So, what's next for REKA?
Our goal is for REKA to be a relaxing and immersive experience, and a game where you can escape and live your witchy life in the woodlands with your chicken-legged home. It's so important to us that REKA is an enjoyable experience for everyone, and we're taking your reviews and comments very seriously. While adding more content and story to REKA is still very much part of our plan for Early Access and beyond, we're going to be spending some time polishing and bug fixing to ensure you can play the game with as few hiccups as possible.Coming to our next patch, we're aiming to have ironed out:
- Fixed terrain level - No more floating or sunken assets!
- Fixed items like the Pine Branch and Lantern getting stuck in hand
- Fixed Lumberjacks vanishing from Trial of the Forest Spirit Clearing
- Drastically reduced time and resources needed at the beginning of the game when loading dependencies (This should help players who were having issues loading the game)
- Drastically reduced time taken to open the Journal, as well as a couple other journal tweaks.
The latest with optimization
We hear you. Throughout our journey developing REKA, optimization has presented us with a few unforeseen challenges. We've been working through this, but there is a much bigger problem which is causing performance issues with the first map. From what players have reported, it should only be the first map in the tutorial of the game that is suffering with frame rate issues. This is unfortunate and we apologize, but from the second map onwards our testers have experienced the game running normally. We will continue to investigate ways to fix this, and want to thank you all for bearing with us! We're hoping to have this patch ready by end of next week, and we'll share more with you very soon. Thanks so much for all your support <3 Emberstorm x