Patch notes (0.2.0)
- [p]Added a minigun for the last hunter. (Has unlimited ammo but needs to reload. Also can be upgraded at the booth.)[/p][/*]
- [p]Added the ability to disable explosion screen shake.[/p][/*]
- [p]Added achievements. (Localized too in all languages shown on the store page.)[/p][/*]
- [p]Added controller support and rebinding of those keys. (Playstation icons are still to be added! It's showing Xbox icons exclusively for now.)[/p][/*]
- [p]Added more perks. (all non-demo ones as they're lvl 20+)[/p][/*]
- [p]Added the landmine special equipment.[/p][/*]
- [p]Added map objectives (personalized) which give 1k xp per completion.[/p][/*]
- [p]Added the store to the game. (Disabled in demo)[/p][/*]
- [p]Optimized the foliage which mainly affects the Tropicana map.[/p][/*]
- [p]Optimized the rain, fire and grenade particles.[/p][/*]
- [p]Reduced lightning intensity on all maps.[/p][/*]
- [p]Optimized the lighting on 3rd person guns. (The other hunters' guns you see.)[/p][/*]
- [p]AI Zombies now have some randomized values regarding navigation, they won't huddle together anymore.[/p][/*]
- [p]Oil Rig now has better arrows on the floor/walls to guide you a bit.[/p][/*]
- [p]Gore particles and objects now fly less far.[/p][/*]
- [p]You can now press escape to go back a screen.[/p][/*]
- [p]AI Zombies now has reduced melee range and stopping range. (They now stop within 1m of you instead of 2m.)[/p][/*]
- [p]AI Zombies now wait a bit when they're in range of doing damage to let you get away.[/p][/*]
- [p]AI Zombie amount has been drastically increased, and their hp is reduced.[/p][/*]
- [p]AI Zombies now will explode your face off when you are in a spot where they can't reach with their arms. (But can by exploding.)[/p][/*]
- [p]Added the store stuff and outfit support.[/p][/*]
- [p]Some textures had their size reduced. (More to come in the future.)[/p][/*]
- [p]Traps now have an icon on the minimap, and icons now always face upwards.[/p][/*]
- [p]Upgrading a weapon is now more clear to what it does. (10% increased damage per tier)[/p][/*]
- [p]Made it more clear that when a round is over who has won.[/p][/*]
- [p]Saving of player data happens at the end of the round now or when you quit.[/p][/*]
- [p]Door prices have been increased as more zombies are on available to kill.[/p][/*]
- [p]Grenades and landmines don't damage the owner any more.[/p][/*]
- [p]Fixed an internal bug with the water on Oil Rig. (Which affected the server.)[/p][/*]
- [p]Fixed another memory leak. (Very tiny, but over the course of weeks/months it would add up for servers.)[/p][/*]
- [p]Fixed a bug where your total score would show up as 0 on the end screen. (Just a visual bug)[/p][/*]
- [p]Fixed a bug where sometimes the values on the end screen would be the placeholder values.[/p][/*]
- [p]Fixed a bug where AI zombies would sometimes hit harder than expected.[/p][/*]
- [p]Fixed various glitch spots.[/p][/*]
- [p]Fixed a crash that would happen if another player had a secondary or special weapon equipped and a primary weapon skin that was not the default.[/p][/*]
- [p]Fixed a bug where reloading/swapping weapons when doing healing/throwing grenades would bug out stuff. (I assume this is fixed, I couldn't reliably replicate it as it had to do with packet order sending.)[/p][/*]
- [p]Fixed some light baking issues on several maps.[/p][/*]