Fellow Hunters,
In preparation for the full release this November, the demo is now updated to the last balancing / optimisation build. Things like achievements and the store are disabled (as they don't belong in a demo).
This is the last demo update before the full release. (Unless major bugs arise)
At release the demo will be taken down as the game is free to play.
Patch notes (0.2.0)
Added a minigun for the last hunter. (Has unlimited ammo but needs to reload. Also can be upgraded at the booth.)
Added the ability to disable explosion screen shake.
Added achievements. (Localized too in all languages shown on the store page.)
Added controller support and rebinding of those keys. (Playstation icons are still to be added! It's showing Xbox icons exclusively for now.)
Added more perks. (all non-demo ones as they're lvl 20+)
Added the landmine special equipment.
Added map objectives (personalized) which give 1k xp per completion.
Added the store to the game. (Disabled in demo)
Optimized the foliage which mainly affects the Tropicana map.
Optimized the rain, fire and grenade particles.
Reduced lightning intensity on all maps.
Optimized the lighting on 3rd person guns. (The other hunters' guns you see.)
AI Zombies now have some randomized values regarding navigation, they won't huddle together anymore.
Oil Rig now has better arrows on the floor/walls to guide you a bit.
Gore particles and objects now fly less far.
You can now press escape to go back a screen.
AI Zombies now has reduced melee range and stopping range. (They now stop within 1m of you instead of 2m.)
AI Zombies now wait a bit when they're in range of doing damage to let you get away.
AI Zombie amount has been drastically increased, and their hp is reduced.
AI Zombies now will explode your face off when you are in a spot where they can't reach with their arms. (But can by exploding.)
Added the store stuff and outfit support.
Some textures had their size reduced. (More to come in the future.)
Traps now have an icon on the minimap, and icons now always face upwards.
Upgrading a weapon is now more clear to what it does. (10% increased damage per tier)
Made it more clear that when a round is over who has won.
Saving of player data happens at the end of the round now or when you quit.
Door prices have been increased as more zombies are on available to kill.
Grenades and landmines don't damage the owner any more.
Fixed an internal bug with the water on Oil Rig. (Which affected the server.)
Fixed another memory leak. (Very tiny, but over the course of weeks/months it would add up for servers.)
Fixed a bug where your total score would show up as 0 on the end screen. (Just a visual bug)
Fixed a bug where sometimes the values on the end screen would be the placeholder values.
Fixed a bug where AI zombies would sometimes hit harder than expected.
Fixed various glitch spots.
Fixed a crash that would happen if another player had a secondary or special weapon equipped and a primary weapon skin that was not the default.
Fixed a bug where reloading/swapping weapons when doing healing/throwing grenades would bug out stuff. (I assume this is fixed, I couldn't reliably replicate it as it had to do with packet order sending.)
Fixed some light baking issues on several maps.
Thank for all the support so far! A little of 2 months to go which can now be focussed on more content.
- Rinke
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