Stand up! Be quiet! Your fav CO is speaking! ;)
Welcome back to another devlog for Prison Survival!
Welcome back! Today we’ve got Addressables, experimental AI, and NPCs doing whatever they want (as always). Let’s dive in.
???? Addressables in Unity - AKA “Why Your Game Doesn’t Melt Your GPU

We finally added Addressables! ????
For the non-nerds: Addressables help us load only the stuff the player actually sees.
So if you’re staring at a wall (as many of you do), the game won’t bother loading the pack of angry guards behind you. They only materialize when you turn around, like badly timed horror jumpscares.
This means fewer memory issues, smoother gameplay, and less crying from our programmer.
Its actually in a lot of games... but no one will tell you this and how exactly they work in their projects ;)

???? AI Experiments

We started testing the AI on a giant green-orange testing plane.
We reused some cowboys from another one of our games ;). Watching them patrol a prison yard in cowboy boots was… surprisingly majestic.
We will not be adding cowboy inmates. Probably.

Guard AI - Smarter, Meaner, Still Sometimes Gets Stuck on Doors
The guard AI has evolved!
Patrol areas like they actually care.
Investigate suspicious noises.
Pretend to be smart until they run into each other and get confused.
One guard walked into a wall for 32 seconds before giving up and going on break. Truly realistic behavior.

Take care, inmates!
Baked Games Team
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https://store.steampowered.com/app/842180/Prison_Simulator/


