News Liste PAYDAY 3

PAYDAY 3: Update 3.1 Changelog - Shopping Spree Heist
PAYDAY 3
13.01.26 14:17 Community Announcements
[previewyoutube="OYxOwR0l60g;full"][/previewyoutube]

[url="https://youtu.be/NPdBlgMU7Ok" style="pill" buttoncolor="#287642"]Watch Cinematic Trailer[/url]

The newest heist for PAYDAY 3 takes the gang to a shopping mall taken over by the mob. The heist alternates three distinct heist locations, offering fantastic replayability in both stealth and loud.

[dynamiclink href="https://store.steampowered.com/app/4129170/"][/dynamiclink][i]Players who do not own the Shopping Spree Heist can play for free when invited to the lobby of a friend who owns this DLC.[/i]

[hr][/hr]

Balance

  • Headshots now deal 54% damage against armor, up from 0%

  • The Throwing Knife throwable had its damage increased from 150 to 350 and its headshot multiplier from 2 to 5

  • The Frag Grenade throwable had its closed damage increased from 200 to 325, ensuring its able to one-shot a regular SWAT

  • Increased the damage of the Sociopath OVERKILL weapon and increased its attack range

  • The HET-5 Red Fox OVERKILL weapon had its damage adjusted slightly from 3000 to 2850

  • The M135 Arges OVERKILL Weapon had its damage increased from 30-50, and armor penetration reduced from 3.2 to 2

Enemy Health Changes

  • [b]HP:[/b] Enemy's maximum Health Points

  • [b]AHP:[/b] Enemy's maximum Armor Hit Points

  • [b]APlates:[/b] Number of Armor Plates this Enemy has

  • [b]PlateHP:[/b] Maxiumum Hit Points of each Armor Plate

Normal Difficulty

[table equalcells="1" colwidth=",137,,,"][tr][th]

[b]NAME[/b]

[/th][th colwidth="137"]

[b]HP[/b]

[/th][th]

[b]AHP[/b]

[/th][th]

[b]APlates[/b]

[/th][th]

[b]PlateHP[/b]

[/th][/tr][tr][th]

Guard

[/th][td colwidth="137"]

100

[/td][td]

0

[/td][td]

0

[/td][td]

50

[/td][/tr][tr][th]

Cop

[/th][td colwidth="137"]

185

[/td][td]

0

[/td][td]

0

[/td][td]

50

[/td][/tr][tr][th]

SWAT

[/th][td colwidth="137"]

250

[/td][td]

150

[/td][td]

3

[/td][td]

50

[/td][/tr][tr][th]

SWAT Shield Body

[/th][td colwidth="137"]

250

[/td][td]

150

[/td][td]

3

[/td][td]

50

[/td][/tr][tr][th]

SWAT Shield Visor

[/th][td colwidth="137"]

0

[/td][td]

100

[/td][td]

2

[/td][td]

50

[/td][/tr][tr][th]

Heavy SWAT

[/th][td colwidth="137"]

350

[/td][td]

200

[/td][td]

4

[/td][td]

50

[/td][/tr][tr][th]

Zapper

[/th][td colwidth="137"]

500

[/td][td]

100

[/td][td]

2

[/td][td]

50

[/td][/tr][tr][th]

Grenadier

[/th][td colwidth="137"]

500

[/td][td]

100

[/td][td]

2

[/td][td]

50

[/td][/tr][tr][th]

Techie

[/th][td colwidth="137"]

500

[/td][td]

100

[/td][td]

2

[/td][td]

50

[/td][/tr][tr][th]

Sniper

[/th][td colwidth="137"]

80

[/td][td]

0

[/td][td]

0

[/td][td]

50

[/td][/tr][tr][th]

Cloaker

[/th][td colwidth="137"]

200

[/td][td]

0

[/td][td]

0

[/td][td]

50

[/td][/tr][tr][th]

Dozer Body

[/th][td colwidth="137"]

2000

[/td][td]

6000

[/td][td]

120

[/td][td]

50

[/td][/tr][tr][th]

Dozer Face

[/th][td colwidth="137"]

0

[/td][td]

1500

[/td][td]

30

[/td][td]

50

[/td][/tr][tr][th]

Combat Drone

[/th][td colwidth="137"]

100

[/td][td]

100

[/td][td]

2

[/td][td]

50

[/td][/tr][/table]

Hard Difficulty

[table equalcells="1" colwidth=",137,,,"][tr][th]

[b]NAME[/b]

[/th][th colwidth="137"]

[b]HP[/b]

[/th][th]

[b]AHP[/b]

[/th][th]

[b]APlates[/b]

[/th][th]

[b]PlateHP[/b]

[/th][/tr][tr][th]

Guard

[/th][td colwidth="137"]

110

[/td][td]

0

[/td][td]

0

[/td][td]

50

[/td][/tr][tr][th]

Cop

[/th][td colwidth="137"]

204

[/td][td]

0

[/td][td]

0

[/td][td]

50

[/td][/tr][tr][th]

SWAT

[/th][td colwidth="137"]

275

[/td][td]

200

[/td][td]

4

[/td][td]

50

[/td][/tr][tr][th]

SWAT Shield Body

[/th][td colwidth="137"]

275

[/td][td]

200

[/td][td]

4

[/td][td]

50

[/td][/tr][tr][th]

SWAT Shield Visor

[/th][td colwidth="137"]

0

[/td][td]

150

[/td][td]

3

[/td][td]

50

[/td][/tr][tr][th]

Heavy SWAT

[/th][td colwidth="137"]

385

[/td][td]

250

[/td][td]

5

[/td][td]

50

[/td][/tr][tr][th]

Zapper

[/th][td colwidth="137"]

550

[/td][td]

150

[/td][td]

3

[/td][td]

50

[/td][/tr][tr][th]

Grenadier

[/th][td colwidth="137"]

550

[/td][td]

150

[/td][td]

3

[/td][td]

50

[/td][/tr][tr][th]

Techie

[/th][td colwidth="137"]

550

[/td][td]

150

[/td][td]

3

[/td][td]

50

[/td][/tr][tr][th]

Sniper

[/th][td colwidth="137"]

88

[/td][td]

0

[/td][td]

0

[/td][td]

50

[/td][/tr][tr][th]

Cloaker

[/th][td colwidth="137"]

220

[/td][td]

0

[/td][td]

0

[/td][td]

50

[/td][/tr][tr][th]

Dozer Body

[/th][td colwidth="137"]

2200

[/td][td]

6000

[/td][td]

120

[/td][td]

50

[/td][/tr][tr][th]

Dozer Face

[/th][td colwidth="137"]

0

[/td][td]

1650

[/td][td]

33

[/td][td]

50

[/td][/tr][tr][th]

Combat Drone

[/th][td colwidth="137"]

110

[/td][td]

150

[/td][td]

3

[/td][td]

50

[/td][/tr][/table]

Very Hard Difficulty

[table equalcells="1" colwidth=",,,,"][tr][th]

[b]NAME[/b]

[/th][th]

[b]HP[/b]

[/th][th]

[b]AHP[/b]

[/th][th]

[b]APlates[/b]

[/th][th]

[b]PlateHP[/b]

[/th][/tr][tr][th]

Guard

[/th][td]

125

[/td][td]

0

[/td][td]

0

[/td][td]

50

[/td][/tr][tr][th]

Cop

[/th][td]

231

[/td][td]

0

[/td][td]

0

[/td][td]

50

[/td][/tr][tr][th]

SWAT

[/th][td]

313

[/td][td]

250

[/td][td]

5

[/td][td]

50

[/td][/tr][tr][th]

SWAT Shield Body

[/th][td]

313

[/td][td]

250

[/td][td]

5

[/td][td]

50

[/td][/tr][tr][th]

SWAT Shield Visor

[/th][td]

0

[/td][td]

200

[/td][td]

4

[/td][td]

50

[/td][/tr][tr][th]

Heavy SWAT

[/th][td]

438

[/td][td]

300

[/td][td]

6

[/td][td]

50

[/td][/tr][tr][th]

Zapper

[/th][td]

625

[/td][td]

200

[/td][td]

4

[/td][td]

50

[/td][/tr][tr][th]

Grenadier

[/th][td]

625

[/td][td]

200

[/td][td]

4

[/td][td]

50

[/td][/tr][tr][th]

Techie

[/th][td]

625

[/td][td]

200

[/td][td]

4

[/td][td]

50

[/td][/tr][tr][th]

Sniper

[/th][td]

100

[/td][td]

0

[/td][td]

0

[/td][td]

50

[/td][/tr][tr][th]

Cloaker

[/th][td]

250

[/td][td]

0

[/td][td]

0

[/td][td]

50

[/td][/tr][tr][th]

Dozer Body

[/th][td]

2500

[/td][td]

6000

[/td][td]

120

[/td][td]

50

[/td][/tr][tr][th]

Dozer Face

[/th][td]

0

[/td][td]

1875

[/td][td]

37.5

[/td][td]

50

[/td][/tr][tr][th]

Combat Drone

[/th][td]

125

[/td][td]

200

[/td][td]

4

[/td][td]

50

[/td][/tr][/table]

OVERKILL Difficulty

[table equalcells="1" colwidth=",,,,"][tr][th]

[b]NAME[/b]

[/th][th]

[b]HP[/b]

[/th][th]

[b]AHP[/b]

[/th][th]

[b]APlates[/b]

[/th][th]

[b]PlateHP[/b]

[/th][/tr][tr][th]

Guard

[/th][td]

140

[/td][td]

0

[/td][td]

0

[/td][td]

80

[/td][/tr][tr][th]

Cop

[/th][td]

259

[/td][td]

0

[/td][td]

0

[/td][td]

80

[/td][/tr][tr][th]

SWAT

[/th][td]

350

[/td][td]

480

[/td][td]

6

[/td][td]

80

[/td][/tr][tr][th]

SWAT Shield Body

[/th][td]

350

[/td][td]

480

[/td][td]

6

[/td][td]

80

[/td][/tr][tr][th]

SWAT Shield Visor

[/th][td]

0

[/td][td]

400

[/td][td]

5

[/td][td]

80

[/td][/tr][tr][th]

Heavy SWAT

[/th][td]

490

[/td][td]

560

[/td][td]

7

[/td][td]

80

[/td][/tr][tr][th]

Zapper

[/th][td]

700

[/td][td]

400

[/td][td]

5

[/td][td]

80

[/td][/tr][tr][th]

Grenadier

[/th][td]

700

[/td][td]

400

[/td][td]

5

[/td][td]

80

[/td][/tr][tr][th]

Techie

[/th][td]

700

[/td][td]

400

[/td][td]

5

[/td][td]

80

[/td][/tr][tr][th]

Sniper

[/th][td]

112

[/td][td]

0

[/td][td]

0

[/td][td]

80

[/td][/tr][tr][th]

Cloaker

[/th][td]

280

[/td][td]

0

[/td][td]

0

[/td][td]

80

[/td][/tr][tr][th]

Dozer Body

[/th][td]

2800

[/td][td]

9600

[/td][td]

120

[/td][td]

80

[/td][/tr][tr][th]

Dozer Face

[/th][td]

0

[/td][td]

3360

[/td][td]

42

[/td][td]

80

[/td][/tr][tr][th]

Combat Drone

[/th][td]

140

[/td][td]

400

[/td][td]

5

[/td][td]

80

[/td][/tr][/table]

Weapon Balance Changes

We have adjusted the damage of many of the weapons to balance them alongside the new skill system.

  • [b]Close/Medium/Far:[/b] Damage dependent on distance from target.

  • [b]AP:[/b] Armor Penetration.

[table equalcells="1" colwidth=""][tr][th colspan="5"]

Assault Rifles

[/th][/tr][tr][th]

[/th][th]

Close

[/th][th]

Medium

[/th][th]

Far

[/th][th]

AP

[/th][/tr][tr][th]

CAR4

[/th][td]

64.6

[/td][td]

50.0

[/td][td]

43.0

[/td][td]

2

[/td][/tr][tr][th]

NWB9

[/th][td]

51.5

[/td][td]

35.0

[/td][td]

30.0

[/td][td]

2.2

[/td][/tr][tr][th]

VF7S

[/th][td]

92.0

[/td][td]

78.0

[/td][td]

69.0

[/td][td]

2.5

[/td][/tr][tr][th]

KU59

[/th][td]

98.5

[/td][td]

68.0

[/td][td]

58.0

[/td][td]

1

[/td][/tr][tr][th]

RG5

[/th][td]

104.6

[/td][td]

82.0

[/td][td]

71.0

[/td][td]

2

[/td][/tr][tr][th]

CHS3

[/th][td]

67.0

[/td][td]

55.0

[/td][td]

49.0

[/td][td]

2.4

[/td][/tr][tr][td colspan="5"]

[/td][/tr][tr][th colspan="5"]

SMGs

[/th][/tr][tr][th]

[/th][th]

Close

[/th][th]

Medium

[/th][th]

Far

[/th][th]

AP

[/th][/tr][tr][th]

PC9

[/th][td]

65.2

[/td][td]

35.0

[/td][td]

29.0

[/td][td]

1.3

[/td][/tr][tr][th]

Compact7

[/th][td]

59.2

[/td][td]

38.0

[/td][td]

32.0

[/td][td]

1.4

[/td][/tr][tr][th]

WAR45

[/th][td]

86.4

[/td][td]

51.0

[/td][td]

43.0

[/td][td]

0.9

[/td][/tr][tr][th]

ATK7

[/th][td]

79.2

[/td][td]

38.0

[/td][td]

28.0

[/td][td]

1.15

[/td][/tr][tr][th]

Commando

[/th][td]

60.0

[/td][td]

55.2

[/td][td]

42.0

[/td][td]

0.9

[/td][/tr][tr][td colspan="5"]

[/td][/tr][tr][th colspan="5"]

Sniper Rifles

[/th][/tr][tr][th]

[/th][th]

Close

[/th][th]

Medium

[/th][th]

Far

[/th][th]

AP

[/th][/tr][tr][th]

A114

[/th][td]

96.0

[/td][td]

88.0

[/td][td]

80.0

[/td][td]

3

[/td][/tr][tr][th]

FIK22

[/th][td]

54.0

[/td][td]

39.0

[/td][td]

36.0

[/td][td]

1.5

[/td][/tr][tr][th]

Spearfish

[/th][td]

134.0

[/td][td]

123.0

[/td][td]

112.5

[/td][td]

2.6

[/td][/tr][tr][th]

R900S

[/th][td]

186.0

[/td][td]

171.0

[/td][td]

156.0

[/td][td]

7

[/td][/tr][tr][td colspan="5"]

[/td][/tr][tr][th colspan="5"]

LMGs

[/th][/tr][tr][th]

[/th][th]

Close

[/th][th]

Medium

[/th][th]

Far

[/th][th]

AP

[/th][/tr][tr][th]

MX63

[/th][td]

66.7

[/td][td]

43.0

[/td][td]

31.0

[/td][td]

1.5

[/td][/tr][tr][td colspan="5"]

[/td][/tr][tr][th colspan="5"]

Shotguns [i](Pellets x Damage per Pellet)[/i]

[/th][/tr][tr][th]

[/th][th]

Close

[/th][th]

Medium

[/th][th]

Far

[/th][th]

[/th][/tr][tr][th]

R880

[/th][td]

10 x 47.6

[/td][td]

10 x 24

[/td][td]

10 x 20

[/td][td]

0

[/td][/tr][tr][th]

Mosconi12C

[/th][td]

10 x 67.125

[/td][td]

10 x 42

[/td][td]

10 x 30

[/td][td]

0

[/td][/tr][tr][th]

FSA12

[/th][td]

8 x 34.125

[/td][td]

8 x 21

[/td][td]

8 x 13.72

[/td][td]

0

[/td][/tr][tr][th]

TAS12

[/th][td]

10 x 52

[/td][td]

10 x 22

[/td][td]

10 x 18

[/td][td]

0

[/td][/tr][tr][th]

M7P

[/th][td]

10 x 43.6

[/td][td]

10 x 22

[/td][td]

10 x 22

[/td][td]

0

[/td][/tr][tr][th]

Justicar

[/th][td]

8 x 49.125

[/td][td]

8 x 31

[/td][td]

8 x 22

[/td][td]

0

[/td][/tr][tr][td colspan="5"]

[/td][/tr][tr][th colspan="5"]

Pistols

[/th][/tr][tr][th]

[/th][th]

Close

[/th][th]

Medium

[/th][th]

Far

[/th][th]

AP

[/th][/tr][tr][th]

S40

[/th][td]

90.1

[/td][td]

56.0

[/td][td]

42.0

[/td][td]

1.6

[/td][/tr][tr][th]

Stryk7

[/th][td]

60.6

[/td][td]

30.0

[/td][td]

22.0

[/td][td]

1.8

[/td][/tr][tr][th]

S403

[/th][td]

66.0

[/td][td]

49.0

[/td][td]

38.0

[/td][td]

1.6

[/td][/tr][tr][th]

SPM11

[/th][td]

116.1

[/td][td]

80.0

[/td][td]

60.0

[/td][td]

2.1

[/td][/tr][tr][th]

PD5

[/th][td]

76.6

[/td][td]

39.0

[/td][td]

28.0

[/td][td]

1.3

[/td][/tr][tr][th]

T32

[/th][td]

49.3

[/td][td]

30.0

[/td][td]

22.0

[/td][td]

1.3

[/td][/tr][tr][th]

GV50

[/th][td]

137.0

[/td][td]

56.0

[/td][td]

42.0

[/td][td]

5

[/td][/tr][tr][th]

SE5

[/th][td]

100.6

[/td][td]

52.0

[/td][td]

37.0

[/td][td]

1.4

[/td][/tr][tr][td colspan="5"]

[/td][/tr][tr][th colspan="5"]

Revolvers

[/th][/tr][tr][th]

[/th][th]

Close

[/th][th]

Medium

[/th][th]

Far

[/th][th]

AP

[/th][/tr][tr][th]

Castigo44

[/th][td]

160.1

[/td][td]

102.0

[/td][td]

77.0

[/td][td]

2

[/td][/tr][tr][th]

Bison

[/th][td]

155.6

[/td][td]

81.0

[/td][td]

58.0

[/td][td]

4

[/td][/tr][tr][th]

Bullkick500

[/th][td]

212.0

[/td][td]

167.0

[/td][td]

130.0

[/td][td]

5

[/td][/tr][/table]

Favors

[p align="start"]The favor groups have been set to the following:[/p]
  • Rock the Cradle - Fear & Greed - Under the Surphaze - Touch the Sky

  • Road Rage - 99 Boxes - Cook Off - Boys in Blue - Party Powder

  • No Rest for the Wicked - Gold & Sharke - Syntax Error - First World Bank

  • Diamond District - Turbid Station - Dirty Ice - Houston Breakout - Delivery Charge - Shopping Spree

Smash & Grab

[p align="start"]These run on a different system from the normal favors, and are grouped as such:[/p]
  • Bank Withdrawal; Diamond District - No Rest for the Wicked - Dirty Ice - Touch the Sky

  • Search and Seizure; Party Powder - Boys in Blue - Cook Off - Road Rage

Gameplay

  • The dozer will now be stunnable when using the EMC jammer gadget combined with the skill 'Electrical interference'

  • The Quality AA setting no longer turns marksman scopes white when using ADS

  • Fixed an issue where smoke grenades using the 'Poisonous Gas' skill would treat cuffed guards as enemies instead of civilians and eventually kill them

  • The 'Bounty Hunter' skill can no longer be used to place down an infinite number of tools. Instead, each tool has its own placement limit; earlier placed tools get deleted as more are placed per player

  • Fixed a bug where the primary weapon wouldn't reload after doing various movements while swapping weapons

  • Fixed an issue where some glass cases wouldn't get destroyed by throwing knives

  • Fixed an issue where crew AI remained stuck in place after getting revived if downed during the Techie drone flash effect

  • Lowered ammo pick-up rates for all weapon types except SMGs

  • Laser beams have been improved in order to make them more reliable when playing with higher latency

  • Fixed an issue where all armor frames had the 2 seconds damage resistance when a plate breaks. The function is now exclusive for the 4 plate armor frame as intended

Skill Changes

  • Several skills were changed following the feedback in the skills survey (thanks for participating!) The exact changes are visible here in the [url="https://www.paydaythegame.com/news/payday3/2025/11/skills-survey-results/"][u]survey blog[/u][/url].

  • Fixed an issue where the 'Berserker' skill didn't give damage reduction for the 1 second after a reload was completed

  • The 'Bounty Hunter' skill now has Zappers, Naders, and Techies in the base version, and Cloakers and Dozers when Aced

  • The 'Human Resources' skill now allows throwables to ignore hostages (Base) and civilians (Aced)

UI

  • Defeating enemies using the skill 'Hidden Blade,' no longer adds damage dealt in the post-game statistics

  • Implemented performance improvements related to the techie glitch effect

Enemies

  • Adjusted enemy armor and health to normalize the experience following the release of skills 2.0. This change should make enemies feel more in-line with how they felt before the skills update

  • Normalized the experience of increasing or decreasing difficulty, making the jump in challenge less drastic

  • Increased damage scaling of crew-AI to ensure relevance following enemy adjustments

Feature

  • The Temporal Anti-Aliasing Upsampling (TAAU) graphical options now work as intended

Heist Changes

Touch the Sky

  • Replaced the wifi circles with a new puzzle

Known Issues

UI

  • The contact image and name during the briefing of Delivery Charge currently shows Butcher instead of Shade.

Shopping Spree

  • Enemies can sometimes spawn in inaccessible areas

  • Enemies can carry the loot bags away from the players, but don’t currently have a drop off point where they can “secure” them

  • Some specific small areas in the mall are tagged with an incorrect type of zone (public/private/secure)

  • When the main objective is Nobleman Lounge: Objective will not update properly if the office objective is skipped. Heist can still be finished, but no new objective will be given until the office is fully completed

  • When the main objective is the Corvo Gun Store, the blue keycard is inaccessible, preventing entry to the security office and the camera operator

Touch the Sky

  • The information in the tab menu still displays instructions for completing WiFi-circles, not the new puzzle.

Same as in 2.5

  • Using an old version of the “PD3 Logic Mod” by Narknon and HW12Dev will prevent the new skills from functioning properly. [i]There’s already an update to the mod, so downloading the latest version will prevent the issue[/i]

Logo for PAYDAY 3
Release:21.09.2023 Genre: Actionspiel Entwickler: StarBreeze Vertrieb: Deep Silver Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

PAYDAY 3: Peer-to-Peer Weekend Playtest
PAYDAY 3
26.03.26 10:00 Community Announcements
The Peer-to-Peer update is now live!
PAYDAY 3
23.03.26 10:25 Community Announcements
Paul is back with a Peer-2-Peer update!
PAYDAY 3
20.03.26 19:00 Community Announcements
PAYDAY 3: Update 3.3 Changelog
PAYDAY 3
17.03.26 11:15 Community Announcements
Mask Ideas Vote & Behind the Scenes with Andrej
PAYDAY 3
27.02.26 17:00 Community Announcements
PAYDAY 3: Update 3.2 Changelog
PAYDAY 3
26.02.26 11:06 Community Announcements
PAYDAY Player Survey – Win a $70 Amazon Voucher
PAYDAY 3
12.02.26 14:30 Community Announcements
PAYDAY 3: Blog Update #50 – Peer-to-Peer Playtest Retrospective
PAYDAY 3
06.02.26 14:00 Community Announcements
PAYDAY 3: Peer-to-Peer Open Playtest
PAYDAY 3
28.01.26 18:00 Community Announcements
PAYDAY 3: Blog Update #49 - The future of PAYDAY with Paul [Feb-Apr 2026]
PAYDAY 3
28.01.26 14:06 Community Announcements
PAYDAY 3: Update 3.1.1 Hotfix Changelog
PAYDAY 3
14.01.26 15:43 Community Announcements
PAYDAY 3: Update 3.1 Changelog - Shopping Spree Heist
PAYDAY 3
13.01.26 14:17 Community Announcements
PAYDAY Winter Sale Now On!
PAYDAY 3
18.12.25 18:30 Community Announcements
PAYDAY 3: Update 2.5 Changelog – Skills 2.0
PAYDAY 3
02.12.25 11:21 Community Announcements
PAYDAY 3: Blog Update #48 - Skills 2.0 Video & Survey Results
PAYDAY 3
20.11.25 14:21 Community Announcements
PAYDAY 3: Update 2.4
PAYDAY 3
11.11.25 10:33 Community Announcements
PAYDAY 3: Blog Update #47 - The future of PAYDAY with Paul
PAYDAY 3
07.11.25 14:00 Community Announcements
PAYDAY 3: Blog Update #46 - Updated Skill System Preview
PAYDAY 3
10.10.25 13:00 Community Announcements
PAYDAY 3 Vision Stream Recap – October 2
PAYDAY 3
03.10.25 14:11 Community Announcements
Second Year Anniversary Bundle Release & PAYDAY Franchise Sale
PAYDAY 3
25.09.25 17:08 Community Announcements
PAYDAY 3: Blog Update #45 – New Skill System Preview
PAYDAY 3
22.09.25 13:21 Community Announcements
PAYDAY 3: Update 2.2.1 - Delivery Charge Heist
PAYDAY 3
10.09.25 15:08 Community Announcements
PAYDAY 3: Delivery Charge Gameplay Trailer
PAYDAY 3
04.09.25 13:00 Community Announcements
PAYDAY 3: Blog Update #44 – Delivery Charge Design Interview
PAYDAY 3
14.08.25 14:00 Community Announcements
PAYDAY 3: Update 2.1.4 Hotfix Changelog
PAYDAY 3
14.07.25 08:09 Community Announcements
PAYDAY 3: Update 2.1.4 Hotfix Changelog
PAYDAY 3
03.07.25 09:06 Community Announcements
PAYDAY 3 Discounts for the Steam Summer Sale
PAYDAY 3
26.06.25 17:05 Community Announcements
PAYDAY 3: Update 2.1.4 Changelog – Smash & Grab
PAYDAY 3
25.06.25 09:16 Community Announcements
Smash & Grab Update Delayed
PAYDAY 3
18.06.25 07:45 Community Announcements
PAYDAY 3: Blog Update #43 – Onboarding
PAYDAY 3
13.06.25 13:00 Community Announcements
PAYDAY: Walking Down Memory Lane Livestream
PAYDAY 3
11.06.25 13:00 Community Announcements
PAYDAY 3: Update 2.1.3 Hotfix Changelog
PAYDAY 3
10.06.25 11:06 Community Announcements
PAYDAY 3: Update 2.1.2 Changelog - Party Powder Heist & Armor 2.0
PAYDAY 3
26.05.25 15:05 Community Announcements
PAYDAY 3: Blog Update #42 – Interview with Party Powder's Level Designer
PAYDAY 3
23.05.25 18:00 Community Announcements
PAYDAY 3: Blog Update #41 - OVERKILL Delivery Drone Preview
PAYDAY 3
15.05.25 13:00 Community Announcements
PAYDAY 3: Blog Update #40 - Armor 2.0 and Party Powder Heist Preview
PAYDAY 3
30.04.25 13:00 Community Announcements
PAYDAY 3 Spring Sale Promotion (Mar 13 to 20)
PAYDAY 3
14.03.25 16:17 Community Announcements
PAYDAY 3: Jacket Character Pack | OUT NOW
PAYDAY 3
03.02.25 16:45 Community Announcements
Jacket Character Pack Trailer + Dev Update #11
PAYDAY 3
31.01.25 08:43 Community Announcements
Don't Be A Hero (Mini-game)
PAYDAY 3
23.01.25 14:00 Community Announcements
PAYDAY 3: Swedish Smorgasbord Co-Op Bundle
PAYDAY 3
18.01.25 18:00 Community Announcements
PAYDAY 3: Blog Update #39 - God fortsättning!
PAYDAY 3
10.01.25 14:11 Community Announcements
PAYDAY 3: Blog Update #39 - Happy Holidays (+ Winter Sale)
PAYDAY 3
20.12.24 14:03 Community Announcements
PAYDAY 3 Winter Sale Promotion (Dec 19 to Jan 2)
PAYDAY 3
20.12.24 13:52 Community Announcements
PAYDAY 3: Blog Update #38 - The OVERSKILL System
PAYDAY 3
13.12.24 14:00 Community Announcements
PAYDAY 3: First World Bank | OUT NOW
PAYDAY 3
10.12.24 12:06 Community Announcements
PAYDAY 3: Blog Update #35 - Leaderboards (+ some updates)
PAYDAY 3
06.12.24 14:02 Community Announcements
PAYDAY 3: Blog Update #34 - First World Bank (+ Sale & Dev Update #10)
PAYDAY 3
29.11.24 14:01 Community Announcements
PAYDAY 3 Sale Promotion (Nov 27 to Dec 4)
PAYDAY 3
27.11.24 18:00 Community Announcements
PAYDAY 3: First World Bank | Teaser Trailer
PAYDAY 3
22.11.24 15:00 Community Announcements
PAYDAY 3: Anniversary Part 2 | OUT NOW + Y1 Edition Sale
PAYDAY 3
30.10.24 17:03 Community Announcements
PAYDAY 3: Blog Update #34 - Upcoming UI Revamp
PAYDAY 3
25.10.24 14:38 Community Announcements
PAYDAY 3: Anniversary Update: Part 2 date & info + AMA is now open!
PAYDAY 3
16.10.24 15:00 Community Announcements
PAYDAY 3: Blog Update - Stocked & Loaded Summary + Soundtrack Volume 2!
PAYDAY 3
05.10.24 19:47 Community Announcements
PAYDAY 3 - +50% Cash Weekend
PAYDAY 3
27.09.24 15:00 Community Announcements
PAYDAY 3: Blog Update - Modifiers
PAYDAY 3
20.09.24 15:17 Community Announcements
PAYDAY 3 Sale Promotion (Sep 16th to 23rd)
PAYDAY 3
17.09.24 13:44 Community Announcements
PAYDAY 3: Chapter 4 - Fear & Greed | OUT NOW
PAYDAY 3
16.09.24 17:46 Community Announcements
PAYDAY 3: Blog Update #29 - Armor 2.0
PAYDAY 3
13.09.24 13:01 Community Announcements
PAYDAY 3: Blog Update #28 - Fear & Greed Overview
PAYDAY 3
06.09.24 13:01 Community Announcements
PAYDAY 3: Chapter 4 - Fear & Greed | Date Announcement Trailer
PAYDAY 3
03.09.24 15:01 Community Announcements
PAYDAY 3: Blog Update #27 - Interview with Derek Ray (Houston) + Modifier Form
PAYDAY 3
30.08.24 13:01 Community Announcements
PAYDAY 3 - +50% Weapon XP Weekend
PAYDAY 3
30.08.24 08:00 Community Announcements
PAYDAY 3: Roadmap
PAYDAY 3
22.08.24 14:00 Community Announcements
PAYDAY 3: Chapter 3 - Houston Breakout | OUT NOW
PAYDAY 3
19.08.24 15:22 Community Announcements
PAYDAY 3: Chapter 3 - Houston Breakout | Weapon and Tailor Pack Trailers
PAYDAY 3
18.08.24 15:02 Community Announcements
PAYDAY 3: Blog Update #26 - Dev Update
PAYDAY 3
16.08.24 13:01 Community Announcements
PAYDAY 3: Chapter 3 - Houston Breakout | Teaser Trailer
PAYDAY 3
14.08.24 13:01 Community Announcements
PAYDAY 3: Dragan Files - Episode 2
PAYDAY 3
12.08.24 13:02 Community Announcements
PAYDAY 3 Sale Promotion (Aug 7th to Aug 16th)
PAYDAY 3
09.08.24 17:57 Community Announcements
PAYDAY 3: Blog Update #25 - Diamond District Showcase
PAYDAY 3
09.08.24 13:01 Community Announcements
PAYDAY 3: Free Heist - Diamond District | Teaser Trailer
PAYDAY 3
07.08.24 13:01 Community Announcements
Addressing the news from Blog #24
PAYDAY 3
05.08.24 18:26 Community Announcements
PAYDAY 3: Blog Update #24 - Ammo Funnel Changes
PAYDAY 3
02.08.24 13:02 Community Announcements
Compensation Items Update
PAYDAY 3
31.07.24 15:03 Community Announcements
PAYDAY 3 - Modifier Rotation
PAYDAY 3
27.07.24 12:00 Community Announcements
PAYDAY 3: Blog Update #23 - Mask Mania & Music
PAYDAY 3
26.07.24 13:02 Community Announcements
PAYDAY 3 Almir Mask Twitch Drop
PAYDAY 3
24.07.24 13:00 Community Announcements
PAYDAY 3: Update 1.2.1
PAYDAY 3
22.07.24 13:30 Community Announcements
PAYDAY 3: Original Soundtrack Available Now
PAYDAY 3
19.07.24 16:42 Community Announcements
PAYDAY 3: Blog Update #22 - Consumables
PAYDAY 3
19.07.24 13:03 Community Announcements
Mask Mania Event!
PAYDAY 3
16.07.24 16:00 Community Announcements
PAYDAY 3: Blog Update #21 - Mask Mania
PAYDAY 3
12.07.24 13:03 Community Announcements
PAYDAY 3: Blog Update #20 - Trip Laser
PAYDAY 3
05.07.24 13:37 Community Announcements
PAYDAY 3: Boys in Blue is out now!
PAYDAY 3
27.06.24 22:10 Community Announcements
PAYDAY 3: Blog Update #18 - Get Lucky
PAYDAY 3
21.06.24 13:03 Community Announcements
PAYDAY 3: Blog Update #17 - DLC Pricing & Compensations
PAYDAY 3
14.06.24 13:06 Community Announcements
Bonus Blog: Server Instrastructure Testing Notice
PAYDAY 3
13.06.24 10:05 Community Announcements
PAYDAY Community Day & Double Cash Weekend
PAYDAY 3
07.06.24 12:00 Community Announcements
PAYDAY 3: Blog Update 15
PAYDAY 3
31.05.24 15:08 Community Announcements
PAYDAY 3: Update 1.1.4
PAYDAY 3
29.05.24 11:20 Community Announcements
PAYDAY 3: Medic Bag Blog Update #14
PAYDAY 3
24.05.24 13:02 Community Announcements
PAYDAY 3: Medic Bag Blog Update #13
PAYDAY 3
17.05.24 13:05 Community Announcements
PAYDAY 3: Medic Bag Blog Update #12
PAYDAY 3
10.05.24 14:12 Community Announcements
PAYDAY 3: Medic Bag Blog Update #11
PAYDAY 3
03.05.24 13:12 Community Announcements
PAYDAY Community Day & Double Weapon XP Weekend
PAYDAY 3
02.05.24 18:00 Community Announcements
PAYDAY 3: Patch 1.1.3 Changelog
PAYDAY 3
30.04.24 11:13 Community Announcements
PAYDAY 3: Blog Update #10
PAYDAY 3
26.04.24 13:00 Community Announcements
PAYDAY 3: Medic Bag Blog Update #9
PAYDAY 3
19.04.24 14:20 Community Announcements
PAYDAY 3: Blog Update #8
PAYDAY 3
12.04.24 13:00 Community Announcements
PAYDAY 3: Medic Bag Blog Update #7
PAYDAY 3
05.04.24 13:05 Community Announcements
PAYDAY 3: Patch 1.1.2 Changelog
PAYDAY 3
27.03.24 16:07 Community Announcements
PAYDAY 3: Medic Bag Blog Update #5
PAYDAY 3
22.03.24 15:08 Community Announcements
PAYDAY 3: Medic Bag Blog Update #4
PAYDAY 3
15.03.24 14:11 Community Announcements
PAYDAY 3: Operation Medic Bag: Initial Focus
PAYDAY 3
08.03.24 14:33 Community Announcements
PAYDAY 3: Medic Bag Blog Update #2
PAYDAY 3
01.03.24 15:40 Community Announcements
PAYDAY 3: Patch 1.1.1 Changelog
PAYDAY 3
29.02.24 13:34 Community Announcements
PAYDAY 3: Medic Bag Blog Update #1
PAYDAY 3
23.02.24 15:06 Community Announcements
PAYDAY 3: Operation Medic Bag Blog Post
PAYDAY 3
15.02.24 16:01 Community Announcements
PAYDAY 3: Our Plans Going Forward
PAYDAY 3
17.01.24 16:38 Community Announcements
PAYDAY 3: Upcoming c-stack cost changes
PAYDAY 3
15.12.23 15:02 Community Announcements
PAYDAY 3: Update 1.1.0 - Syntax Error
PAYDAY 3
12.12.23 18:09 Community Announcements
PAYDAY 3: Dev Updates
PAYDAY 3
04.12.23 16:00 Community Announcements
PAYDAY 3: Update 1.0.2
PAYDAY 3
30.11.23 14:39 Community Announcements
PAYDAY 3: Update 1.0.1 Changelog
PAYDAY 3
02.11.23 15:54 Community Announcements
PAYDAY 3: Server downtime today
PAYDAY 3
02.11.23 09:33 Community Announcements