Here comes version 1.0.4!
Quite a lot of features in this update, mainly the long-requested global production screen, and a much better visualization of the map’s elevation, which should greatly help with water management.
There’s also a revamped city expansion algorithm, automatic recomputing of train lines, a button to upgrade all selected depots at once, and another to instantly create the maximum number of trains a line can handle before becoming saturated.
It should be the last update for some time, as we’ve now cleared all the tasks we had planned (and many more we have added thanks to your feedbacks).
However, we still have big ideas for the game, that would change the game a lot. No announcement yet, but the design document is nearly done, and we’re about to run some tests on a few new features we have in mind...
Join the [url="https://discord.com/invite/EGZuBNXGdt"]Discord [/url]to stay updated on development progress or to discuss the game. No spam, members are usually pinged only once every few years, for a new Early Access launch or a release.
Same for the mailing list : [url="https://mailchi.mp/4f96adb7ac89/gaddy-games"]https://mailchi.mp/4f96adb7ac89/gaddy-games[/url]
[img src="https://clan.akamai.steamstatic.com/images/43157461/cbb09bce3674af03a5be564002a3ff8389ae89a3.png"][/img]
Plan B - v1.0.4 build 1237
[b]Improvements:[/b]
- New global production screen (cf. new bottom-left button)
- Enhanced view: elevation lines every 20 m
- Selection stats: display current values for city supply/waste stats, with color coding
- New city expansion algorithm: never jump over a road/building if there are free slots. Can jump over a river occasionally. If no free slot, try to jump 1 hex, then 2, etc.
- Recompute all trains after building or destroying a rail, to try to find a better path (same for trucks)
- Depots: mass upgrade button (when multi-selected)
- Multi-selection improvements: add message “x items deleted”, drag stops, fix rotation of rail/road directions, open depot panel with E
- Added a “MAX: x” button on train lines to instantly set the max number of vehicles. Better calculation of the saturated vehicle number
- Item choice for transport lines: highlight items in range
- New modding functionalities (functions called after world generation and on each frame, new doc, default mod updated, initial vehicle count)
- Camera history now saves the zoom level
[b]Balance:[/b]
- Double-click on a selection selects only depots/factories of the same item/recipe
- Farms: see the range of other farms when building. Fixed underground links
[b]Bug fixes:[/b]
- Fixed various errors & freezes with copy-paste, drag & drop, and undo/redo, plus some improvements
- Fixed rails not refreshed after terrain elevation changes
- Fixed polar bears not on ice
- Prevent water achievement in creative mode
- Stops unloading: fixed depot order and improved performance
- Fixed achievement population stats (now shows global population instead of city population)
- Escape closes Info panel
- Fixed Info page not starting at page 0 after a new game, or not resetting after closing/reopening the panel
- Fixed rare cases of space-lift being built in areas very difficult to reach due to water level
- Do not (hidden spoil) at population condition if level 23 dialog has not yet happened
- Fixed bug with dead buildings when city size decreases
- Fixed bug with rectangle selection during missile animation
- Fixed bug with corrupted city tiles
[b]Minor:[/b]
- Updated localization to/from Crowdin
- Spawn buildings slightly higher on steep slopes
- UI scale can now be set down to 50%
- Improved train info page image
- Rail building: do not close the item when cancelling a placement
- Dump removed from selection when copy-pasting
