⚠️ Known Issues
- We have had multiple reports of users who have had their custom masks revert to the default Dallas mask, and this appears to be related to a mod/modloader issue. If you experience such issues, please remove all mods and modloaders from your PAYDAY 3 install folder, and try again.
ːpd3ː Paid Content - Party Powder Heist
[url=https://store.steampowered.com/app/3679630/]
[/url]
[url=https://youtu.be/oCZLqubxN7g]Watch Gameplay Trailer on YouTube[/url]
[b]Corrupt cops working for the Mob are raiding one of Shayu’s warehouses, and the Gang needs to get down there and secure her stuff.[/b]
- Open-ended heist: complete objectives in any order
- Multiple entry points and access to three different warehouses with randomized doors
- Cook meth for additional loot
- Play either stealth or loud
ːpd3ː Free Content
ːwolfpd3ː New FREE Weapon - Justicar Secondary
A clear fan favorite from PAYDAY 2 returns in PAYDAY 3 under a new name: [b]"Justicar"[/b]
ːdallaspd3ː Feature Revamp - Armor 2.0

- A customizable armor system, allowing players to mix and match chunk types to suit their playstyle. Whether they prefer the PAYDAY 2, PAYDAY 3 or both games' approach to armor
- Adds flexibility and depth, supporting a wider variety of playstyles
ːchainspd3ː Feature Improvement – OVERKILL Weapon Delivery

- Previously, OVERKILL weapons were delivered to pre-defined locations via helicopter.
- With this update, weapons arrive at the player’s location via a drone, making them more accessible, which is great now that the OVERSKILL system is live
ːpearlpd3ː Twitch Drops
[url=https://t.paydaythegame.com/c/z2el33]
[/url]
[b]A brand new set of Apocalypse themed Drops are available, and you can earn them by watching PAYDAY 3 Streams on Twitch![/b]
Tune into your favorite streamers and unlock cosmetic drops for yourself, or let your viewers earn drops as [i]you[/i] heist!
[b]The Twitch Drop Campaign will begin at 7pm CEST![/b]
[url=https://t.paydaythegame.com/c/z2el33] Read More about Twitch Drops[/url]
[hr][/hr]Party Powder Official Merch
[url=https://merch.starbreeze.com]
[/url]
We've refreshed our Merch Store with brand new Party Powder themed apparel!
[url=https://merch.starbreeze.com]Visit the Starbreeze Merch Store[/url]
[hr][/hr]Balance
- Increased AI Crew health to 170% of baseline
- Increased armor on the shield visor, hardness 1.5 > 1.75 and Armor 250 -> 450
- Increased Shield AI armor hardness from 2 -> 2.5
- Increased Zapper and Grenadier armor hardness from 1.5 -> 2.0
- Reduced flinch animation probability for Zapper, Nader, and Shields on Very Hard and OVERKILL
- Doubled crew AI damage on all difficulties
- Increased charges on AI dropped ammo, health, and armor deployables from 2 to 4
- Lowered the amount of ammo players get from enemy ammo drops on Very Hard (70%) and OVERKILL (50%)
- Increased sentry turret armor penetration
- Increased max heat bonus from Engineer - 'Engineer' ACED from 30% to 50%
- Increased max enemy cap by 5-15 when depending on heist size and player count.
- Increased special unit spawns on Very Hard and OVERKILL difficulties.
- There are more specials spawning across all heists
- Lowered enemy sniper aim time on Very Hard and Overkill difficulty.
- Lowered enemy Sniper damage on OVK from 400 to 300
- Lowered ammo when leaving custody on Very Hard and OVERKILL difficulties.
- Increased health, armor, and throwables on respawn across Normal, Hard, and Very Hard.
- Lowered the amount of OVK meter needed for the Sociopath.
- Lowered damage interval on OVK difficulty (leads to more damage)
- Increased the Dozer's health from 200 to 500
Gameplay
- Increased the brightness of the screen effect when using Jacket’s baseball bat
- Fixed an issue where small vault doors would collide with the player, causing them to get stuck
- Container doors and medium vault doors no longer get stuck if opened while holding the Sociopath bat
- Fixed an issue where using the weapon fire button during melee animation caused desynced shots
- Fixed an issue where using Mower's Ammo Replenish and Ammo Funnel caused it to not consume Edge correctly on Gunslinger's Finisher.
- Fixed an issue where, if a camera detects a corpse and got hacked with ECM, its detection bar would still go up after the ECM effect ended and the body was out of sight
- Fixed an exploit where the Sociopath could be equipped indefinitely
- Increased hit box height for light/heavy SWAT from 50/75 cm to 90/90 cm so that the crouched AI is easier to hit with a Sociopath bat
- Fixed an issue where the safecracking mini-game was still active while the game was paused
- Fixed an issue where installed mods on a destroyed weapon would appear on a fresh one from the vendors
- Updated the deployment logic for sentries, making them simpler to deploy on uneven surfaces
- Improved pick-up hitbox of some small interaction objects like keycards or QR phones
- Tools placed on security cameras, or other larger props, can now more easily be picked back up
- New accounts now start with an equipped silencer on the S40 pistol
Feature
- Added rotating preview of mask, weapon, and armor in the vendor menu
- Added animation to the player model when inspecting cosmetics through vendors
Skill Changes
- ‘Fortitude - Pain Asymbolia’ skill now gives a 40% reduction instead of 10%
- Fixed an issue where the 'Gunslinger' - Locked and Loaded skill wouldn't trigger when the ammo reserve was full
- Fixed an issue where 'Interceptor - Signal Block' skill wouldn't work on the street cops
- Assassins Mettle changed to 5/30 health below 75% to 5/10 health below 50% [list]
- [b]To:[/b] If you have one armor plate or less, killing a marked enemy with a suppressed weapon will heal you for 5 health, or 30 health if you are also below 75% of your maximum health. If you are already at max health, you will receive adrenaline.
- [b]From:[/b] If you have one armor chunk or less, killing a marked enemy with a suppressed weapon will heal you for 5 health, or 10 health if you are also below 50% of your max health. If you are already at max health, you will receive adrenaline.
Art
- Prevented loose cash loot from displaying shadows on the surface from which they were taken
- Fixed so that tools fall if they're on a glass surface that gets destroyed
- Visual improvements to volumetric fog light scattering
- Swapped icons on spray can patterns "Weird Sky" and "Steel Sky"
- Fixed an issue where the Blyspruta MX63 ammo belt would disappear when inspected from certain angles in the main menu
- Fixed issue where oxygen tank would reappear on a thermal lance if taken out before the timer for burning reaches 0
- The 'Crackhead' mask had an unused pattern tab that has now been removed
- Fixed Mosconi 12 sticker placement
UI
- Improved UI navigation in the Loadout menu when using controllers and keyboard arrow keys
- Prevented text from being cut off on the police captain's PC screen in Spanish, Portuguese, and German
- The server browser now updates when the player fails to join a selected game
- Fixed a bug that caused finished lobbies or ended games to appear in the server browser
- Added descriptions to "Upscaling mode" in the options menu
- Fixed incorrect player status in the social menu in some cases
- Fixed an issue where the selected character wouldn't update correctly in the Character Selection screen
- Added secondary/primary weapons tags in vendors
- The "Invite to Party” button now changes to “View Party” when the party is full
- Fixed an issue with visually corrupted masks
- Mask Of The Week comes with a mask slot now
- Improved UI backwards navigation in the Loadout/Vendors menu allowing you to more easily go "back" one menu
- Fixed having to press the weapon switch button twice to swapping weapons while using controller
- Changing outfits in the main menu after completing a heist will now update the visuals for other players
Audio
- Updated the audio on the Thermal Lance bolt interactions to improve sync
- Fixed camera and battering ram audio bug
- Fixed a bug where the cooking audio would keep playing when the meth lab explodes
Technical Changes
- Fixed a bug that occurred while trying to play the game with the same Nebula account on different platforms at the same time
- Improved game loading time on Xbox Series S
- Show "Join Game" button in native overlay for "Friends Only" game sessions
- Fixed "Remove friend" action when using Epic Games Store. It was opening an external web browser to display the user profile. It now shows native Friends UI instead
- Fixed server crash that occurred when restarting a level while in a party
- Steam, EGS, and Windows Store players can't play together anymore with crossplay settings disabled
- Improved usage of memory to reduce loading times when failing to join a game that got full before the user got into the lobby
- Cancelling matchmaking while viewing the game mode screen no longer causes the QP/Solo/Tutorial options to become inaccessible
- Player parties no longer disband when heists are restarted
- Players trying to play the tutorials while the PS5 installation is still ongoing are no longer stuck in spectator mode
- Revoking the Jacket DLC (refunding it,) now also removes the Sociopath bat from the loadout, if previously equipped
- Prevented a crash caused by the player going into custody with the Mamba OVERKILL weapon in hand, while having an unexploded grenade in play.
- The game no longer crashes if a host player rejoins their own ongoing game, and then quits during the 'getting ready' screen, if the players have voted to restart
- Prevented a crash caused when dropping into a game where the players were spinning the barrel on the Arges OVERKILL Weapon
Heist Changes
Gold & Sharke
- Fixed hitbox of vault camera on "Gold & Sharke Bank"
99 Boxes
- Removed blue security card that could be obtained using mods
Road Rage
- Player no longer slides with the fence while opening it
Boys in Blue
- Fixed interceptor overskill not functioning as expected on this level
Turbid Station
- Fixed an issue where the PC timer wouldn't restart after going down to zero
Houston Breakout
- Fixed pillars and glass destruction audio in the rotunda
Fear & Greed
- Fixed drone spawn point on the roof
First World Bank
- Fixed an issue where the additional loot gate couldn't be opened if the level switched to loud during gate lockpicking
- Fixed an issue where police could pick up bagged money through the closed vault doors
Diamond District
- Fixed an issue where a random loot bag would sometimes get destroyed, causing the heist to have less loot than intended
