- [p]New Hero: Maco, a menace and a healer![/p][/*]
- [p]New Year, better Nitro![/p][/*]
- [p]AFK VP loss mitigation[/p][/*]
- [p]Party Boost XP[/p][/*]
- [p]Community Voted Fixes[/p][/*]
- [p]Forever Hero Pack[/p][/*]
- [p]New skins[/p][/*]
- [p]And more![/p][/*]
[/p]
New Hero: Maco, the adorable menace
[p align="start"]Predecessor Heroes can be many things: a special figure to their people, vigilantes who uphold justice, or warriors who have chosen the wrong path… Maco is none of them.[/p][p align="start"]It’s fair to say Maco is the hero of his own story. Like many of his kind - the Critterkin, inhabitants of Velrune’s forests and subterranean burrows - he loves to sleep, snack, and collect shiny things.[/p][p align="start"]As part of his duties, Maco was assigned to guard a shift so the rest of his family could sleep in peace. But his irresistible urge to try on the royal crown - the shiniest of objects - sent everything tumbling: the precious stones were lost, and the fear of a royal telling-off has now launched Maco on a grand quest to find replacement jewels. You can learn more about his story here.[/p][p align="start"]And that’s where we meet him: our new Support Hero, ready to heal you on the battlefield - and perhaps your soul, a little bit too.[/p]Stats
- [p]Health: 675 (+113 per Level)[/p][/*]
- [p]Health Regen: 1.5 (+0.2 per Level)[/p][/*]
- [p]Mana: 400 (+38 per level)[/p][/*]
- [p]Mana Regen: 2 (+0.12 per level)[/p][/*]
- [p]Attack Speed: 120 (+1.4 per Level)[/p][/*]
- [p]Physical Armor: 22 (+4.3 per Level)[/p][/*]
- [p]Magical Armor: 27 (+0.95 per Level)[/p][/*]
- [p]Physical Power: 57 (+3.9 per Level)[/p][/*]
- [p]Movement Speed: 665[/p][/*]
- [p]BAT: 1.2[/p][/*]
Abilities
[p]Mach Speed! \[Passive][/p][p align="start"]As Maco moves, he gains stacks of Movement Speed up to 15% (+0.75% per level).[/p][p align="start"]When Maco reaches 25 stacks, he gains Mach Speed, which grants him Slow Immunity.[/p][p align="start"]After taking Damage from Enemy Heroes or standing still, he retains all buffs for 3s before they are removed.[/p][p]Ta-Da! \[Basic Attack][/p][p align="start"]Ranged basic attack dealing 57 (+55% Physical Power) physical damage.[/p][p align="start"]Additionally, Maco gains a stack each time he successfully Basic Attacks an Enemy, up to a max of 4. At max stacks, Maco’s next ability’s Cooldown is reduced by 1s and all stacks are removed.[/p][p][/p][p]Maco Gift! \[Primary][/p][p align="start"]CD: 7s[/p][p align="start"]Cost: 50/75/100/125/150 Health[/p][p align="start"]Active: Maco lobs a gemstone that hurts or heals depending on the Target hit.[/p][p align="start"]If Maco hits an Ally, they are Healed for 50/70/80/110/130 (+35% Magical Power) Health in addition to 1/1.5/2/2.5/3% of their Max Health. Allies also gain 10/12/14/16/18% (+3% Magical Power) Movement Speed for 3s.[/p][p align="start"]If Maco hits an Enemy, they take 75/110/145/180/215 (+50% Magical Power) magical damage.[/p][p align="start"]Maco cannot hit himself with this ability.[/p][p align="start"]Passive: Hitting either Allied or Enemy Heroes with any ability Heals you for 20/30/40/50/60 (+2% Magical Power) (+0.3% Max Health) Health.[/p][p align="start"]Using this ability costs Health instead of Mana.[/p][p]Maco Fly! \[Secondary][/p][p align="start"]CD: 16/15.25/14.5/13.75/13s[/p][p align="start"]Cost: 80/85/90/95/100[/p][p align="start"]Maco leaps high into the air before slamming back down to the ground with his gemstone, dealing 80/110/140/170/200 (+85% Magical Power) magical damage to Enemies and Slowing them by 25% (+3% Magical Power) for 1.5s.[/p][p align="start"]If Maco hits an Enemy Hero, he gains a 80/135/190/245/300 (+40% Magical Power) (+7.5% Max Health) Health Shield for 4.5s.[/p][p align="start"]After landing, Maco dashes slightly in the direction he is currently moving.[/p][p]
Maco Sparkle! \[Alternate][/p][p align="start"]CD: 13/12.5/12/11.5/11s[/p][p align="start"]Cost: 70/75/80/85/90[/p][p align="start"]Maco throws a slow-moving gemstone that explodes at its max range, or when detonated early by reactivating the ability.[/p][p align="start"]When the gemstone explodes, it deals 70/95/120/145/170 (+45% Magical Power) magical damage and Stuns Enemies for 0.5s.[/p][p align="start"]Stun Duration increases up to 1.1/1.15/1.2/1.25/1.3s based on distance.[/p][p][/p][p]Maco Strike! \[Ultimate][/p][p align="start"]CD: 115/95/75s[/p][p align="start"]Cost: 150[/p][p align="start"]Maco charges up his gemstone for up to 1s, increasing the range it travels.[/p][p align="start"]When Maco releases the charged gemstone, it barrels forward along the ground, dealing 80/130/180 (+40% Magical Power) magical damage and Pushing and Stunning all Enemies it hits along with it.[/p][p align="start"]At the gemstone’s max range, it explodes, dealing 120/195/270 (+70% Magical Power) magical damage and Stunning all Enemies hit for 1s.[/p]
Augments
Zitat:
[p]Longshot:
- Related Ability: Alternate
- Type: Ability Damage
- Effect: Maco Sparkle’s damage scales linearly based on how far it travels from 100% to 200% damage.[/p]
- Related Ability: Alternate
- Type: Ability Damage
- Effect: Maco Sparkle’s damage scales linearly based on how far it travels from 100% to 200% damage.[/p]
Zitat:
[p]Shatterbloom
- Related Ability: Ultimate
- Type: Healing
- Effect: Maco Strike creates a Healing field at the explosion location that Heals 15/25/35 (+4% Magical Power) every 0.25s for 5s.[/p]
- Related Ability: Ultimate
- Type: Healing
- Effect: Maco Strike creates a Healing field at the explosion location that Heals 15/25/35 (+4% Magical Power) every 0.25s for 5s.[/p]
Zitat:
[p]Ferocious Flight
- Related Ability: Secondary
- Type: Shielding
- Effect: For each Enemy hit by Maco Fly, Maco gains 40/60/80/100/120 (+12.5% Magical Power) (+1.5% Max Health) additional Shielding and the ability’s Cooldown is reduced by 1s. This effect also occurs on non-Heroes but is reduced by 80%.[/p]
- Related Ability: Secondary
- Type: Shielding
- Effect: For each Enemy hit by Maco Fly, Maco gains 40/60/80/100/120 (+12.5% Magical Power) (+1.5% Max Health) additional Shielding and the ability’s Cooldown is reduced by 1s. This effect also occurs on non-Heroes but is reduced by 80%.[/p]
Have your say - Results
[p align="start"]When we decided to dedicate V1.11 to small fixes with a big impact, we knew we didn’t just want to rely on our internal view of the game’s most-needed improvements - we wanted to involve you, our community, as well![/p][p align="start"]During a 10-day period in early November, you were able to submit issues in a dedicated Discord channel, where others could upvote or downvote each entry.[/p][p align="start"]We’ve compiled, analysed, and reviewed all the feedback, and assessed what we could squeeze into 1.11, considering the resources available - especially with the holiday season approaching. Additionally, we wanted to ensure that the proposed changes aligned with our goal of prioritizing adjustments with a big impact.[/p][p align="start"]This entire process has given us valuable insights into which Quality of Life changes are important to you. We’ve prepared a list of what we’ll be addressing in V1.11, as well as the things that we are aiming to ship in future releases later in 2026 and beyond.[/p]Feedback We’ll Be Acting On in V1.11
[p]Adjustment of Tower Hitboxes[/p][p align="start"]We heard the feedback that the hitboxes of towers don’t align properly with their actual shape. We’ll be adjusting this in V1.11 to improve aiming precision and fairness while engaging with the towers.[/p][p]Show Who Killed Fangtooth/Orb Prime[/p][p align="start"]A popular request that’s quick enough to implement - notifications for Fangtooth and Orb Prime will now include the name of the player who dealt the fatal blow. We’ll also let you know if the objective was stolen… just in case that information comes in handy for any revenge plans.[/p][p]Ranked Changes[/p][p align="start"]Ranked is another part of the game that’s highly dynamic and frequently evolving, and it received its fair share of requests. We want to let you know that several of your requested changes to Ranked are being implemented in V1.11! You can find the exact breakdown of changes in the Ranked section.[/p][p]Play Any Hero in Practice[/p][p align="start"]Starting in V1.11, you will be able to play any Hero in Practice mode, without needing to purchase them first![/p][p align="start"]This change will hopefully allow you to find Hero fitting your playstyle more easily, test them more thoroughly and allow you to make better informed decisions before spending Amber or Platinum on them.[/p][p]Social Screen Improvements[/p][p align="start"]We’re adding more at-a-glance information about your Predecessor friends! When you select a friend in the Friends List, you’ll see their level, rank, and VP displayed at the top of the options menu (where you can mute/unmute, remove friend, etc.).[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/34481624/78722bd7f3105dbf994386ec1579f4ff37106187.png"][/img][/p][p][/p][p]The Ultimate Hero Pack: Every Hero, Now and Forever[/p][p align="start"]One of the most commonly requested features, especially for new players is the option to buy all of our Heroes in one go.[/p][p align="start"]We’re delighted to announce that we’re launching our Ultimate Hero Pack on the 21st of January, which instantly grants you access to our entire roster of currently available Heroes, plus every single new Hero we release in the future, at no additional cost.[/p][p align="start"]The bundle will launch with a 33% discount for $19.99 for the first 2 weeks until the 4th of February then returning to $29.99. The discount is only available on Steam, Epic and PSN stores due to platform restrictions.[/p][p align="start"]What’s included:[/p]- [p]Instant Access: Every currently playable Hero is unlocked immediately.[/p][/*]
- [p]Lifetime Value: All future Heroes are automatically added to your collection at release.[/p][/*]
- [p]Amber Refunds: Get an Amber refund for every Hero you already unlocked.[/p][/*]
Priorities For Us To Address In Future Updates
[p align="start"]We received many excellent suggestions for new Quality of Life features, but some of them fall outside the scope of what we could realistically achieve in time for V1.11.[/p][p align="start"]The following is a list of features we’re hoping to bring to the game at a later date - they are not included in V1.11.[/p][p][/p][p]Stability Improvements[/p][p align="start"]We have some major performance and stability fixes coming to the game (including quite a few for the PlayStation version - watch this space). They still need a bit more work before they’re ready to ship, but you can expect them soon - over the next few weeks.[/p][p]Daily and Weekly Challenges[/p][p align="start"]You’ve asked for challenges to give you goals to work towards, and we get it! In fact, we’ve done a lot of groundwork for this feature already, but it still requires some additional time before we can consider it ready. However, now that we know just how much you’re looking forward to this feature, we’re hopeful it won’t be long before we’re able to introduce it to Predecessor.
[/p][p]Different Crosshairs for Different Heroes[/p][p align="start"]Another highly requested feature, particularly for Heroes like Revenant, Murdock, and Bayle. While it’s a great idea, it unfortunately didn’t fit within the scope of this update. Fear not, this request will very much stay on our minds for the future!
[/p][p]Post-Match & Replay Build Visibility[/p][p align="start"]Many of you upvoted the suggestions that pertained to the end of the match screen and replays - and one of the most popular ones asked for the ability to view player builds at the end of a match, while watching replays. We fully agree that this would improve the end of a match experience and would help learning experience. We are currently discussing the whole end of match experience because we think we can make several improvements there, and this will likely be part of that future work.
[/p][p]Hero Customization Page[/p][p align="start"]A popular suggestion to create a hero customization tab in the main menu, where players could adjust keybinds, cosmetics, and builds. This is an excellent idea, and something we’d love to work on in the future.
[/p][p]Limiting Paragon Rank to 100 Players[/p][p align="start"]We heard your feedback on increasing the prestige of the highest rank by strictly limiting it to a small number of players. We like that idea, we believe it makes plenty of sense, however, other Ranked system changes need to happen first before we can introduce this one, so this isn’t something we’ll be addressing in V1.11.
[/p][p]Switching Heroes in Practice Mode[/p][p align="start"]You’ve asked for the ability to switch Heroes without leaving practice mode. We sympathize with this, it would be a great QoL feature! This requires some work though before we can introduce it, more work that we could fit in before V1.11.
[/p][p]Fog in the Jungle (from Shadows Eve Map)[/p][p align="start"]This small visual effect, serving little more function than being a spooky flourish on the Shadow’s Eve map, has clearly charmed many of you, as it was one of the more popular suggestions. While we won’t be reintroducing it in V1.11, we wanted you to know that we’ve heard your request and will keep it in mind for the future especially in the design for our new map.
[/p][p]Ranked Matchmaking Improvements - Coming Soon[/p][p align="start"]We’re still working on a major improvement to the matchmaking system, one that blends VP and our internal MMR much more effectively when creating matches. It isn’t quite ready yet, but we’re hoping to ship it before the current split ends, so watch this space.[/p]
Ranked News
Ranked Mode is Expanding!
[p]SA[/p][p align="start"]You really showed up, SA players! Ever since we launched Ranked in SA, we’ve been seeing awesome results, so based on the data, we’re happy to announce that SA Ranked will now be available every day![/p][p align="start"]Starting January 13, on weekdays (Monday–Friday), Ranked will be open from 17:00 BRT (20:00 UTC) until 00:00 BRT (03:00 UTC). Weekend windows will remain unchanged.[/p][p][/p][p]OCE & ASIA Ranked Test[/p][p align="start"]The time has come - we want to test Ranked viability on OCE and ASIA servers![/p][p align="start"]Please keep in mind that, for now, this is only a test that we plan to run for a few weeks. We may extend it if we see good results and healthy queues, but we may also end it early if Ranked negatively impacts matchmaking in those regions.[/p][p align="start"]OCE - Starting Saturday, January 10, Ranked will be open on OCE from 20:00 AEDT (09:00 UTC) until 00:00 AEDT (13:00 UTC).[/p][p align="start"]ASIA - Starting Saturday, January 10, Ranked will be open on ASIA from 22:00 JST (13:00 UTC) until 02:00 JST (16:00 UTC).[/p][p][/p]Ranked AFK VP Mitigation
[p align="start"]This feature is a popular request from Ranked players. It isn’t entirely new to the game - back in V1.5, we introduced the first iteration of VP Loss Mitigation, reducing the amount of VP lost in Ranked when one or more teammates were confirmed AFK by the game.[/p][p align="start"]However, the game didn’t communicate this clearly enough to players, and as we monitored the feature, we found that, overall, the reduction often wasn’t significant enough to make a meaningful difference.[/p][p align="start"]To address that, in V1.11 we’re introducing a notification on the Ranked VP screen whenever VP loss has been mitigated due to an AFK detection. We’ll also be increasing the amount of VP we mitigate, to between 60% and 80%, depending on match length.[/p][p][/p]
Nitro Updates
[p align="start"]Nitro remains one of our most popular game modes, and as we’ve said many times, we’re committed to making it the fastest mode available in Predecessor.[/p][p align="start"]The original goal for the mode was to deliver all the signature MOBA depth you love but in a much quicker game time. We’ve been iterating over time, with the most recent tweaks in 1.10 included, but we still felt like not having a game being guaranteed to finish before 20 mins meant that we weren’t delivering on our original goal.[/p][p][/p][p align="start"]Introducing Last Stand[/p][p align="start"]Last Stand begins at 16 minutes. When it starts, all remaining towers and inhibitors ignite and begin to burn, losing health every second. Once a structure reaches 1 HP, it will stop taking damage from the fire, at that point, it must be finished off by a Hero or minions to be destroyed.[/p][p align="start"]The Core will also take damage from the fire, but only down to 50% health.[/p][p align="start"]Additionally, we’ve rebalanced the late-game consumable potions. They’ll now be available from level 15+ and will cost X onwards, providing a massive stat boost for 3 minutes.[/p][p align="start"]Both changes are aimed at ensuring games finish before 20 minutes. Hopefully, that goal will finally be realized - we’re excited to find out!We’ve been playtesting these changes for a while and we’re excited about opening them up to all players.[/p][p align="start"]As always, we’ll continue to keep an eye on their impact, as we look to deliver on a consistent sub 20 minute game time, without the mode losing the depth that makes MOBAs special. Please let us know what you think of the changes as you play Nitro over the next few weeks.[/p][p][/p]
Party XP Boost
[p align="start"]In V1.11, playing with friends is really going to pay off! To encourage partying up, players who enter matchmaking as a premade party will receive an additional XP boost, helping you progress even faster. It’s the perfect opportunity to help new friends level up - or to speed up your own grind to the top![/p][p align="start"]The boost starts as soon as you queue with one other person: you’ll receive 10% extra XP with a party of 2, plus an additional 10% for each extra party member, up to a whopping 40% when the party is full.[/p][p align="start"]This boost is available across all game modes, and there’s no minimum level and no level cap: it’s open to everyone, always![/p][p align="start"]There’s never been a better time to introduce your friends to Predecessor -or to use LFG channels.[/p]
Store News
Skins
[p]Infernix Greystone (Epic)[/p][p align="start"]A menacing and rather sharp rendition of your favourite paladin, straight from high-tech hell. This skin features updated voiceover.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/34481624/c21abcb6126881e1c9df1961318eb53e91f20f5e.jpg"][/img][/p][p][/p][p]Infernix Kallari (Epic)[/p][p align="start"]Kallari didn’t need to be even more ravaging. Well, she is now, and all of us need to deal with consequences. This skin features updated voiceover.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/34481624/0726d63dffa5aabbd7ca649b1973fe0e5f0ebc03.jpg"][/img][/p][p]Infernix Countess (Rare)[/p][p align="start"]Very silent, very wise, deadly in the darkness… is it an owl? No, it’s Countess.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/34481624/dea16a4781e8765ac5aad3a4b7f5219e9e779166.jpg"][/img][/p][p][/p][p]Apocalyptic Maco (Rare)[/p][p align="start"]If it’s the end times, you can bet Maco will keep on rolling - as a one-Critterkin bike gang.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/34481624/6a07cccf4f3e9ce1f3f088fc6c2c10be04115f56.jpg"][/img][/p]
Bundles:
[p]Apocalyptic Maco Bundle[/p]- [p]Apocalyptic Maco \[Skin][/p][/*]
- [p]Onyx Apocalyptic Maco \[Skin Variant][/p][/*]
- [p]Packrat \[Overhead Emote][/p][/*]
- [p]Apocalyptic Maco \[Banner][/p][/*]
- [p]Apocalyptic Maco \[Profile Icon][/p][/*]
- [p]Maco \[Hero][/p][/*]
- [p]Maco Premium Affinity[/p][/*]
- [p]Infernix Kallari \[Skin][/p][/*]
- [p]Nebula Infernix Kallari \[Skin Variant][/p][/*]
- [p]Vortex Infernix Kallari \[Skin Variant][/p][/*]
- [p]Solar Infernix Kallari \[Skin Variant][/p][/*]
- [p]Stardust Infernix Kallari \[Skin Variant][/p][/*]
- [p]Spotted! \[Overhead Emote][/p][/*]
- [p]Infernix Kallari \[Banner][/p][/*]
- [p]Infernix Kallari \[Profile Icon][/p][/*]
- [p]Kallari \[Hero][/p][/*]
- [p]Infernix Greystone \[Skin][/p][/*]
- [p]Nebula Infernix Greystone \[Skin Variant][/p][/*]
- [p]Vortex Infernix Greystone \[Skin Variant][/p][/*]
- [p]Solar Infernix Greystone \[Skin Variant][/p][/*]
- [p]Stardust Infernix Greystone \[Skin Variant][/p][/*]
- [p]Stone Stare \[Spray][/p][/*]
- [p]Infernix Greystone \[Banner][/p][/*]
- [p]Infernix Greystone \[Profile Icon][/p][/*]
- [p]Greystone \[Hero][/p][/*]
- [p]Infernix Greystone \[Skin][/p][/*]
- [p]Nebula Infernix Greystone \[Skin Variant][/p][/*]
- [p]Vortex Infernix Greystone \[Skin Variant][/p][/*]
- [p]Solar Infernix Greystone \[Skin Variant][/p][/*]
- [p]Stardust Infernix Greystone \[Skin Variant][/p][/*]
- [p]Infernix Kallari \[Skin][/p][/*]
- [p]Nebula Infernix Kallari \[Skin Variant][/p][/*]
- [p]Vortex Infernix Kallari \[Skin Variant][/p][/*]
- [p]Solar Infernix Kallari \[Skin Variant][/p][/*]
- [p]Stardust Infernix Kallari \[Skin Variant][/p][/*]
- [p]Infernix Countess \[Skin][/p][/*]
- [p]Stardust Infernix Countess \[Skin Variant][/p][/*]
- [p]Vortex Infernix Countess \[Skin Variant][/p][/*]
- [p]Nebula Infernix Countess \[Skin Variant][/p][/*]
- [p]Solar Infernix Countess \[Skin Variant][/p][/*]
- [p]Spotted \[Overhead Emote][/p][/*]
- [p]Stone Stare \[Spray][/p][/*]
- [p]Infernix Greystone \[Banner][/p][/*]
- [p]Infernix Kallari \[Banner][/p][/*]
- [p]Infernix Greystone \[Profile Icon][/p][/*]
- [p]Infernix Kallari \[Profile Icon][/p][/*]
- [p]Greystone \[Hero][/p][/*]
- [p]Kallari \[Hero][/p][/*]
- [p]Countess \[Hero][/p][/*]
T read more about major rebalancing of game mechanic, Heroes and items, as well as bug fixes, please head here.
[/p]
