We've been working hard this week on our latest patch and we're looking to release it on the main branch next week. However, if you'd like to try it out before then, we've added it to the Beta branch!
Here's a wrap-up of some of the new fixes that are now on the Beta branch. We hope these will really help improve your gameplay experience. <3

What's changed?
Changes:
- The time since the last save is now displayed in the pause screen.
Performance:
- Reduced time and resources needed at the beginning of the game when loading dependencies
- Reduced time it takes to open the journal
- The map screen will now update gradually after opening it
- The collection will now only be loaded in when you click on the collection button, or your journal was previously closed while looking at the collection
- Improved performance of the pine stick cleanse VFX
- Improved performance of the chimney smoke VFX
- Improved performance when switching use items
- Post Processing performance optimization
- Implemented distance based animation frame throttling. Far away characters or animals now play their animations on a lower framerate, reducing load on the GPU
Fixes:
[list]
[*]Fixed Terrain sinking resulting in floating assets
[*]Fixed Terrain rising resulting in buried assets
[*]Fixed Lumberjacks vanishing from Trial of the Forest Spirit Clearing
[*]Fixed Lantern and/or Pine Branch being stuck in Hand
[*]Fixed watering can disappearing
[*]Fixed Tutorial prompts that are in the level not rotating towards camera
[*]Fixed Cursor resetting to the center of the screen after every dialogue option
[*]Disabled quick-saving during dialogues or popups, which was the cause for a lot of broken save games. The game will now display “ cannot save right now” in those cases.
[*]Made it impossible for some dialogues to interrupt others in rare cases leading to unresponsive NPCs
[*]Improved consistency of saving for POIs
[*]Confirming a popup doesn't advance dialogue anymore
[*]Fixed some sound issues
[*]Fixed someone saying: “Chapter_Harvest_SidePOI/Artist/Weather/NoWind_02”
[*]Fixed the animation for the charm during the Tutorial Ritual not functioning properly
[*]Fixed some loot sacks not being interactable
[*]Fixed some Honeycombs not being collectable
[*]Fixed cursed object interaction being visible too early
[*]Removed the mysterious floating pantry in the woods
[*]Fixed navigation issues for settings sliders with controller
[*]Fixed a variety of items (Some that you couldn’t place, Some that you couldn’t pick up)
[*]Moved some items into the right categories
[*]Fixed the Toilet not opening
[*]Fixed the Home Cleansing point of interest. Players should now be able to properly cleanse the home with a pine stick to reveal the black salt corners.
[*]Fixed a bug that caused players to be stuck in the zoomed in mode of the bird use item, if the “Toggle Aim” option was turned on.
We have gotten reports of Button Mapping Settings changing randomly. If you are experiencing issues where some keys don't do what there supposed to please let us know and reset your Button Mapping Settings if needed.
Here's how to access the Beta branch:
- Right-click REKA in your Steam library and select Properties.,
- Select the BETAS tab.,
- Enter the code REKAopenBeta and click the Check Code button.,
- Choose REKA Open Beta from the dropdown.,
- Update the game and enjoy!
NOTE: We'd recommend back up your saves before using the Beta branch:
- Create a save file: Start the game and manually save. Your save will be located here:,
C:\Users\YOUR USERNAME\AppData\Roaming\RekaGame\Saves\YOUR STEAM ID\
- Back up your save: Make a copy of the save folder and paste it somewhere safe (e.g., your desktop).,
- Restore if needed: If you run into any issues after updating, replace the new save files with your backup.
- By doing this, you can safely explore the new features of the Open Beta without worrying about losing progress! Happy testing!
We hope these changes help you to enjoy REKA more! We're a small team of 5, so getting these patches out can take a little longer than bigger games with more people on hand. We're going as fast as we can though and we're still just as dedicated, and want to thank you all for bearing with us.
More changes and fixes will come, but in the meantime please do continue to use our feedback form if you spot anything odd: https://fireshinegames.jotform.com/242213662397357
This patch will be coming to the main branch next week.
Speak soon!
Emberstorm x
