
SOUNDSCAPE IMPROVEMENTS
Last week our Formosa UK’s primary PZ-dedicated chaps, Michael and Matteo, took the opportunity to do a full new mixing session for the game while they were both on the same island – said island being Great Britain. A proportion of this was done with MP in mind, and especially gunshots, but seeing as multiplayer is currently broken/WIP in our dev build they instead hooked up an in-game barbecue to a long sequence of gunshots and worked around it like that. (Enterprising chaps, these two.) We’re still waiting on some improved occlusion settings for indoor/outdoor, and the like, and some tweaks to player related sounds – but otherwise the following has been tweaked and added.- Re-balanced all the firearms so they make sense in relation to each other[/*]
- Changed the firearm inside/outside setup for general improvements [/*]
- Rebalanced the ambiance setup (from beds, to fog, to rain, wind etc) to make it all more coherent[/*]
- Re-worked some mixer setup/routing for reverb – which has made for a very pleasant upgrade, especially with birdsong. [/*]
- Brought backsome volume/filter changes on the camera zoom, but still subtle. [/*]
- Improvements to zombie voices so when you get bitten to death by a dozen zombies the mix doesn’t wig out anymore.[/*]
- Zombie vocals, music and animal noises now play more nicely over the music – so it all cuts through a bit better.[/*]
OTHER NEW STUFF
As ever we have a wide range of smaller additions going into the game from other team members while the pedestal pieces are under construction. Recently these have included: New containers! Pic-a-nic Basket, Garden Basket, Fishing Basket, Musical Instrument Cases, an improvised Sheet Sling Bag, new Sheriff and SWAT versions of the duffel bag, protective cases, rifle cases and ALICE Belt and Suspender webbing – green and camo version. [previewyoutube=EqKH3gqwiEI;full][/previewyoutube] [previewyoutube=wg7VmSDSYls;full][/previewyoutube]
