Hello Knights-To-Be,
This day, October 21st, 2023, marks the two year anniversary of our Early Access release! It has been an incredible journey for us at Chashu Entertainment and we are eternally grateful you were able to join us along the way. As we inch a day closer to our full release date of October 27th, we cannot help but look back on how far we’ve come. So, if you’ll allow me, I’d like to regale you with the tales of our journey as we await version 1.0.A new beginning…
It was the Summer of 2016, Chashu Entertainment has just completed and released our first title to be on steam, Deputy Dangle, a small title that began as a student project.
When Sands of Aura wasn’t Sands of Aura…



We see the light!
It was the notion of biomes which evolved into the first conceptualization of the islands. We created our first set: the Player Home, the Red Stone Arch, and Hurwell. Two of these islands still exist today as evolved versions in Sands of Aura. The Player Home became what you know as Tupi’s Grotto, and Hurwell became what’s known as the Ruins of Hurwell. Unfortunately, the Red Stone Arch no longer exists.
But something was still missing…
From the concept of disparate islands came the question of travel. How does the player get to an island? Is there a choice to be made between which to visit? Our original idea had the player traveling between islands through a portal; it was simple, effective, but lacked excitement, exploration. Each question we asked only led to more questions. Why was the player traveling? Why was the world demarcated into islands? Soon each of these questions began pointing to the same missing piece…a story. Creating a story for Sands of Aura has been one of the most rewarding and fun experiences for us and our writers. However, it was never intended to be as influential as it became. The scope of the current story in Sands of Aura as it stands today reflects our deep fascination with this world and the characters who call it home.
