Gameplay Fixes:
- Cafe now gives random supports just as written.
- Cafe doesn’t give a Support if there are no houses available in hand anymore.
- Cafe doesn’t destroy one additional house on hand while the house number in hand is odd.
- Leader’s Seal is fixed, now it works as intended.
- Factories no longer wait one more cooldown cycle to count as drained after giving all buildings now.
- The different islands in Farland won’t cause slight height differences anymore.
- Jackpot population is now shown correctly.
- Toy Store now gives the correct amount of buildings.
- You can no longer interact with the blueprint menu while there is an unresulted game.
Clarity & Quality of Life Changes:
- All UI’s have been scaled down.
- You can open multiple in-game information menus now.
- Factoling counter in the factory info tab has been fixed. Also the building counters also update based on your number of factolings now.
- Now unlocked buildings refresh faster in the book. So you don’t see your buildings still looking locked even after you’ve unlocked them.
- Selections are confirmed when you let go of the mouse button now. So if you select the wrong choice you can just drag your mouse to a blank space without letting the button go and the selection will be canceled.
- Factory menu will now warn you with colors if there aren’t many house and action buildings left in your factories.
- Economical crisis has a caution UI just like the happiness now showing you how many buildings you have left when the count drops low.
- In game factory menu icons are updated.
- You can see which arch unlocks which seal in the blueprint menu even after you’ve unlocked them.
- Mausoleum model is changed.
- Water tanks now modularly combine when placed on top of each other.
- Tutorial text backgrounds are changed to make the text more readable.
- Game will ask you for confirmation when you try to quit.
- Currency logos are added in the blueprint.
- A little surprise awaits you in the book when no results are found based on the filters.
Book Changes:
- Now you can also check which buildings are locked from the keywords page.
- Now you can click to the building icons from the keywords page to go to that building’s page.
- Island page roadmaps are all color coded and will show how many buildings will be given when the player reaches that milestone now.
- A new building arch filter has been added.
Bug Fixes:
- A visual bug which happens when you unlock a building and right click it at the same time is fixed.
- Equipped seals’ infoboxes don't go out of screen bounds anymore.
- Freeze Day Cycle setting bugs have been fixed.
- The caution UI will no longer come up in the first round of the game if the last game is resulted with a loss.
- Roadmaps no longer trigger once more after a game is continued.
- Camera doesn’t drag differently based on FPS anymore.
- Happiness menu face icon is now relevant to what’s happening.
- Caution counter no longer continues from where it is left off when happiness drops below the threshold multiple times.
- Overall save fixes.
- Founder’s Seal’s level 5 description is added.
- Fixed the bug where factories without any buildings not being considered as drained and preventing the game from ending.
- Fixed the bug in which some texts still stay after you go to another building within the book via a link.
