Welcome back Knights-To-Be,
Can you believe it? Our early access journey is coming to a close in just two days! TWO DAYS! It has been a ride filled with peaks and valleys, and we wouldn’t have it any other way. We have learned so much and faced challenges that have tempered our souls. And we relive those harsh lessons as we dive further into early access.Floaty in Early Access
Given that Sands of Aura is the first title we have released as an early access title, there were a lot of lessons to learn for our studio. The first was that unfiltered feedback and critiques are a valuable source of inspiration, reflection, and motivation. We received a small number of reviews during the first few months of early access, and we analyzed each one.



Parallel Access
The second lesson learned early on was that we needed to develop new content and work on released content in parallel. It meant we needed to evolve our development structure to accommodate this change.

A New Aura
Before developing the Twins Thorn update, we needed a new writer to bring Sands of Aura to new heights. Unfortunately, our first writer, Henry K., had to part ways with our team as circumstances required. We wish him the best and are eternally grateful for building the world in Sands of Aura with us. A lasting impression remained with us, and the same quality of work and dedication will be required. The bar was high.

The save wipes
With the next patch in development, we continued improving the existing systems, made new ones, and updated the released story content. Everything was developing in a good direction, and the feedback from our players helped us make better decisions each time. Unfortunately, improvements came at a cost as well. This cost was save-wipes.

Releasing new content
By the end of April 2022, we released our next major update, Twin Thorn. It was an important milestone for our team. We were able to reflect on the development of this first major update. We would find flaws in our development structure and inefficiencies that required attention. It also provided us with another lesson in receiving feedback from our players.

Year One
After having released the Twin Thorn update and planning for the next major update, Citadel of Steel, we were ready to begin making more ambitious changes to the game design. Throughout Early Access, there were numerous suggestions and feedback on various aspects of the game. One system we believed was worthy of a rework was the blessings system.


