
HELLO PATRICK
A big Spiffo welcome to Patrick, an actual real American on the main dev team. Patrick is a software engineer who has been away working in academia on educational games for a fair while – but has his roots in more conventional gaming and has had his claws in various Tomb Raiders, Tony Hawk games, Ratchets, and Clanks over the years. His primary mission is the implementation of ragdolls into the game – although initial work and experimentation is still very much exploratory. We haven’t had an actual real American who remembers 1993 on the dev team for a while, so it also means he gets to answer a lot of questions about parking lots, drivethroughs and various other Americana. He is coping with this admirably.FOLLOW THAT DEER
A quick check-in with our (still WIP) animal tracking system. This could probably look a little better in terms of visual variation when it comes to animal tracks and direction, but is shaping up to be pretty fun. [previewyoutube=abaZnFtOM1Q;full][/previewyoutube]HOLSTERS AND WEBBING
In B42 not only will holsters be visible, but a new shoulder holster item has been added. Additionally we now have military webbing, which can be worn instead of a shoulder holster, and also occupies the spaces that fanny packs would occupy. This webbing provides two additional hotbar slots, which we currently have set up for walkie talkies and knives, and also provide superior container option to fanny packs. Not only can these items be found as appropriate container loot, but also can be seen on both existing, and new, zombie outfit types.


