2023
As some might know, the development fully started this year after Marble World (my other game) got released last year and was successful enough to let me work on the next game. I initially started with a purchased single player template. Because making a FPS (regardless of multiplayer) is a huge task, there are so many systems that need to be made and these systems are not that unique or difficult, just taking up a lot of time. So having that bypassed was a good choice. I converted the template into multiplayer, adding 3rd person models for other clients to see and having all of your actions be verified on the server. Also set up a 'zombified' model with different animations for when you are a zombie. And to top it off added the 4 skills to the zombie character you can play: scratching, throwing body parts, puking and even explode yourself to deal some area of effect damage to nearby hunters. Next to this, there's also a lot of things that need to be present in a FPS that you wouldn't initially think of, like a scoreboard, names above heads, and important behind the scenes features like lag compensation! But also gameplay features like the first zombie(s) and the last hunter. (The player at the end of the round with the highest score will return as a hunter one time for some chaotic gameplay.) (Note: this is all placeholder, the UI will be themed to the game accordingly)



Playtest - 2024
The goal is to do a playtest around the end of Q1 2024. There are some things that must be present in the game before this can happen, so I'll try my best to get it all ready. In this first test I'll gather info on how the match went, on both the client and server side so I can make performance and balance optimizations where needed. Some things that are left to do for the first playtest: - Add the ability to throw grenades as a hunter - Add 2 more maps for a total of 3 - Add the ability to make loadouts - Add a settings menu - Add a basic scoring system - Update the UI to be themed - Balance the values of HP / gun & zombie damage And I probably will face some other minor things that need to be done.