How do I subscribe to the Unstable beta branch?
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NEW
- Melee ragdolls are planned but are not imminent.
- This is the first implementation of a new feature that requires testing, balance feedback, visual feedback, and performance reports.
- Disruption to your current playthrough is unlikely, but possible.
- Ragdolls can be turned off on initial load, and can be turned on or off in Options at any time.
- Removed "Attachments.lua", "Similar.lua", and all "attach" from the features.
- Automatically generating potential attachments when a world is first loaded using the new properties.
- Blending takes into account 'half-tiles' and blends properly.
2) Fixed displaying only one item with the same name.
3) Group items with the same name into separate submenus when there are three or more.
- You can now give this animal's milk to any hungry or thirsty animal.
- This is to help people keep the baby animal if the mother has died in labor.
- Animal will flee while leaving a blood trail that can be followed to find the corpse.
- Animal will flee for some time, dependent on type (deer flee longer than rabbits as they're bigger and bleed out for longer) and aiming skill (to simulate if you've hit closer to the heart).
- Now it becomes domesticated when picked up.
- This is to avoid making a zone to quickly "capture" rats & mice.
- The "Grab" and "Extended 3D Placement" context menus show item icons.
- The "C" button / key in the in-game map pans to the player's current position, instead of instantly jumping there.
- The "Select Spawn Location" map will pan to the location of a player when selecting "With Player 1" etc, instead of throwing a Lua error.
- Endless/disabled rain, snow, storm, or blizzards.
- Endless/disabled fog.
BLACKSMITHING
TAILORING
GENERAL CRAFT
- You still need an entire whole Tarp to make a Tent, Lean-to, or Poncho.
- It is intentional that you can't tape together Tarp Pieces to make a new Tarp.
- As Tarps are fairly common items, and there a a fair amount of Tailoring craft recipes that use Tarps, cutting Tarps into Tarp Pieces was added so that players didn't have to use an entire Tarp to make a single smaller item, or be forced to make multiple instances of the small item from one Tarp.
BALANCE
FORAGING
- Wild foods have their hunger values capped at 1 after size effects.
- Added wild foods can now have nutrition values affected at any size.
- Removed wild foods, multiplying food happiness values by item size.
- Fixed some fruit definitions that were missing months when they could be foraged.
- Adjusted foraged fruits for more seasonal variance.
UI
SOUND
FIXES
- "Survival" category recipes have all been moved into "Miscellaneous".
- In general "Armor" recipes have been moved into "Tailoring" aside from the welded scrap metal ones, which have been moved into "Metalworking"
- Making buckets of concretes are now in Masonry and not Carpentry.
- The recipes for cutting bacon in one size into smaller size bacon items are now in Cooking and not Farming.
- Purifying water is now in Miscellaneous and not Medical.