News Liste Ravenous Horde

PvE + Balance Update (Patch 1.0.1)
Ravenous Horde
11.11.25 15:04 Community Announcements
[p]Fellow Hunters,[/p][p][/p][p]I've read all your reviews, messages and forum topics. Patch 1.0.1 is here along with the first few balance changes.[/p][p][/p]

PvE Mode

[p]I've set up an PvE server, which plays a bit differently from the PvP ones you have experienced so far.[/p][p]In PvE servers, the changes are as follows:[/p]
  • [p]Whenever you die as a Hunter during the active game round (so not during the intro) you'll leave behind a gravestone and will be able to spectate around you. You'll also show up on the minimap.[/p][/*]
  • [p]Other players that are still alive can revive you at a cost of 1000 points.[/p][/*]
  • [p]You can join mid-round and and spawn as a Hunter.[/p][/*]
  • [p]There's no last hunter if everyone dies.[/p][/*]
[p][/p][p]You can see the difference between PvE and PvP servers on the server browser menu.[/p][p][img src="https://clan.akamai.steamstatic.com/images/44654630/f1378557cc2a4f3d8e866651e7027b7014a577fe.png"][/img][/p][p][/p][p]Example of a dead hunter that can be revived.[/p][p][img src="https://clan.akamai.steamstatic.com/images/44654630/8f0531928260b96b456eddc1360add127983aca6.jpg"][/img][/p][p]I've prioritised the PvE game mode as quite some people mentioned it. You can now blast those dumb AI zombies without having to get spooked by a player controlled one.[/p][p][/p]

Patch notes for 1.0.1:

[p]This applies for both the PvE and PvP modes, where applicable.[/p][p][/p]
  • [p]Fixed a bug where puke/blood splatters would splat against the players themselves.[/p][/*]
  • [p]Fixed a bug with setting the correct resolution when you had a save file from prior to the full release. Such as the demo.[/p][/*]
  • [p]Fixed a bug where if you left as the last hunter before you spawned, the game would be locked until the time ran out.[/p][/*]
  • [p]Fixed a bug where your rank would not be correctly displayed to others when having the 'Support The Dev' DLC enabled.[/p][p][/p][/*]
  • [p]Killing a Hunter as a Zombie now grants you 500 points.[/p][/*]
  • [p]NPC zombies now scale way less HP depending on hunter amount.[/p][/*]
  • [p]NPC zombies now stagger a bit when being shot at. (There's a minimum damage of 40 needed for it)[/p][/*]
  • [p]Player controlled zombies can also be staggered when being shot at. (Needs a bit higher minimum damage of 60 for it)[/p][p][/p][/*]
  • [p]Improved the gore splatter and explosion smoke to be less GPU intensive.[/p][p][/p][/*]
  • [p]Fixed several glitch spots on pretty much all maps.[/p][/*]
  • [p]Rebalanced all door costs to way lower amounts.[/p][/*]
  • [p]The doors on the edge at the starting area of Oil Rig are now always open.[/p][/*]
  • [p]On the Factory map, zombies now only spawn outside of the factory.[/p][/*]
  • [p]On the Tropicana map, zombies now only spawn at the outer edges of the map.[/p][/*]
  • [p]On the Port map, I've added a door into the building and removed the ramp outside. This will create a funnel. Also a part of the container structure at the edge has been opened.[/p][/*]
  • [p]On the Port map, the flame trap in the building has the flame ejection point flipped to be in front of the switch. So you can activate the trap whilst running into safety.[/p][/*]
  • [p]On the Port map, zombies don't spawn inside the building anymore.[/p][/*]
  • [p]On the Carnival map, the flame trap has been flipped around so you can activate it after opening the door and going through it.[/p][p][/p][/*]
  • [p]Added Blue/Green/Purple flame effects for the flamethrower and the sentry addon in the store.[/p][/*]
  • [p]Added the Lava Weaponskin Set to the store.[/p][/*]
[p][/p][p][/p][p]Thanks for the support and feedback so far! There's more improvements on the horizon, but I wanted to address the biggest issues right away.[/p][p]- Rinke[/p]
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