More Battle Chemistry Changes
Small change to the "Healing Mist hastens X" treasure effects to allow them to apply to all targets of the mist, not just the caster:- (Hands): "Healing Mist hastens the remaining reset timer of Pep Talk by 10 seconds (if Pep Talk is not already ready to use)" => "Healing Mist accelerates the current reuse time of Pep Talk (for any targets that use Pep Talk)"
- (Head): "Healing Mist hastens the remaining reset timer of Reconstruct by 10 seconds (if Reconstruct is not already ready to use)" => "Healing Mist accelerates the current reuse time of Reconstruct (for any targets that use Reconstruct)"
- (Ring): "Healing Mist hastens the remaining reset timer of Regrowth by 10 seconds (if Regrowth is not already ready to use)" => "Healing Mist accelerates the current reuse time of Regrowth (for any targets that use Regrowth)"
- New: (Legs): "Healing Mist accelerates the current reuse time of Mend Flesh (for any targets that use Mend Flesh)"
- New: (OffHand, Necklace): "Bomb attacks deal +50 damage and cause your next Healing Mist to restore +50 Health over 30 seconds"
- New: (Head, Chest): "Bomb attacks deal +61 damage and cause your next Healing Mist to restore +70 Armor over 15 seconds"
- New: (Hands): "Acid Bomb deals +61 damage and causes your next Minor Heal ability to restore +41 Health"
Bugfixes and Improvements
- Fixed a bug preventing BC golems from using their new abilities.
- The Battle Chemistry trainer in Rahu is no longer afraid of scary animals.
- Lowered the cost of training new golem abilities a fair amount.
- Animal forms are treated as always having an "unarmed weapon" equipped.
- Werewolves are treated as always having an "unarmed claw weapon" equipped.
- Combined Extra Toes & Knee Spikes effect descriptions into a single effect.
- Fixed bug with treasure effect "Toxic Irritant deals +N damage. If target has 5 or more Damage-over-Time effects, it also stuns them". This effect incorrectly always stunned the target.
- Fixed a bug with the Battle Chemistry treasure effects that boost flat acid and poison mitigation: the acid one was buffing poison and vice versa. They've been swapped to match their descriptions.
- Fixed a bug with the effects "You heal N health/armor/power every other second while under the effect of Haste Concoction". These effects incorrectly applied their healing every second instead of every other second.
- The minigolem's abilities no longer display buff info about minigolem-summoning abilities.
- Tweaked audio falloff settings of nightmare creatures.
- Fixed a bug causing your own avatar to not respect the "Avatar Portraits" setting.
- Sped up recipe sorting.
- Fixed assorted typos.
