*]

The default ‘mask up’ key has been changed from the grenade button to the shoot button to prevent accidental grenade discharges caused by going loud

[/*][*]

Fixed a bug of where Achievements & Challenges were not being tracked or completed

[/*][/list][hr][/hr]

Gameplay

  • Player won't get stuck if running into vault doors that still have the drill attached

  • Interceptor no longer permanently blocks radios from activating on intimidated guards

  • Fixed an issue where being tased when throwing a knife, blocked the ability to throw for the rest of the heist

  • The Interceptor Overkill weapon will now appear as locked when joining a loud game as a drop-in player

  • Fixed an issue where the Techie's drones would stop spawning

  • Updated text on Daily Challenge to clarify that "Secure a total of 30 loot bags" only counts the ones secured personally by the player

  • Completing 3 Daily Challenges in one heist will now award the correct amount of C stacks

  • Fixed bug when QR codes were not synced after a player leaves and rejoins

[hr][/hr]

Technical Changes

  • Fixed a rare cloth simulation crash when starting as Dallas, and switching preferred characters

  • Updated the XeSS version from 2.0.2 to 2.1.1.1

  • Dropped Overkill weapons are now easier to pick up

  • Steam players will no longer crash the game when enabling crossplay setting during a party session

[hr][/hr]

Art

  • Added flying money bills VFX when picking up and throwing certain loot bags

  • Chains will no longer clip through his short sleeves when performing a melee attack

[hr][/hr]

Audio

  • Fixed a rare issue where background audio at the waterfront wouldn't play all the ambience

[hr][/hr]

Heist Changes

General

  • Helicopters no longer pitch forward when in hover

Touch the Sky

  • Fixed an issue where players would spawn crouched

Delivery Charge

  • Fixed an issue where adding favours could spawn more than 2 Wixia containers

  • Removed clipping from a police van

  • Added additional QR phones on lower difficulties, two extra when playing Normal and Hard, one extra when playing Very Hard

[hr][/hr]

Weapon Balance Changes

We have adjusted the damage of many of the weapons to balance them alongside the new skill system.[b] Close/Medium/Far:[/b] Damage dependent on distance from target.

[table equalcells="1" colwidth="173,172,171,171"][tr][th colspan="4" colwidth="173,172,171,171"]

[b]Assault Rifles[/b]

[/th][/tr][tr][th colwidth="173"]

[/th][th colwidth="172"]

Close

[/th][th colwidth="171"]

Medium

[/th][th colwidth="171"]

Far

[/th][/tr][tr][th colwidth="173"]

CAR4

[/th][td colwidth="172"]

64.6

[/td][td colwidth="171"]

50.0

[/td][td colwidth="171"]

43.0

[/td][/tr][tr][th colwidth="173"]

NWB9

[/th][td colwidth="172"]

51.5

[/td][td colwidth="171"]

35.0

[/td][td colwidth="171"]

30.0

[/td][/tr][tr][th colwidth="173"]

VF7S

[/th][td colwidth="172"]

92.0

[/td][td colwidth="171"]

78.0

[/td][td colwidth="171"]

69.0

[/td][/tr][tr][th colwidth="173"]

KU59

[/th][td colwidth="172"]

98.5

[/td][td colwidth="171"]

68.0

[/td][td colwidth="171"]

58.0

[/td][/tr][tr][th colwidth="173"]

RG5

[/th][td colwidth="172"]

104.6

[/td][td colwidth="171"]

82.0

[/td][td colwidth="171"]

71.0

[/td][/tr][tr][td colspan="4" colwidth="173,172,171,171"]

[/td][/tr][tr][th colspan="4" colwidth="173,172,171,171"]

SMGs

[/th][/tr][tr][th colwidth="173"]

[/th][th colwidth="172"]

Close

[/th][th colwidth="171"]

Medium

[/th][th colwidth="171"]

Far

[/th][/tr][tr][th colwidth="173"]

PC9

[/th][td colwidth="172"]

65.2

[/td][td colwidth="171"]

35.0

[/td][td colwidth="171"]

29.0

[/td][/tr][tr][th colwidth="173"]

Compact7

[/th][td colwidth="172"]

59.2

[/td][td colwidth="171"]

38.0

[/td][td colwidth="171"]

32.0

[/td][/tr][tr][th colwidth="173"]

WAR45

[/th][td colwidth="172"]

86.4

[/td][td colwidth="171"]

51.0

[/td][td colwidth="171"]

43.0

[/td][/tr][tr][th colwidth="173"]

ATK7

[/th][td colwidth="172"]

79.2

[/td][td colwidth="171"]

38.0

[/td][td colwidth="171"]

28.0

[/td][/tr][tr][th colwidth="173"]

Commando

[/th][td colwidth="172"]

60.0

[/td][td colwidth="171"]

55.2

[/td][td colwidth="171"]

42.0

[/td][/tr][tr][td colspan="4" colwidth="173,172,171,171"]

[/td][/tr][tr][th colspan="4" colwidth="173,172,171,171"]

Sniper Rifles

[/th][/tr][tr][th colwidth="173"]

[/th][th colwidth="172"]

Close

[/th][th colwidth="171"]

Medium

[/th][th colwidth="171"]

Far

[/th][/tr][tr][th colwidth="173"]

A114

[/th][td colwidth="172"]

96.0

[/td][td colwidth="171"]

88.0

[/td][td colwidth="171"]

80.0

[/td][/tr][tr][th colwidth="173"]

FIK22

[/th][td colwidth="172"]

54.0

[/td][td colwidth="171"]

39.0

[/td][td colwidth="171"]

36.0

[/td][/tr][tr][th colwidth="173"]

Spearfish

[/th][td colwidth="172"]

134.0

[/td][td colwidth="171"]

123.0

[/td][td colwidth="171"]

112.5

[/td][/tr][tr][th colwidth="173"]

R900S

[/th][td colwidth="172"]

186.0

[/td][td colwidth="171"]

171.0

[/td][td colwidth="171"]

156.0

[/td][/tr][tr][td colspan="4" colwidth="173,172,171,171"]

[/td][/tr][tr][th colspan="4" colwidth="173,172,171,171"]

LMGs

[/th][/tr][tr][th colwidth="173"]

[/th][th colwidth="172"]

Close

[/th][th colwidth="171"]

Medium

[/th][th colwidth="171"]

Far

[/th][/tr][tr][th colwidth="173"]

MX63

[/th][td colwidth="172"]

66.7

[/td][td colwidth="171"]

43.0

[/td][td colwidth="171"]

31.0

[/td][/tr][tr][td colspan="4" colwidth="173,172,171,171"]

[/td][/tr][tr][th colspan="4" colwidth="173,172,171,171"]

Shotguns [i](Pellets x Damage per Pellet)[/i]

[/th][/tr][tr][th colwidth="173"]

[/th][th colwidth="172"]

Close

[/th][th colwidth="171"]

Medium

[/th][th colwidth="171"]

Far

[/th][/tr][tr][th colwidth="173"]

R880

[/th][td colwidth="172"]

10 x 47.6

[/td][td colwidth="171"]

10 x 24

[/td][td colwidth="171"]

10 x 20

[/td][/tr][tr][th colwidth="173"]

Mosconi12C

[/th][td colwidth="172"]

10 x 67.125

[/td][td colwidth="171"]

10 x 42

[/td][td colwidth="171"]

10 x 30

[/td][/tr][tr][th colwidth="173"]

FSA12

[/th][td colwidth="172"]

8 x 34.125

[/td][td colwidth="171"]

8 x 21

[/td][td colwidth="171"]

8 x 13.72

[/td][/tr][tr][th colwidth="173"]

TAS12

[/th][td colwidth="172"]

10 x 52

[/td][td colwidth="171"]

10 x 22

[/td][td colwidth="171"]

10 x 18

[/td][/tr][tr][th colwidth="173"]

M7P

[/th][td colwidth="172"]

10 x 43.6

[/td][td colwidth="171"]

10 x 22

[/td][td colwidth="171"]

10 x 22

[/td][/tr][tr][th colwidth="173"]

⚠️ Justicar

[/th][td colwidth="172"]

8 x 44

[/td][td colwidth="171"]

8 x 49.125

[/td][td colwidth="171"]

8 x 31

[/td][/tr][tr][td colwidth="173"]

[/td][td colspan="3" colwidth="172,171,171"]

[i]The Justicar damage is currently bugged, see Known Issues above.[/i]

[/td][/tr][tr][td colspan="4" colwidth="173,172,171,171"]

[/td][/tr][tr][th colspan="4" colwidth="173,172,171,171"]

Pistols

[/th][/tr][tr][th colwidth="173"]

[/th][th colwidth="172"]

Close

[/th][th colwidth="171"]

Medium

[/th][th colwidth="171"]

Far

[/th][/tr][tr][th colwidth="173"]

S40

[/th][td colwidth="172"]

90.1

[/td][td colwidth="171"]

56.0

[/td][td colwidth="171"]

42.0

[/td][/tr][tr][th colwidth="173"]

Stryk7

[/th][td colwidth="172"]

60.6

[/td][td colwidth="171"]

30.0

[/td][td colwidth="171"]

22.0

[/td][/tr][tr][th colwidth="173"]

S403

[/th][td colwidth="172"]

66.0

[/td][td colwidth="171"]

49.0

[/td][td colwidth="171"]

38.0

[/td][/tr][tr][th colwidth="173"]

SPM11

[/th][td colwidth="172"]

116.1

[/td][td colwidth="171"]

80.0

[/td][td colwidth="171"]

60.0

[/td][/tr][tr][th colwidth="173"]

PD5

[/th][td colwidth="172"]

76.6

[/td][td colwidth="171"]

39.0

[/td][td colwidth="171"]

28.0

[/td][/tr][tr][th colwidth="173"]

T32

[/th][td colwidth="172"]

49.3

[/td][td colwidth="171"]

30.0

[/td][td colwidth="171"]

22.0

[/td][/tr][tr][th colwidth="173"]

GV50

[/th][td colwidth="172"]

137.0

[/td][td colwidth="171"]

56.0

[/td][td colwidth="171"]

42.0

[/td][/tr][tr][th colwidth="173"]

SE5

[/th][td colwidth="172"]

100.6

[/td][td colwidth="171"]

52.0

[/td][td colwidth="171"]

37.0

[/td][/tr][tr][td colspan="4" colwidth="173,172,171,171"]

[/td][/tr][tr][th colspan="4" colwidth="173,172,171,171"]

Revolvers

[/th][/tr][tr][th colwidth="173"]

[/th][th colwidth="172"]

Close

[/th][th colwidth="171"]

Medium

[/th][th colwidth="171"]

Far

[/th][/tr][tr][th colwidth="173"]

Castigo44

[/th][td colwidth="172"]

160.1

[/td][td colwidth="171"]

102.0

[/td][td colwidth="171"]

77.0

[/td][/tr][tr][th colwidth="173"]

Bison

[/th][td colwidth="172"]

155.6

[/td][td colwidth="171"]

81.0

[/td][td colwidth="171"]

58.0

[/td][/tr][tr][th colwidth="173"]

Bullkick500

[/th][td colwidth="172"]

212.0

[/td][td colwidth="171"]

167.0

[/td][td colwidth="171"]

130.0

[/td][/tr][/table][hr][/hr]

[b]⚠️ Known Issues[/b]

  • [b]Using an old version of the “PD3 Logic Mod” by Narknon and HW12Dev will prevent the new skills from functioning properly.[/b] [i]There’s already an update to the mod,[/i] so downloading the latest version will prevent the issue

  • Aced ‘On the Run’ skill in the “Ghost” tree can cause players to lose their reload ability when doing multiple inputs at the same time

  • Stealth music doesn’t properly switch between stages in Delivery Charge. Note: Normally, heist music escalates as you progress through the heist, that is what currently isn’t working correctly

  • The ‘Mechanic’ skill in the “Shotgun” tree only provides its damage reduction during reload and not for 1 second after as stated

  • Headshots against armor do not currently provide a damage multiplier. While the current version of the game is balanced with that in mind, a fix is coming as part of larger changes to armor and HP later down the line

  • Shotgun damage is displayed as the full maximum possible damage if all pellets hit, instead of the standard “nr of pellets x damage”

  • The Justicar does less damage when within 2 meters (~6.5 feet) instead of more

  • The bonus from the Mercenary armor frame — damage immunity for 2 seconds after a plate breaks — currently applies to all armor frames.

Logo for PAYDAY 3
Release:21.09.2023 Genre: Actionspiel Entwickler: StarBreeze Vertrieb: Deep Silver Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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15.03.24 14:11 Community Announcements
PAYDAY 3: Operation Medic Bag: Initial Focus
PAYDAY 3
08.03.24 14:33 Community Announcements
PAYDAY 3: Medic Bag Blog Update #2
PAYDAY 3
01.03.24 15:40 Community Announcements
PAYDAY 3: Patch 1.1.1 Changelog
PAYDAY 3
29.02.24 13:34 Community Announcements
PAYDAY 3: Medic Bag Blog Update #1
PAYDAY 3
23.02.24 15:06 Community Announcements
PAYDAY 3: Operation Medic Bag Blog Post
PAYDAY 3
15.02.24 16:01 Community Announcements
PAYDAY 3: Our Plans Going Forward
PAYDAY 3
17.01.24 16:38 Community Announcements
PAYDAY 3: Upcoming c-stack cost changes
PAYDAY 3
15.12.23 15:02 Community Announcements
PAYDAY 3: Update 1.1.0 - Syntax Error
PAYDAY 3
12.12.23 18:09 Community Announcements
PAYDAY 3: Dev Updates
PAYDAY 3
04.12.23 16:00 Community Announcements
PAYDAY 3: Update 1.0.2
PAYDAY 3
30.11.23 14:39 Community Announcements
PAYDAY 3: Update 1.0.1 Changelog
PAYDAY 3
02.11.23 15:54 Community Announcements
PAYDAY 3: Server downtime today
PAYDAY 3
02.11.23 09:33 Community Announcements