What's New in Demo?
- [b]Flower Gardens:[/b] These decorative structures increase the land value of a specific area. You can use small, medium, and large flower gardens to fill in unused tiles and enhance the land value of the surrounding area.
- [b]Parks:[/b] Like flower gardens, parks increase the land value of a specific area but are more effective. Parks are also used by villagers to rest during warm and hot weather. Building a park near workplaces can increase work efficiency by allowing villagers to rest closer to their jobs instead of traveling home.
- [b]Smokehouse:[/b] A building that dries and preserves meat and fish, significantly extending their shelf life.
Features Not Included in the Demo:
- [b]Level 2 Town Center:[/b] The town center can be upgraded to level 2 when certain conditions are met.
- [b]Level 2 Houses:[/b] These houses offer advantages over level 1 buildings, including better durability, insulation, and slower decay rates.
- [b]Granary:[/b] A storage building necessary to keep grain and flour safe from rats.
- [b]Root Cellar:[/b] A storage building that significantly slows the decay rate of food resources.
- [b]Treasury House:[/b] A storage building that prevents gold from being stolen by villagers when kept in open storage.
- [b]Windmill:[/b] A structure that grinds grain into flour, which is then used for baking bread.
- [b]Bakery:[/b] Uses flour produced by the windmill to bake large quantities of bread. Bread has a short shelf life but is a preferred option for feeding a large population due to its fast production rate.
- [b]Cheese Maker:[/b] A building where milk, which has a short shelf life, is turned into cheese with a longer shelf life.
- [b]Sawmill:[/b] A production building that creates planks used in the construction of level 2 houses, ships, and furniture.
- [b]Market:[/b] A structure where commonly consumed resources are sold, generating varying amounts of gold depending on the product.
- [b]Rats:[/b] A mechanic where grain and flour stored outside the granary warehouse are targeted by rats, consuming these resources periodically.
- [b]Gold Theft:[/b] A mechanic where small amounts of gold stored outside the treasury are periodically stolen by villagers.
