Y8S4 DESIGNER'S NOTES
In this latest edition of Designer's Notes, we'll go into detail about the balancing changes that'll come with the Y8S4 Update and give you some insight into the reasons behind them.BALANCING MATRIX AND TOP OPERATOR BANS
WIN DELTA VS. PRESENCE
[i]Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.
Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator's Win Deltas per Bomb Site.[/i]
OPERATOR BAN RATE
GADGET BALANCING
FRAG GRENADES
GADGET STATS- Fuse system: Removed ability to cook the grenade. Added fuse time reduction after the first bounce.
- Initial fuse time: 4 seconds (from 5).
- Reduced fuse time: 2 seconds.
- [b]Damage through surfaces:[/b] Here, we wanted to fix the competitive issue with a direct approach. We tested several options, from only reducing the damage below the lethal threshold to completely removing it along with the destruction. This solved the usage from the floor below against operators, but it didn't affect their power level for the majority of the population, so we wouldn't be able to give them to more operators.
- [b]Non-lethal:[/b] The most appealing aspect is the lethality, so we tried to reduce it directly. We tested reducing the base damage to non-lethal, so you'd have to land several Frag Grenades to kill your target. Not being able to guarantee the kill with a single throw achieved most of our objectives, but it also destroyed part of gadget's personality.
- [b]Reduce amount:[/b] We evaluated reducing the amount to only 1 per operator to see if it was enough to make the other options more appealing. Unfortunately, this change made them too binary; we only removed the ability to try again if you missed the target. If you were accurate, you could still achieve the same results, and this potential was deemed enough to favor selecting a single Frag Grenade over any other gadget.
- [b]Random fuse time:[/b] With this prototype, we tried to add a bit of uncertainty to discourage players from cooking the grenades too accurately. They are super dangerous, so it is not a device you should want around when the detonation mechanism is triggered. We changed the fuse time to be between 3 and 5 seconds. This version achieved several of our goals because the players weren't as accurate with them as they were with the live version and gave defenders time to react, which made them more interactive. But despite being a fun prototype, adding more randomness into the game while we are trying to remove it from other areas didn't convince us.
OPERATOR BALANCING
IQ
LOADOUT- Secondary Gadgets: Added Frag Grenades.
- Damage: 43hp (from 47).
- Stronger vertical and horizontal recoil.
LION
LOADOUT- Secondary Weapons: Removed Gonne-6.
- Secondary Gadgets: Added Frag Grenades, Removed EMP Impact Grenades.
SENS
LOADOUT- Secondary Weapons: Removed Gonne-6.
- Secondary Gadgets: Added Frag Grenades.
OSA
LOADOUT- Secondary Gadgets: Added Frag Grenades. Removed Smoke Grenades.
BLACKBEARD
LOADOUT- Secondary Gadgets: Added Frag Grenades. Removed EMP Impact Grenades.
CAPITÃO
LOADOUT We have decided to give Capitão EMP Impact Grenades to compensate for their removal from other operators and make choosing between him and Osa a bit tougher. Having Hard Breach Charges and EMPs to choose from can allow him to fit into more attacking compositions.GRIM
LOADOUT- Secondary Gadgets: Added EMP Impact Grenades. Removed Breach Charges.
- Damage: 43hp (from 47)
- Stronger vertical and horizontal recoil.
MIRA
[b]BULLETPROOF GLASS[/b]- The bulletproof glass will be shattered if a Drilling Projectile explodes successfully after drilling into it.
- This change affects all bulletproof glass: Black Mirror Window, Evil Eye, Talon Shield, Bulletproof Camera, Deployable Shield.
- The Breaching Round is considered a Drilling Projectile.
- The V-Lance is considered a Drilling Projectile.
- Note that the V-Lance doesn't drill through gadgets; it only drills through surfaces (the Black Mirror Window is considered part of the wall).
MAESTRO
LOADOUT- Main Ability: 3 Evil Eyes (from 2)
- Battery: 6 seconds (from 5)
- Overheat: 6 seconds (from 5)
PLAYLIST ECOSYSTEM CHANGES
QUICK MATCH AND STANDARD
We feel confident about the Quick Match changes introduced last season. The faster match time provides players a much faster paced experience. Attacker Vanguard allows players a safer approach to the action and Pre-Setups let defenders play fast without having to forfeit the strategic element of reinforcements. Having said that, we are aware of the community's concerns regarding the new playlist ecosystem, and we realize that we made changes to the Standard mode before having the completed map pool available in Quick Match. Therefore, we are making the Standard map pool the same as Ranked while we dedicate our efforts to adding all the maps back to Quick Match as soon as possible. Once the map pool is completed, we will allocate some time to revisit Standard's map pool and provide more options for players to enjoy the maps that they want. We are working on a proposal to bring back player agency by allowing you to enjoy Standard's map pool with some control over it. [b]QUICK MATCH MAP POOL UPDATE ADDED:[/b]- Hereford Base
- Presidential Plane
- Yacht
- Fortress
- Emerald Plains
- Stadium
- NightHaven
- Lair
- Oregon
- Club House
- Consulate
- Bank
- Kanal
- Chalet
- Kafe Dostoyevsky
- Border
- Skyscraper
- Coastline
- Themepark
- Villa
- Outback
- Emerald Plains
- NightHaven
- Lair
