This update will include important things like a lot of optimization fixes, bug fixes and quality of life changes. But please keep in mind that we are keeping new gameplay content for the 1.0 release.
Also, we will talk about 1.0 in our next State of The Game post. So make sure to tune in for it. It’s not that far away.
First Off:
Optimization is greatly improved all around the game. There are still a couple of things we want to improve more but even currently you should feel the difference a lot.
Gameplay Fixes & Changes:
- Scrap rewards are increased.
- Factories not giving enough buildings problem is fixed.
- Watchmaker added back into the game.
- Factory warnings don't come up every second anymore.
- Support factory is reworked so it can give the same amount of support whenever you play it.
Clarity & Quality of Life Changes:
- A new UI added for you to check special building countdowns in-game.
- UI is reworked here and there.
- A couple missing translations for languages other than English are added.
- Night time color scheme is changed for better readability.
- You can load saved games smoother now.
- In-Game menus are active while making a selection now.
- Factories have a more clear description.
- Blueprint doesn’t automatically open after a game now.
- You can right click on a building in the blueprint to open that building’s page.
- You can right click to the roadmap in a game to open that island’s page.
- Steam roadmap is updated, we only have 1.0 on our sights now. (Other than more fixes.)
- FMOD is updated. (Which is important for the game’s sound.)
- Now you can see how leveling up effects that special building’s effect in description.
- In-game roadmap is color coded now, just like the book.
Bug Fixes:
- Important bugs like buildings flying after an explosion and buildings being stuck red are fixed.
- UI getting bugged after a reroll is fixed.
- Factories waiting 1 more cooldown after draining bug is fixed.
- Blueprint arc showcase effect bug is fixed.
- Linked words no longer stay on screen after getting clicked on.
- Starting a new game after an economical crisis no longer ends the new game at the start.
- You can no longer get 2 action factories from a jail selection by spamming.
- Sandbox getting hard locked after playing a jail is fixed.
- Mission UIs don’t intertwine anymore.
- Economical crisis countdown is fixed.
- Gas Tanks now in fact explode just like how they should.
What about these?
- 1.0: You might hear more about this at the start of the summer.
- Any new game content?: Sadly, no. We are keeping the good stuff for the -not so far away- 1.0 release.
- Undo Button: Even though we can not make an undo button since what can happen with a building is too complex, we still have an idea which might help you adjust your misclicked buildings.
- Island Mission Problem: We know there is a problem with them but it is really hard to recreate it. So whenever you encounter a bug please report in game using F8 and then write your report code here so we can try to find the cause together. We will update the game as soon as we fix it.
- Save Problems?: Again, hard to recreate. We fixed those bugs we could find but there still might be problems loading up not finished games. We promise to fix these problems for the 1.0. But in the meantime if you encounter a problem please contact us via Discord. Also, keep in mind to exit the game after a new turn has begun and the save icon appears -and then disappears- to ensure the least amount of problems.