To access it: right-click the game in your Steam Library → Properties → Game Versions & Betas → select 1.0.17-Preview from the beta participation dropdown.[/p]
New Content
- [p]New Building: Mushroom Cellar – A production building that grows mushrooms year-round.[/p][/*]
- [p]New Building: Jam House – Produces jam from strawberries, fruits, and berries.[/p][/*]
- [p]New Resource: Jam – A long shelf-life food produced in the Jam House.[/p][/*]
- [p]New Crop & Resource: Strawberry – A new farm crop with a short growth cycle.[/p][/*]
- [p]New Enhancement Cards (20 total)[/p][list]
- [p]4 for Mushroom Cellar[/p][/*]
- [p]4 for Jam House[/p][/*]
- [p]8 for strawberry production and yield[/p][/*]
- [p]4 for the strawberry resource[/p][/*]
Improvements
- [p]Barracks & Archery Range capacity logic improved: If you lower capacity and later increase it again, previously trained units will be reassigned instantly as ready soldiers, skipping retraining. If they are currently assigned to another job, a replacement worker will be assigned for that job.[/p][/*]
- [p]Capacity limits are now strictly enforced: Barracks and Archery Range will always fill up to the specified limit. If no idle villagers are available, soldiers will be assigned from other jobs.[/p][/*]
- [p]Builder task persistence improved: Construction and repair tasks will no longer be canceled due to cold, fatigue, or similar conditions. Builders will wait until the task is completed before moving on. Feedback is especially welcome on whether this change improves late-game gameplay.[/p][/*]
Bug Fixes
- [p]Fixed an issue where the Winter Cloak enhancement card can only be assigned to the Weaver Workshop.[/p][/*]
[p]I read all bug reports, feedback, and suggestions carefully. Some great ideas couldn’t make it into this update, but I hope to implement them soon.[/p][p]This is a preview version, and changes or fixes may still occur.
If no critical issues are reported, this update will be moved to the main branch shortly.[/p]
