- [p]N3ON: a singer-turned-hacker, ready to disrupt the battlefield[/p][/*]
- [p]Daybreak: a new map, available in Labs for a limited-time playtest[/p][/*]
- [p]Neon Renegades Battle Pass: plus new cyberpunk-themed skins[/p][/*]
- [p]Bug fixes and balance changes[/p][/*]
- [p]Refer-a-Friend system overhaul[/p][/*]
- [p]Ranked changes and a new split[/p][/*]
- [p]Kit updates for every Hero[/p][/*]
New Hero: N3ON, the hacker renegade
[p]N3ON once stood beside Shinbi at the dawn of a revolution in sound, two young performers blending music and code to reshape live shows across Axion Prime. It was N3ON’s genius that created Shinbi’s iconic hard-light holo-wolves and turned stages into living canvases.[/p][p]Then the spotlight narrowed. Branded a casualty of “creative differences,” N3ON vanished behind NDAs and corporate silence while Shinbi rose to planetary superstardom, one becoming a global icon, the other a ghost in the machine.[/p][p]Now N3ON turns her talent against the system that cast her out: hijacking broadcasts, leaking secrets, and tearing at the entertainment empire’s polished façade. Cyberterrorist to some, whistle-blower to others, and a cat lover to all - all of her skills come in surprisingly handy on the battlefield.[/p][p][/p][p][dynamiclink href="https://youtu.be/75qvldPSKtA"][/dynamiclink][/p]Stats
[p]Health: 630 (+109 per level) Health Regen: 1.2 (+0.15 per level) Mana: 405 (+28 per level) Mana Regen: 1.2 (+0.2 per level) Attack Speed: 125 (+1.7 per level) Physical Armor: 22 (+4 per level) Magical Armor: 27 (+0.95 per level) Physical Power: 52 (+3.3 per level) Movement Speed: 660 BAT: 1.5[/p]Abilities
[p]Neural Network \[Passive]:[/p][p]Effect: Casting a Basic Ability grants N3ON a stack of Flow. At 3 stacks, the next Basic Ability Neon casts is Overclocked with an enhanced effect. Using an Overclocked ability consumes all stacks of Flow.[/p][p]Jolt \[Basic Attack]:[/p][p]Type: Ranged Effect: Ranged Basic Attack dealing 52 (+60% Bonus Physical Power) physical damage.[/p][p]L.I.N.X \[Primary]:[/p][p]CD: 10/9.25/8.5/7.75/7s Cost: 55/65/75/85/95 Mana Effect: N3ON throws out her orbed digital familiar in a 1750u line, dealing 40/60/80/100/120 (+40% Magical Power) Magical Damage to enemies it passes through. The orb then returns to Neon, dealing 40/60/80/100/120 (+40% Magical Power) True Damage on its way back. Overclocked: Before returning, the orb emits a pulse at its maximum range, dealing its return damage in an area around it at the initial return location.[/p][p]Data Burst \[Secondary]:[/p][p]CD: 14/13.5/13/12.5/12s Cost: 60 Effect: N3ON lobs a projectile. After 0.5s of landing, or upon colliding with an Enemy Hero, it explodes in a 400u radius, dealing 80/115/150/185/220 (+75% Magical Power) Magical Damage and Slowing all Enemies hit by 35% for 1/1.1/1.2/1.3/1.4s. Overclocked: Targets hit by the explosion are also Mesmerized for the same Slow Duration.[/p][p]Erase Vector \[Alternate]:[/p][p]CD: 16/14.5/13/11.5/10s Cost: 80/85/90/95/100 Effect: N3ON dashes in her current movement direction, Enhancing her next Basic Attack within 3s to explode on contact. It deals an additional 70/100/130/160/190 (+40% Magical Power) On-Hit Magical Damage to all nearby Enemies and Slows targets hit by 20% for 0.5s.[/p][p]Neon is immune to damage while dashing. Overclocked: This ability can be recast once for no cost, within 3s.[/p][p]Final Thread \[Ultimate]:[/p][p]CD: 120/100/80s Cost: 100 Effect: N3ON overclocks her own systems for 8s, gaining 15%/20%/25% bonus Movement Speed, 100% increased Jump Height, and causing all of her Basic Abilities to be permanently Overclocked for the duration. Recast: During Final Thread, Neon can recast this ability to jump upwards and launch an explosive bomb. The bomb explodes upon hitting Terrain or an Enemy Hero, dealing 140/210/280 (+55/60/65% Magical Power) Magical Damage in a 500u radius. The damage increases by up to 100% based on the Target's Missing Health.[/p]Augments
Zitat:
[p]Ghost in the Machine \[Augment]: - Relevant Ability: Erase Vector \[Alternate] - Type: Stealth - Effect: After dashing with Erase Vector, Neon becomes Stealthed for 1s[/p]
[p][/p]Zitat:
[p]RAM \[Augment]: - Relevant Ability: General - Type: Takedowns - Effect: N3ON gains 5 Magical Power and 25% Base Mana Regen on Takedown, stacking infinitely. At 3 stacks Neon gains an additional 5% Movement Speed. Upon death, Neon loses 50% of RAM stacks (rounded up).[/p]
[p][/p]Zitat:
[p]Dox \[Augment]: - Relevant Ability: Vision \[Ward/Sentry] - Type: Utility - Effect: Neon replaces her Vision Tool with Dox, permanently granting her +8% Magical Power & +15% Maximum Mana. Activating Dox sends out a 3000u pulse, revealing any Heroes or Wards in the area for 4s.[/p]
[p][/p]Labs: Daybreak
[p]As you might have heard from our dev blog, we’re bringing a work-in-progress version of our new map, Daybreak, to Predecessor as a Labs mode for a limited time, so you can experience it for yourself.[/p][p]This is a really exciting moment. A new map has been one of the most requested features for years, and we’re thrilled to finally show you what we’ve been working on. But we’re not done yet, and we need you and your input to keep improving Daybreak.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/34481624/8ce5143812a8bbcbf5e25aa7e9c7cf25e9a8cae1.jpg"][/img][/p][p]For the duration of Daybreak’s availability - one week starting February 24th - we’ll be posting daily feedback questions on both Discord and Reddit. We’ll also be running surveys, both in-game and externally. Each day will focus on something different, so we can gather well-rounded feedback across all the map’s most important elements.[/p][p]It’s more important than ever to jump in and share your thoughts. We can’t wait to hear what you think: after all, you should have your say on one of the biggest additions to Predecessor’s future.[/p][p]You can learn more about Daybreak in the dev blog here.[/p]Ranked News
[p]With V1.12, we’re performing a ranked split. As always, you’ll receive an exclusive profile icon and banner corresponding to the highest rank you have achieved during the split. If you’ve won at least 15 ranked games during the split, you’ll also receive an exclusive Grim.exe skin, and a variant corresponding to the highest rank you achieved during the split starting from Gold Rank.[/p][p]There’s still time to grind, as the rewards are getting distributed next week, which means you can still challenge yourself to achieve the higher rank, or win the 15 matches in order to unlock the skin![/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/34481624/4b2d76f3adc19e6f73c73d93ae990659c5aeb949.png"][/img][/p][p][/p]Ranked Placement Phase
[p]As of V1.12, a placement phase will be introduced to Ranked. Since this is a split update, all Ranked players will enter placements and must complete a set number of placement matches to receive a rank.[/p][p]The system is designed to quickly move you through the ranks and place you at an appropriate starting point for the split based on your placement performance. For this update, most players will need to play at least 5 placement games, though you may finish earlier depending on your results.[/p][p][img src="https://clan.akamai.steamstatic.com/images/34481624/ea1791e762b73cbfa13bad9f1cee55ee0a48e401.png"][/img][/p][p][/p][p]Going forward, new players entering Ranked for the first time (and all players at the start of a new season) will be required to complete up to 10 placement games to be placed.[/p][p]Players must complete their placement matches before the end of the split to be eligible for Ranked rewards moving forward.[/p][p][img src="https://clan.akamai.steamstatic.com/images/34481624/0c7e715f00ffe2a01685051f98f5ba4eef93771f.png"][/img][/p]Matchmaking on Rank and VP
[p]We’ve been hard at work making changes and improvements to the matchmaking system in response to player feedback. For now, these updates are focused on Ranked in EU and NA, but we’ll be improving other queues throughout the first part of the year as well.[/p][p]Until now, Ranked matchmaking has not taken Rank and VP into account. Instead, it matched players using our internal MMR value, which we use to estimate player skill. This has been a common piece of feedback, so we’re changing how the system works to better align with player expectations.[/p][p]Starting in V1.12, matchmaking will take both player Rank and VP into account to better group players of similar rank together. We will still maintain and use our internal MMR, but when creating matches, VP will now play a much bigger role.[/p][p]Our goal is for the majority of matches to include players within a maximum spread of two ranks. Due to how flexible the party system is, this won’t always be possible (for example, Gold players can party with Bronze players).[/p][p]We’ve been testing these changes in the live environment over the last few weeks at different times, and we’re ready to roll them out everywhere. We’ll continue working on the system post-release to address outlier cases as we find them, but we hope the Ranked matchmaking experience feels significantly improved.[/p]Paragon and High-Rank Matchmaking Improvements
[p]As mentioned in the Competitive Blog, we’ve been tracking down a bug that often split high-ranked players into separate games, filling those matches with Platinum and Gold players. With V1.12, we’ve made improvements to this experience and will continue to iterate in upcoming patches.[/p][p]Players should feel these improvements more clearly once enough players reach Paragon and Diamond this split.[/p][p]Our goal is to ensure that players aspiring to reach the top of the Ranked ladder are given the most competitive matches possible as they climb. Part of that is doing our best to match the best 10 players currently in queue into the same game, and we’ll keep iterating until that’s consistently the case.[/p]OCE Ranked Time Window Changes
[p]We are moving the Ranked Window on the OCE server 1 hour forward based on feedback shared on the OCE Community Discord. We are always looking at other ways to improve and grow ranked on our smaller servers so please keep the feedback coming.[/p][p]Starting Saturday, February 28th, Ranked will now be open on OCE from 19:00 AEDT (08:00 UTC) until 23:00 AEDT (12:00 UTC).[/p]Hero Adjustments Highlights
[p]If there’s one thing we haven’t been keeping quiet about, it’s Hero reworks. It has been a big undertaking and we are so excited to pass reworked Heroes into your capable hands. The last time we did this - back in V1.4 -it brought a breath of fresh air to the game and reignited interest in Heroes that were starting to be left behind.[/p][p]Now, in V1.12, we’re back for more. Every single Hero has received changes, though some are more substantial than others - and we can’t wait to see what you think.[/p][p]This section covers only the highlights. You’ll find the full list of Hero changes in the dedicated chapter below.[/p]Narbash
[p]Narbash’s drums just got an upgrade! His secondary is now a permanently active toggle between healing and movement speed, and his primary applies a buff to whatever beat he’s currently playing. His passive grants Physical Power, Armor, and Magical Armor for each enemy around him, and Thunk has never hit this hard - now also knocking enemies back slightly. Crash! Bang! Boom! has received a huge upgrade too: it now applies a stacking slow that, at max stacks, charms enemies toward him.[/p]Muriel
[p]Muriel received a huge rework, enabling her to be a stronger enchanter than ever. Her passive no longer grants on-hit magic damage - instead, her abilities apply anti-heal to enemies and grant healing buffs to allies. Her primary has been moved to her alternate, allowing it to be charged to apply devastating stuns to enemies hit. Her alternate is now her secondary, removing the attack speed element and focusing on a movement speed buff and a stronger shield instead. Her new primary creates an angelic light zone for a period of time, healing allies and damaging enemies, while also granting allies attack speed and reducing enemies’ attack speed. And to guarantee a clutch save, her ultimate now grants 50% damage reduction.[/p]Terra
[p]Terra puts her heavy armor to work! Her passive now grants bonus Armor while within turret range, and all abilities now scale with Armor, leaning fully into her tank fantasy. She’s a truly unstoppable force as her ultimate grants Armor and Magical Armor on top of Tenacity, while also disabling nearby towers. Yep, you read that right: Terra can disable towers now.[/p]Shinbi
[p]Any Shinbi fans? As of V1.12, she’ll be able to send her primary attack vertically, letting her fight airborne Heroes more effectively. Similarly, her alternate ability now allows her to dash upward, giving her more verticality. For her ultimate, she no longer builds stacks by hitting individual enemies—instead, she builds stacks on herself as she continues to damage enemies. Once fully stacked, she can unleash a whopping 8 wolves on everyone she’s damaged in the last 8 seconds.[/p]SFX Update
[p]Not only are Hero kits changing: for many Heroes, we’ve also upgraded their sound effects to bring them in line with the audio quality of newer additions, and to give certain abilities a bit more oomph.[/p][p]All Heroes now share a consistent processing treatment for their ultimate VO. This improves gameplay readability, strengthens the sense of power, and creates a more immersive, cohesive audio experience across the roster.[/p]Ability SFX improvements
[p]Updated abilities include:[/p]- [p]Khaimera - Passive[/p][/*]
- [p]Grux - Secondary[/p][/*]
- [p]Howitzer - Primary[/p][/*]
- [p]Murdock - Primary[/p][/*]
- [p]Muriel - Alternate, Primary[/p][/*]
- [p]Sevarog - Alternate, Secondary[/p][/*]
- [p]Steel - Secondary[/p][/*]
- [p]Kira - Passive[/p][/*]
- [p]Kallari - Passive, Primary[/p][/*]
Ultimate SFX
[p]We’ve also updated several Hero ultimates to modernise their sound design - making them feel bigger, more powerful, and in line with our current standards.[/p][p]Updated Heroes:[/p]- [p]Gadget[/p][/*]
- [p]Gideon[/p][/*]
- [p]Dekker[/p][/*]
- [p]Drongo[/p][/*]
- [p]Narbash[/p][/*]
- [p]Feng Mao[/p][/*]
- [p]Fey[/p][/*]
- [p]Greystone[/p][/*]
- [p]Grux[/p][/*]
- [p]Khaimera[/p][/*]
Hero UI Update
[p]Alongside the changes to Hero kits, we’ve also updated the UI for several Heroes to better support their unique mechanics.[/p]- [p]Sparrow: Her reticle now displays a charge meter.[/p][/*]
- [p]Revenant: You can now see how much ammo you have left beneath your health bar.[/p][/*]
- [p]Muriel: When preparing to use her ultimate, you’ll now see Hero portraits to help you select the right target.[/p][/*]
- [p]N3ON: She features a fun UI animation when using abilities in her Overclocked state.[/p][/*]
Friend Rewards
[p]Friend Rewards are the next step in our friend referral journey. Ever since we launched referrals, we’ve been looking for ways to improve them, and we’ve heard a lot of feedback from you along the way, such as: they were difficult to access; they weren’t available in the game client; it wasn’t clear where referred players should enter the code; rewards were not rewarding enough, etc.[/p][p]The good news: we’re improving all of this in V1.12.[/p][p]The referral screen will now live inside the game in the rightmost tab in the main menu so there’s no need to visit external pages just to get your friends playing alongside you. Referral codes will also be shorter and easier to use.[/p][p][img src="https://clan.akamai.steamstatic.com/images/34481624/c0a967ea599189be3b02a7095c558a8ac7e0b3db.png"][/img][/p][p]Players will be able to claim awesome rewards, as the reward track has been overhauled. As before, both you and your referred friend will earn better rewards as they progress, starting with Amber payouts and Quantum Cores, and scaling all the way up to Platinum payouts to grab something nice from the store.[/p][p]Hopefully you and your friends will find our upgraded referral system, Friend Rewards, a useful way to help each other out, supporting new players through the early experience, and providing cool rewards for the referrer as well.[/p]Store News
Skins
[p]Shadow Ops N3on \[Epic][/p][p]It’s one thing to like cats, another to be like a cat. This skin comes with updated voiceover.[/p][p][img src="https://clan.akamai.steamstatic.com/images/34481624/bf1b5181eb4d35768795496a464507d4dc31b882.jpg"][/img][/p][p]Renegade Yurei \[Rare][/p][p]Is this too much neon? No, there’s no such thing. This skin comes with an updated voiceover.[/p][p][img src="https://clan.akamai.steamstatic.com/images/34481624/4155ce857c632b99b7e866f8c41b30e79b10d2c7.jpg"][/img][/p][p]Renegade Bayle \[Rare][/p][p]No matter the world, big sword always comes handy, This skin comes with updated voiceover.[/p][p][img src="https://clan.akamai.steamstatic.com/images/34481624/e4c82b0c0c3923f4d41dee60e05682b9defef1aa.jpg"][/img][/p][p]Renegade Kira \[Rare][/p][p]Cyber body augments really bring it together. This skin comes with an updated voiceover.[/p][p][img src="https://clan.akamai.steamstatic.com/images/34481624/25265c5cbf2ed3d376b2e3ef4e7e8e4a5b5b48a6.jpg"][/img][/p][p][/p]Bundles
[p]Shadow Ops N3ON Bundle[/p]- [p]Shadow Ops N3on \[Skin][/p][/*]
- [p]Urban Shadow Ops N3on \[Skin][/p][/*]
- [p]Oni Shadow Ops N3on \[Skin][/p][/*]
- [p]Onyx Shadow Ops N3on \[Skin][/p][/*]
- [p]Yes \[Overhead Emote][/p][/*]
- [p]No \[Overhead Emote][/p][/*]
- [p]Shadow Ops N3on \[Banner][/p][/*]
- [p]Shadow Ops N3on \[Profile Icon][/p][/*]
- [p]N3on \[Hero][/p][/*]
- [p]N3on Premium Affinity[/p][/*]
- [p]Neon Renegades Battle Pass[/p][/*]
- [p]Hologram N3on \[Skin][/p][/*]
- [p]Hologram N3on \[Banner][/p][/*]
- [p]Hologram N3on \[Profile Icon][/p][/*]
- [p]N3on \[Hero][/p][/*]
- [p]Renegade Yurei \[Skin][/p][/*]
- [p]Renegade Bayle \[Skin][/p][/*]
- [p]Renegade Kira \[Skin][/p][/*]
- [p]Oni Renegade Yurei \[Skin Variant][/p][/*]
- [p]Oni Renegade Kira \[Skin Variant][/p][/*]
- [p]Oni Renegade Bayle \[Skin Variant][/p][/*]
- [p]Get Sprayed \[Overhead Emote][/p][/*]
- [p]Renegade Yurei \[Banner][/p][/*]
- [p]Renegade Bayle \[Banner][/p][/*]
- [p]Renegade Kira \[Banner][/p][/*]
- [p]Renegade Yurei \[Profile Icon][/p][/*]
- [p]Renegade Bayle \[Profile Icon][/p][/*]
- [p]Renegade Kira \[Profile Icon][/p][/*]
- [p]Yurei \[Hero][/p][/*]
- [p]Bayle \[Hero][/p][/*]
- [p]Kira \[Hero][/p][/*]
Neon Renegades Battle Pass
[p]As the Echoes of the Immortals season comes to an end (though the Battle Pass will remain accessible through the Event Vault, and you can return to it at any time if you already own it), it’s time to introduce the new one: Neon Renegades.[/p][p][img src="https://clan.akamai.steamstatic.com/images/34481624/cc5ec04b4d1342522c2d42e6698de42dd60a582b.png"][/img][/p][p]As with every season, a new Battle Pass enters the stage - this one themed around high-tech, low-life aesthetics. It’s packed with the kind of content you love to see: exclusive recolours of the Renegade skin collection, including an exclusive Wraith skin (available for free!), special VFX, Opals, Quantum Cores, and more. This time around, it also includes Heroes, so if you’re a new player who hasn’t yet unlocked them all, you can equip the new skins immediately. If you already own the Heroes in question, you’ll receive an equivalent amount of Amber instead.[/p]- [p]Exclusive Neon Renegade Kira Skin Variant[/p][/*]
- [p]Exclusive Neon Renegade Bayle Skin Skin Variant[/p][/*]
- [p]Exclusive Neon Renegade Wraith Skin (Free)[/p][/*]
- [p]Exclusive Neon Renegade Yurei Skink Variant[/p][/*]
- [p]Neon Jump Pad VFX (Free)[/p][/*]
- [p]Neon Recall VFX[/p][/*]
- [p]900 Opals (200 Free)[/p][/*]
- [p]10 Quantum Cores (2 Free)[/p][/*]
- [p]4 Heroes (Free)[/p][/*]
- [p]5 Exclusive Overhead Emotes (2 Free)[/p][/*]
- [p]5 Exclusive Sprays (2 Free)[/p][/*]
- [p]5 Ion Cores (4 Free)[/p][/*]
- [p]6k Amber (Free)[/p][/*]
Predecessor Website Store
[p]We’re excited to announce that with V1.12, we’re rolling out the first iteration of our new Predecessor Webstore![/p][p]The new Store (which you can find right here on our website) will be the number one place to stock up on Platinum, even on the go! You'll find exclusive Platinum bundles, letting you net more Platinum for even less when compared to our existing in-game bundles! The store supports all devices and various payment methods, meaning Platinum has never been so accessible (or cheap)![/p][p]And we're not done there! To celebrate this launch we're offering a further 5% discount on all bundles with the promo code NEON. You don't want to miss out![/p][p]Grab a bargain when the Store launches this Tuesday, February 24th.[/p]Hero Price Adjustment
[p]The promised Hero Price changing is taking place in V1.12. As announced in the V1.10.2 patch notes, we’re adjusting the Amber and Platinum prices of several Heroes.[/p]Price increases
[p]The prices of the following two Heroes will increase. This change reflects their increased complexity introduced in V1.4. We want them to be a little harder to acquire so new players are less likely to unlock them first.[/p]- [p]Countess: Price increased from 860 Amber (200 Plat) to 3870 Amber (600 Plat)[/p][/*]
- [p]Feng Mao: Price increased from 2150 Amber (400 Plat) to 3870 Amber (600 Plat)[/p][/*]
Price decreases
[p]The prices of the following Heroes will be decreased:[/p]- [p]Gadget: Price decreased from 3870 Amber (600 Plat) to 2150 Amber (400 Plat)[/p][/*]
- [p]Phase: Price decreased from 3870 Amber (600 Plat) to 2150 Amber (400 Plat)[/p][/*]
- [p]Zarus: Price decreased from 6020 Amber (800 Plat) to 3870 Amber (600 Plat)[/p][/*]
- [p]Iggy and Scorch: Price decreased from 8600 Amber (1000 Plat) to 2150 Amber (400 Plat)[/p][/*]
- [p]Kwang: Price decreased from 8600 Amber (1000 Plat) to 3870 Amber (600 Plat)[/p][/*]
- [p]Serath: Price decreased from 8600 Amber (1000 Plat) to 860 Amber (200 Plat)[/p][/*]
- [p]Argus: Price decreased from 8600 Amber (1000 Plat) to 2150 Amber (400 Plat)[/p][/*]
- [p]Grim: Price decreased from 8600 Amber (1000 Plat) to 3870 Amber (600 Plat)[/p][/*]
- [p]Aurora: Price decreased from 8600 Amber (1000 Plat) to 6020 Amber (800 Plat)[/p][/*]
- [p]Terra: Price decreased from 8600 Amber (1000 Plat) to 3870 Amber (600 Plat)[/p][/*]
- [p]Zinx: Price decreased from 8600 Amber (1000 Plat) to 2150 Amber (400 Plat)[/p][/*]
- [p]Yin: Price decreased from 8600 Amber (1000 Plat) to 6020 Amber (800 Plat)[/p][/*]
- [p]Mourn: Price decreased from 8600 Amber (1000 Plat) to 3870 Amber (600 Plat)[/p][/*]
- [p]Boris: Price decreased from 8600 Amber (1000 Plat) to 2150 Amber (400 Plat)[/p][/*]
- [p]Renna: Price decreased from 8600 Amber (1000 Plat) to 3870 Amber (600 Platinum[/p][/*]
Opal Store Content Rotation
[p]Now that the Opal Store has grown to include a wider variety of content, we’ve decided to start rotating items in and out to keep the experience streamlined. Any content leaving the store will still be available as drops from Loot Cores, and will return to the Opal Store later in the year.[/p][p]Over the course of the year, we’ll settle into a regular rotation cadence, keeping the Opal Store fresh and exciting.[/p]Replay System
[p]We mentioned in our Competitive Blog that additional Replay fixes would arrive in V1.12. Unfortunately, they’ve been delayed and will instead ship in the next balance patch on Tuesday, March 10th, just in time for the Spring Open Qualifier, which will be played with these improvements in place.[/p]Nitro Update
[p]For the duration of the Daybreak testing period, Nitro will be temporarily disabled to avoid splitting queues too much. The mode will return as soon as the testing period ends.For full patch notes containing full Hero rework details, balacing changes and bug fixes, please read here.[/p]
