BALANCING MATRIX AND TOP OPERATOR BANS
WIN DELTA VS. PRESENCE
[i]Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.
Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator's Win Deltas per Bomb Site.[/i]
OPERATOR BAN RATE
OPERATOR BALANCING
AZAMI
KIBA BARRIER- Barriers have 999hp.
- Barriers are vulnerable to bullet damage.
- The damage dealt to the barriers depends on the weapons' caliber or destruction output.
WEAPON BALANCING
WEAPON CLASSES
GENERAL- New classes: Revolver, Sniper Rifle, Slug Shotgun.
- Movement speed reduced by 10%.
- Normalized and simplified ADS curve transitions:
- Fast: Handguns, Revolvers, Shotguns.
- Medium: Marksman Rifles, Sniper Rifles.
- Slow: Machine Pistols, Submachine Guns, Assault Rifles, Light Machine Guns, Slug Shotguns.
- Reduced ADS speed from idle/walk stances:
- Handgun: 240ms (from 200).
- Revolver: 240ms (from 200).
- Machine Pistol: 380ms (from 280).
- Submachine Gun: 460ms (from 300).
- Assault Rifle: 520ms (from 400).
- Light Machine Gun: 560ms (from 450).
- Marksman Rifle: 520ms (from 400).
- Sniper Rifle: 520ms (from 400).
- Shotgun: 340ms (from 250).
- Slug Shotgun: 520ms (from 400).
- Hand Cannon: 240ms (from 200).
- Reduced ADS speed from sprint (same proportion).
- Launchers are also affected. The ADS Speed depends on their type of sight.
SIGHTS
IRON SIGHT
Category: No sight.- Magnification: 1.0x.
- Added +10% ADS speed bonus.
SIGHT
Category: Non-magnifying.- Magnification: 1.0x.
- Added +5% ADS speed bonus.
MAGNIFIED
Category: Magnifying.- Magnification: ~2.5x.
- Attackers' distribution:
- Available on every weapon.
- Defenders' distribution:
- 9mm C1: Frost.
- P10 Roni: Mozzie.
- 9x19SVN: Tachanka.
- ACS12: Alibi, Maestro, Azami.
- AR-15.50: Tubarao.
- BOSG.12.2: Vigil.
- Mk 14 ERB: Aruni.
- MP5K: Wamai.
- MP5: Doc, Melusi, Rook.
- P90: Doc, Rook.
- TCSG12: Goyo, Kaid.
- UMP45: Castle.
- UZK50GI: Thorn.
- Vector .45 ACP: Goyo.
TELESCOPIC
Category: Magnifying.- Magnification: ~3.5x.
- Available only on Attacking DMRs.
RETICLES
- Increased middle dot size:
- Holo A.
- Holo C.
- Red Dot C.
- Magnified A.
- Reduced middle dot size:
- Holo B.
- Magnified C.
UNDER BARRELS
LASER
- Removed Hip Fire bonus.
- Added +10% ADS speed bonus.
- The Laser bonus has changed to ADS speed.
GRIPS
ANGLED GRIP
- Removed ADS speed bonus.
- Added +20% weapon reload speed.
HORIZONTAL GRIP
- The "None" option is now called "Horizontal Grip".
- Added +5% movement speed bonus.
VERTICAL GRIP
- Bonus reduced to +20% vertical recoil control (from +25%).
BALLISTIC SHIELD
BASE
[b]Movement:[/b]- Every operator equipped with a Ballistic Shield will keep it in front while sprinting.
- An operator equipped with a Ballistic Shield can push through a barricade without having to hit them twice. Does not work from rappel.
- The ability to hip fire has been removed.
- Reduced accuracy during the shield unequip animation.
- During the ADS animation with a shield, the weapon will not shoot until it is pointing forward.
- Reduced ADS time to 0.5 seconds walking and 0.55 seconds sprinting (from 0.6 both).
- The reload animation is performed behind the shield.
- The reload will now be triggered automatically when the weapon runs out of bullets.
- New defensive melee animation.
- The melee now deals pushback and 65hp damage (from 100% DBNO).
- New gadget throw animation from behind the shield (the animation will arrive in a later update).
- New gadget trigger animation from behind the shield.
- The Ballistic Shield remains equipped while escorting the Hostage.
- Touching fire will trigger the guard break with 40% intensity (same as electricity).
FREE LOOK
*Please note: The "Freelook Throw" animation has been disabled temporarily and will be fixed in a later update. *- Can hold the FREE LOOK button to check your surroundings while keeping the Ballistic Shield aiming forward.
- Can throw gadgets towards the direction you are looking.
SUPPRESSIVE FIRE
- The operator will be suppressed if the Ballistic Shield receives too many bullet impacts.
- Trigger: 10 bullets.
- Maximum intensity: 40 bullets.
- Fall off: 7 seconds.
- While suppressed, the operator cannot sprint.
- While suppressed, the visibility is reduced according to the effect's intensity.
OPERATORS AFFECTED
- Blitz
- Fuze
- Montagne
- Clash (only suppressive fire)
LMG-E
WEAPON RECOIL
[b]PC & Console[/b]- Reduced first kick.
- Reduced vertical recoil.
- The recoil will remain stable for longer during a sustained fire burst.
OPERATORS AFFECTED
- Ram
- Zofia
6P41
WEAPON RECOIL
[b]PC & Console[/b]- Reduced first kick.
- Reduced vertical recoil.
- Reduced lateral recoil.
- The recoil will remain stable for longer during a sustained fire burst.
OPERATORS AFFECTED[/h]
- Finka
- Fuze
The 6P41 was one of the highest performance weapons in the game during Y7, due to the combination of great fire power and a strong operator like Finka behind it. In the last few years, we've released several changes that have made the weapon one of the hardest to control which consequently makes it perform below average. The addition of the Movement Speed Reduction for LMGs allows us to restore some of its former glory by setting an easier to control recoil, this should make this weapon a more balanced and appealing option for players.
M249
[h3]WEAPON RECOIL
[b]PC & Console[/b]
- Reduced first kick.
- Reduced vertical recoil.
- Reduced lateral recoil.
- The recoil will remain stable for longer during a sustained fire burst.
OPERATORS AFFECTED
- Capitao
- Attacker Recruit
M249 SAW
WEAPON RECOIL
[b]PC & Console[/b]- Reduced first kick.
- Reduced lateral recoil.
OPERATORS AFFECTED
- Gridlock
G8A1
WEAPON RECOIL
[b]PC & Console[/b]- Reduced vertical recoil.
- The recoil will remain stable for longer during a sustained fire burst.
OPERATORS AFFECTED
- Amaru
- IQ
